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    Eli Noyes, Animator Who Turned Clay and Sand Into Art, Dies at 81

    His innovative stop-motion animation influenced a generation of filmmakers, including the creators of Wallace and Gromit.Eli Noyes, a filmmaker whose use of clay and sand in stop-motion animation garnered an Oscar nomination and shaped the aesthetic of Nickelodeon and MTV during the early days of cable television, died on March 23 at his home in San Francisco. He was 81.His wife, the artist Augusta Talbot, said the cause was prostate cancer.Mr. Noyes made his first film, “Clay or the Origin of Species,” in 1965 as an undergraduate student at Harvard. To the accompaniment of a jazz quartet, clay model animals whimsically portray evolution in the movie, which lasts just under nine minutes.Though stop-motion filmmaking had existed for decades and clay was used in the 1950s to create animated characters like Gumby, directors and cinephiles credited Mr. Noyes’s rookie effort with reviving interest in the technique at a time when hand-drawn characters were more popular.“Clay or the Origin of the Species” (1965), Mr. Noyes’s first film, was nominated for an Academy Award.via Noyes familyThe film was nominated for an Academy Award for best animated short subject.“This recognition served as a tremendous boost to the credibility of clay as an animation medium, bulldozing a path for even greater works,” Rick Cooper, a former production manager for Will Vinton Productions, a Claymation film company, wrote in the journal Design for Arts in Education.Peter Lord, a founder of Aardman Animations, the English studio that used clay in the production of the “Wallace and Gromit” films, “Chicken Run” and other popular animated features, recalled seeing “Clay or the Origin of Species” on British television when he was getting started as a filmmaker.We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    Akira Toriyama’s “Dragon Ball” Hero Goku Is One for the Ages

    The creator of “Dragon Ball” helped bring anime to the world. Its main character became a cultural phenomenon.“It’s over 9,000” is perhaps the most popular line in the English dub of the “Dragon Ball Z” series. The line is beloved for its drama; it’s an exclamation referring to the unmatched power level of the main character, Son Goku. It was an ongoing joke in my middle school and became one of the internet’s most enduring memes.But Goku was always an exemplar of staying power, back from his beginnings in the “Dragon Ball” manga created by Akira Toriyama, whose death was confirmed on Friday.Toriyama is the creator of the manga “Dr. Slump” and “Sand Land” but is best known for “Dragon Ball,” which first published in 1984 and for years ran in the popular Japanese magazine Weekly Shonen Jump. It was successful from the start, but as more people around the world learned about it, “Dragon Ball” attained such levels of popularity that it became one of the standard-bearers of anime.Despite the prominence of greats like Hayao Miyazaki and the recent surge of live-action adaptations in the United States, it’s still fairly rare that a manga or anime — even given the massive scope, breadth and history of the art form — achieves crossover appeal to mainstream Western media. There have been a few big exceptions. “Pokémon.” “Naruto.” And “Dragon Ball.”“Dragon Ball” is the story of an alien boy named Son Goku who ends up on Earth. He teams up with a brilliant blue-haired teen named Bulma, and they search for seven dragon balls to summon the powerful wish-granting dragon Shenron.The worlds and images Toriyama created combined the kung fu-inspired fight sequences of old martial arts flicks with science-fiction and a fantasy-style reimagining of space and technology. The characters burst off the page and the screen: A wild-haired boy in an orange gi flying on a cloud; a whiskered green dragon whose serpentine body coils in Gordian knots in the sky; and seven orange orbs, speckled with small red stars, that when combined offer their collector infinite power.We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    How Sean Ono Lennon Helped His Parents Send a Message.

    To keep their legacy relevant for a new generation, he worked on the short “War Is Over! Inspired by the Music of John & Yoko.” Now it’s up for an Oscar.Three years ago, Sean Ono Lennon was asked to develop a music video for the 50th anniversary of “Happy Xmas (War Is Over),” the 1971 protest song by his parents, John Lennon and Yoko Ono, which has become a rare type of perennial — a warmhearted Christmas tune that doubles as an antiwar challenge, telling ordinary citizens that peace can be achieved “if you want it.”But Lennon, 48, was not interested in making a simple video. That “felt unnecessary” for such a well-known track, he said in a recent interview. What intrigued him more was the possibility of expanding the song’s message through a narrative film. After about two years of work, that project became “War Is Over! Inspired by the Music of John & Yoko,” directed by Dave Mullins, which was nominated for an Academy Award for best animated short film.The 11-minute picture is set in a World War I-like battle zone where two soldiers on opposing sides take part in a secret chess game, communicating their moves via a homing pigeon that dodges bombs over a snowy No Man’s Land. In the story’s climax, both armies are ordered into bloody hand-to-hand combat while the opening lines of John and Yoko’s song ring out: “So this is Christmas/And what have you done?”“It’s not about mining the past,” Lennon said of the project. It’s aimed at “people who have not grown up with the same culture and art that most people my age and older take for granted.”ElectroLeagueFor Sean Lennon, who in recent years has gradually taken on the responsibility of managing his parents’ artistic legacies — his mother, 91, has officially retired — the film is part of a continual process to keep that work relevant for younger generations. He is well aware that even a Beatle’s classic can fade away without tending.“It’s not about mining the past,” Lennon said by phone. “You’re competing with generations of people who have not grown up with the same culture and art that most people my age and older take for granted. So, for me, it’s very important that the message of peace and love, which may be a trope, are not forgotten.”We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    ‘Stopmotion’ Review: Her Dark Materials

    A fraying animator becomes the victim of her own creations in this visually sophisticated horror movie.There’s a dreadful innocence to the tiny puppets that drive “Stopmotion,” an unusually resolute horror tale that places a spiraling animator at the mercy of her handmade figures and her own disturbed mind.Ella (Aisling Franciosi), a talented artist, is herself a puppet, forced to act as the hands of her fearsome mother (Stella Gonet), a storied animator who’s suffering from a degenerative disease.“I don’t have my own voice,” Ella complains, resentfully moving the dolls millimeter by millimeter on her mother’s barked instructions. But when tragedy frees Ella to make her own stop-motion film and she moves her materials into a vacant housing block, she becomes anxious and hesitant. Accustomed to taking orders, she’s easily compliant when a strange little girl (Caolinn Springall) from a neighboring apartment suggests a darker direction for Ella’s film, one that requires mortician’s wax and a dead fox. This is exactly as gruesome as you might imagine.Weaving an eerily single-minded spell from the puppets’ squished-jellybean faces and misshapen limbs, the director and animator Robert Morgan has crafted a narratively slender, visually sophisticated first feature. Like the art form it celebrates, “Stopmotion” is careful, patient and almost punishingly focused, with Franciosi bringing the same intensity that made her role in “The Nightingale” (2019) so devastating. As Ella’s grip on reality loosens and she begins to cannibalize her own body to give life to her dolls, the movie erases any distinction between the desire to create and the will to destroy.A bloody meditation on artistic agency and its submission (especially when it comes to female artists), “Stopmotion” isn’t perfect, but each element moves in lock step to forge a deeply troubling intimacy between Ella and her repellent figurines. I could have done without that fox, though.StopmotionRated R for self abuse and stolen innards. Running time: 1 hour 33 minutes. In theaters. More

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    Review: ‘Demon Slayer: Kimetsu no Yaiba — To the Hashira Training’

    The popular anime returns to the big screen in a somewhat lopsided feature presentation of two stand-alone episodes from the TV series.“Demon Slayer: Kimetsu no Yaiba — To the Hashira Training,” from the director Haruo Sotozaki and the Japanese animation studio Ufotable, isn’t actually a movie: It’s a feature-length presentation of two episodes from the popular “Demon Slayer” television series, neatly spliced together but otherwise unchanged in the transition to the big screen.It’s the second such theatrical special, after last year’s “Demon Slayer: Kimetsu no Yaiba — To the Swordsmith Village,” which combined the ending of the show’s second season with the premiere of the third. “To the Hashira Training” jams together the third-season finale and the fourth-season premiere, both of which are a little under an hour long; the fourth season hasn’t aired on TV yet. As you might imagine, the movie is meant for fans.A compilation of small-screen anime action could theoretically work as a feature film, especially when the action is as rousing and well-realized as the ultraviolent, stylized swordplay depicted here — there’s some good demon slaying in “Demon Slayer.”But the combination of finale and premiere inevitably feels lopsided, as the exhilarating climax of the previous season, in which the young hero Tanjiro (Natsuki Hanae) vanquishes the fierce Upper Four demon Hantengu (Toshio Furukawa), wraps up halfway through the running time, leaving the somewhat slow-paced beginning of the next arc to feel like a glacial denouement. Tanjiro spends the back half of “To the Hashira Training” recovering from battle in bed, while the Hashira training in question is merely teed up, to be continued in the following episodes. It makes you wish it were a real movie instead.Demon Slayer: Kimetsu no Yaiba — To the Hashira TrainingRated R for graphic cartoon violence and some strong language. In Japanese, with subtitles. Running time: 1 hour 44 minutes. In theaters. More

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    How GKids Became the A24 of Animation

    The small distributor has outsize influence because it handles Studio Ghibli films in the United States. Its titles have earned 13 Oscar nods.When the Irish animated film “The Secret of Kells” received a surprise Oscar nomination in 2010, GKids, the boutique distribution company that mounted a stealthy but mighty grass roots campaign on its behalf, had been around for only a little over a year.Back then, the company’s entire operation consisted of two full-time employees and one part-timer. But this year, Hayao Miyazaki’s “The Boy and the Heron” became GKids’s 13th release in their 15-year history to receive a nomination from the Academy of Motion Picture Arts and Sciences for best animated feature. The hand-drawn movie has a real shot at winning and becoming the first GKids release to do so.How has a small outfit focused on animation managed to have such an outsized effect in Hollywood?Eric Beckman, a former music industry executive, founded GKids with the intent of redefining American audiences’ perception of animation as more than a children’s medium. At the time, family-friendly, computer-generated and stylistically similar studio productions had an even tighter stronghold on animation in the United States than they do today.GKids has since filled a precious gap by consistently releasing bold animated work from around the world. For more than a decade now, it has also been entrusted with the North American distribution of titles in the catalog of the revered Japanese animation house Studio Ghibli, maker of “The Boy and the Heron.”Beckman started in animation in a roundabout way. He co-founded the New York International Children’s Film Festival in 1997 with Emily Shapiro, his wife at the time. While the festival was not strictly an animation showcase, it allowed Beckman to develop meaningful relationships with numerous animation companies, including Studio Ghibli.“The Secret of Kells” landed a surprise Oscar nomination in 2010 thanks to a stealthy GKids campaign.GKidsWe are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    Why Anime Fans Hate the Growing Use of C.G.I.

    As the industry continues to embrace computer-generated work, some audiences struggle to accept the change.The filmmaker Hayao Miyazaki, a founder of the animation house Studio Ghibli, is one of the last practitioners of hand-drawn animation. His new coming-of-age fantasy, “The Boy and the Heron,” has been praised for a style that seems like a relic from the past. The IndieWire critic David Ehrlich called it “among the most beautiful movies ever drawn,” a much-needed salve “after a decade of ‘Minions’”; it’s also a likely Oscar contender.But while much of “The Boy and the Heron” was illustrated with pencil and paint on paper, the movie — like virtually every modern anime film — makes extensive use of computer animation, including digital compositing and visual effects. The classical, naturalistic style of the film does not call attention to such techniques, though they were a fundamental part of its design and production. They’re most evident in small flourishes: the vibrant flicker of a flame, the swirling flight of an arrow.Atsushi Okui, director of animation photography on “The Boy and the Heron” and a longtime Studio Ghibli cinematographer, said in an interview that the studio regards C.G.I. as “a complementary tool in graphic production that puts hand-drawn 2-D animation as its principal axis.”Many recent high-profile anime movies have embraced computer-generated work more blatantly, in some cases forgoing the 2-D style entirely. “The First Slam Dunk,” released in the United States in July, and “Dragon Ball Super: Super Hero” (2022) were animated in a style known as 3DCG anime, which combines the hard outlines and flat planes of traditional 2-D animation with 3-D models and movement. The result looks a bit like a video game. These are extreme cases of a shift that’s been occurring industrywide. In different ways and to varying degrees, all anime has been going digital.The 3DCG style is well-suited to the kung fu battles of “Dragon Ball Super: SuperHero.”CrunchyrollThe transition has been a box office success: “The First Slam Dunk” ($152 million and counting) and “Dragon Ball Super: Super Hero” ($86 million) have been incredibly lucrative for Toei Animation, and both are among the highest-grossing anime titles of all time.But hard-core fans — a fickle bunch — have not been as easy to please. To them, the rise of digital stirs passionate debate. Message boards are rife with complaints about the look of computer-generated animation and 3DCG in particular; on YouTube, videos highlighting especially flagrant instances of bad visuals rack up millions of views. The writer Callum May addressed the topic in an article for the Anime News Network, with the headline “Why Do We Hate 3DCG Anime?”“Fans often balk at any announcement that a show will be produced in 3-D, especially when it’s from an established franchise,” May said in an interview. “The gap between good and bad C.G. anime is wide, and fans can spot mediocre 3-D animation easily thanks to having seen decades of top-range American 3-D films.”Some 3-D anime has fared better with fans. The series “Beastars” and “Land of the Lustrous,” from the studio Orange, have won acclaim for their innovative style and visual effects, and tend to be admired even by skeptics.But these are exceptions. Rayna Denison, a film professor at the University of Bristol in Britain and the author of the book “Anime: A Critical Introduction,” said that the aversion may have to do with the art form’s roots. “A lot of anime is based on manga, which is a 2-D medium,” she said. “Anime takes these flat images and allows them to move. That’s very different than presenting a 3-D model of a character that you know as 2-D.”Perhaps, she continued, it may just be a case of resistance to the new. Anime fans have for decades been “very familiar with anime aesthetically and stylistically, and when you change that it becomes quite jarring.”“The First Slam Dunk” is among the 3DCG box office hits.GkidsOf course, the use of computers in the production of anime isn’t a new phenomenon: Animators have been integrating their hand-drawn visuals with digital effects since the early 1980s, when rudimentary C.G.I. was used to help bring to life models that would have been too complex to illustrate by pen and paper. In “Golgo 13: The Professional” (1983), computer-generated helicopters fly through a 3-D cityscape in a lengthy action sequence. Though the blocky, awkward-looking choppers are extremely dated by today’s standards, they added a flourish of spectacle that simply would not have been feasible by traditional means.“The style has evolved a lot, but in some ways ‘Golgo 13’ had it right,” May said. “C.G. is still most commonly used when the creators want to feature a mechanical vehicle, which is something most 2-D animators don’t have the training to do, or when they want the camera to fly through an environment, because 2-D-animated backgrounds are very labor intensive.”In other words, the limitations of hand-drawn animation are much the same as in 1983 but the technology is far more advanced. The 3DCG approach is ideal for stories that feature complex machinery or adventures across sweeping landscapes. It’s also well suited to the explosive kung fu battles of “Dragon Ball Super” and the propulsive basketball action of “Slam Dunk.”“Once you have C.G.I. you get much more dynamic camera movements,” Denison said. “It’s created a much more exciting action landscape for anime.”In this way, C.G.I. is basically another element in an animator’s tool kit, a way to expand what’s possible onscreen. More practically, it also cuts costs. Creating visuals on a computer is usually much faster and cheaper than creating one painstaking frame at a time by hand.“I feel like the large insurgence of 3-D anime comes from the dream of an easier production,” said Austin Hardwicke, a 3-D animator who specializes in anime that is heavy on digital effects. In part, that’s because it’s easier to maintain consistent quality. “Thanks to the enormous video game industry, there are hands available across the globe, making it easy to scale a team up or down at will. And it’s famously difficult for veteran 2-D animators to teach junior animators up to their level, but 3-D animation is infinitely easier to teach.”Hardwicke, who has worked on the 3DCG series “Trigun: Stampede” and “Godzilla: Singular Point,” said that those and other reasons can make switching to digital so enticing that studios often overlook problems. While there is nothing inherently wrong with digital effects, they “can look out of place, ugly or like a cost-cutting measure,” he added. In short, when anime fans see C.G., many are inevitably skeptical because the poor precedents seem to thwart the hope that it might be good: “Visible C.G. in anime can be seen as a bellwether that the show will be bad in general.”Okui, the cinematographer, said that Studio Ghibli regards it as “unavoidable that the tools are shifting from paper and pencil and paint to digital tools” in modern anime. But, he added, “I would hope that in Japan the shift will not occur so completely.” As the masters of the classical style like Miyazaki age out — he is 82 — it’s up to a new generation of animators to carry the mantle. “We can’t continue this way unless we have capable animators,” Okui said, “for which training people is the key.” More

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    Disney Is a Language. Do We Still Speak It?

    President Dwight D. Eisenhower once praised Walt Disney for his “genius as a creator of folklore.” When Disney died in 1966, the line made it into his obituary, evidence of its accuracy. Folklore, defined broadly, is an oral tradition that stretches across generations. It tells people who they are, how they got here and how they should live in the future. The company Disney created appointed itself keeper of these traditions for Americans, spinning up fresh tales and (more often) deftly repackaging old ones to appeal to a new century.It started with Mickey Mouse, but as his company turns 100, Disney’s legacy — advanced in hundreds of films and shorts and shows, mass-produced tie-in merchandise, marvelous technical advancements, gargantuan theme parks around the world — was the production of a modern shared language, a set of reference points instantly recognizable to almost everyone, and an encouragement to dream out loud about a utopian future. Walt Disney was a man who gazed backward and forward: speaking at the opening of Disneyland in 1955, he proclaimed: “Here age relives fond memories of the past, and here youth may savor the challenge and promise of the future.” But what happens when that promise is broken and the reference points are siloed? When his company struggles at the box office like a regular studio and faces cultural headwinds like any artist?Walt Disney at the opening of Disneyland, extolling the hope of a brighter tomorrow.USC Libraries/Corbis, via Getty ImagesDisney told stories of folk heroes (Davy Crockett, Paul Bunyan), princes and princesses, and even, occasionally, a mouse, all while leading the pack on ever-shifting technologies. (He was, among other things, the first major movie producer to make a TV show.) A sense of optimism ruled Disney’s ethos, built on homemade mythologies. The lessons of his stories were simple, uplifting and distinctly American: believe in yourself, believe in your dreams, don’t let anyone make you feel bad for being you, be your own hero and, most of all, don’t be afraid to wish upon a star. Fairy tales and legends are often disquieting, but once cast in a Disney light they became soft and sweet, their darker and less comforting lessons re-engineered to fit the Disney ideal. It was a distinctly postwar vision of the world.And we ate it up, and we exported it, and we wanted to be part of it, too. “One of the most astounding exhibitions of popular devotion came in the wake of Mr. Disney’s films about Davy Crockett,” Disney’s obituary explained, referring to a live-action 1950s shows about the frontiersman. “In a matter of months, youngsters all over the country who would balk at wearing a hat in winter were adorned in coonskin caps in midsummer.”The coonskin caps were a harbinger of things to come. Halloween would be dominated by princesses and mermaids. Bedsheets and pajamas would be printed with lions and mopey donkeys. Adults would plan weddings at a magical kingdom in Florida. Audiences around the world would join in the legends. Once-closed countries like China would eventually open their doors, leading the company — aware that success in this new market meant fast-tracking children’s introduction to Mickey, Ariel and Buzz Lightyear — to open English-language schools using their characters and stories as the teaching tools. History would show that Eisenhower was onto something when he referred to Disney as a creator, not just a reteller, of folklore.We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber?  More