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How ‘House of the Dragon’ Turns Fiery Fantasy Into TV Reality

For the “Game of Thrones” prequel series, the producers had to figure out how to make the title beasts believably bigger, badder and more prominent.

At the risk of mixing medieval metaphors, dragons are a double-edged sword.

For Ryan Condal, the co-creator and showrunner of HBO’s “House of the Dragon,” the creatures are key to the show’s magic, literally and figuratively.

“They are the one fantasy element that we’ve allowed ourselves,” he said. “In our world, in this period, the magic is these dragons.”

But they are also death incarnate. “It’s all metaphor, all allegory for nuclear conflict,” Condal said. “You take the city with an army if you want it to be standing afterward. You can’t do anything surgical with a dragon.”

The ongoing second season of the “Game of Thrones” prequel has included more of these beautiful, terrible beasts than any other in the franchise, including spectacular air battles in the fourth episode, “The Red Dragon and the Gold.” Sunday’s installment, “The Red Sowing,” in which aspiring dragon riders claim new mounts — or die trying — was more grounded, but it presented the most complicated challenge yet.

In interviews last week, Condal, the visual effects supervisor Dadi Einarsson and some of the actors charged with piloting the creatures onscreen explained how they brought it all to life.

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Source: Television - nytimes.com


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