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    Adam Sandler’s ‘Spaceman’ Has an Identity Crisis, Like Many Space Movies

    With the release of Adam Sandler’s odd, middling and expensive new Netflix film, a look at space movie misfires of the past and how history repeats itself.Not long into “Spaceman,” Adam Sandler’s new somber sci-fi space movie on Netflix, it becomes quite clear that it’s struggling to channel something greater, something better, something already respected.Sandler’s character, a Czech cosmonaut named Jakub, has spent many months alone in a ship investigating a mysterious purple cloud — alone except for an alien arachnid called Hanus (voiced by Paul Dano). Hanus speaks to Jakub — about fear, guilt, pain and the origins of the universe — in a soothing yet stilted tone, evoking the voice of HAL 9000, the conflicted A.I. entity in Stanley Kubrick’s “2001: A Space Odyssey,” from 1968.The central themes in “Spaceman,” loneliness and disconnection, are fundamental in many cerebral space movies including “2001,” but perhaps more so in Andrei Tarkovsky’s 1972 Soviet space drama, “Solaris,” about a small crew of scientists who come mentally undone. “Spaceman” also has some “Gravity,” some “Interstellar,” some “First Man,” some “Ad Astra,” the New York Times film critic Alissa Wilkinson wrote in her review.Many middling sci-fi space movies have faced such fates: measured not by what they are but by what they wished they were. Often these films have the potential to be brilliant. “Spaceman” was directed by Johan Renck, who won two Emmys in 2019 for his work on the HBO mini-series “Chernobyl”; Sandler, while a comedian, has soared in complex dramatic roles, notably in “Uncut Gems” and “Punch-Drunk Love”; Jakub’s wife is played by Carey Mulligan, who is up for a best actress Oscar this month for “Maestro.”What is toughest to forgive, though, is that “Spaceman” commits the biggest movie no-no of all: It’s boring. “It is not fun-bad,” Wilkinson writes. “It is maudlin-bad, belabored-bad and also pretty boring-bad.”We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    X-Wing Model From ‘Star Wars’ Fetches $3.1 Million at Auction

    After Greg Jein, an Oscar-nominated visual effects artist, died last year, his friends discovered the prop stashed in a cardboard box in his garage.A model of an X-wing fighter, which was used to film the climactic battle scene in the 1977 “Star Wars,” sold at auction on Sunday for $3,135,000, far exceeding the opening price of $400,000 and setting a record for a prop used onscreen in a “Star Wars” movie, according to Heritage Auctions.Not bad for a model spaceship found buried in some packing peanuts in a cardboard box in a garage.Friends of Greg Jein, a Hollywood visual effects artist, discovered the X-wing stashed in his garage last year after he died at age 76.It was one of hundreds of props, scripts, costumes and other pieces of Hollywood memorabilia that Mr. Jein had collected over the decades, and had left scattered throughout two houses, two garages and two storage units in Los Angeles.Heritage Auctions said the winning bidder did not want to be publicly identified. The buyer had been bidding on the floor of the auction house in Dallas, competing with another collector who was bidding over the phone.A similar model X-wing sold last year for nearly $2.4 million.More than 500 other items from Mr. Jein’s collection also sold at the auction, for a total of $13.6 million.The two-day event was the second-highest-grossing Hollywood auction in history, after the 2011 sale of memorabilia from the actress Debbie Reynolds, which grossed $22.8 million, Heritage Auctions said.Her collection included Marilyn Monroe’s billowing “subway dress” from the 1955 movie “The Seven Year Itch,” which sold for $4.6 million.The X-wing, one of the original miniature models used for close-ups, was one of hundreds of props, scripts and other pieces of Hollywood memorabilia a visual effects artist had collected.Gene KozickiMr. Jein’s collection reflected his passion for science fiction, comic books and fantasy.It included a Stormtrooper costume from the original “Star Wars” movie, which sold for $645,000, a spacesuit from the 1968 Stanley Kubrick movie “2001: A Space Odyssey,” which sold for $447,000, and a utility belt from the 1960s “Batman” television series, starring Adam West, which sold for $36,250.Mr. Jein also collected quirkier pieces, like a lace hairpiece that had been worn by William Shatner as Captain Kirk in the original “Star Trek” television series. It sold for $13,750.But the X-wing drew by far the most attention.Heritage Auctions said the 22-inch prop was used in scenes involving X-wings flown by three pilots in the Rebel Alliance’s final assault on the Death Star. The characters’ call signs were Red Leader, Red Two and Luke Skywalker’s own Red Five.It had been built by Industrial Light & Magic, the special effects studio founded by George Lucas, with motorized wings, fiber-optic lights and other features for close-up shots.But people in the visual effects industry had not seen the model in decades, according to Gene Kozicki, a visual-effects historian and archivist who worked with Mr. Jein on “Star Trek: The Next Generation” and “Star Trek: Deep Space Nine” in the 1990s.“It was like ‘Holy cow, we found an X-wing, a real, honest-to-goodness X-wing,’” Mr. Kozicki said last month, recalling the moment he and several others pulled the X-wing out of a box in Mr. Jein’s garage. “We were carrying on like kids on Christmas.”Mr. Jein’s cousin, Jerry Chang, who attended the auction and spoke on a panel about his cousin’s life and career, said he appreciated that Heritage Auctions “made it a point to honor Greg in everything they did, not just the items up for sale.”Mr. Kozicki said the collection was a testament to Mr. Jein’s love of collecting, which started with baseball cards when he was 5 years old.As his collection spread to Hollywood memorabilia, he was drawn to props and costumes that were made by artisans and craftspeople before the advent of digital special effects, Mr. Kozicki said.Greg Jein, who died last year, in 2008. He was nominated for an Academy Award in 1978 for his work on Steven Spielberg’s “Close Encounters of the Third Kind.”Stephen Shugerman/Getty ImagesIt was an art that Mr. Jein knew well.He was nominated for an Academy Award in 1978 for his work on Steven Spielberg’s “Close Encounters of the Third Kind.” Mr. Jein led the team that built the model of the alien “mother ship” that appears in the movie. The piece is now in the collection of the National Air and Space Museum.In 1980, Mr. Jein was nominated for another Academy Award in visual effects for his work on Mr. Spielberg’s “1941,” which was filmed with model tanks, buildings and a runaway Ferris wheel.“Greg famously said ‘I have a hard time throwing anything away,’ and I think in a way he kept the collection going so the recognition of those craftspeople wouldn’t be discarded like a prop,” Mr. Kozicki said in an email on Monday. “I can only hope that the new owners keep that spirit going.” More

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    Why A.I. Movies Couldn’t Prepare Us for Bing’s Chatbot

    Instead of the chilling rationality of HAL in “2001: A Space Odyssey,” we get the messy awfulness of Microsoft’s Sydney. Call it the banality of sentience.Why are we so fascinated by stories about sentient robots, rapacious A.I. and the rise of thinking machines? Faced with that question, I did what any on writer on deadline would do and asked ChatGPT.The answers I got — a helpfully numbered list with five chatty entries — were not surprising. They were, to be honest, what I might have come up with myself after a few seconds of thought, or what I might expect to encounter in a B- term paper from a distracted undergraduate. Long on generalizations and short on sources, the bot’s essay was a sturdy summary of conventional wisdom. For example: “Sentient robots raise important moral and ethical questions about the treatment of intelligent beings, the nature of consciousness and the responsibilities of creators.”Quite so. From the myth of Pygmalion and Galatea to the medieval Jewish legend of the golem through Mary Shelley’s “Frankenstein” and beyond, we have grappled with those important questions, and also frightened and titillated ourselves with tales of our inventions coming to life. Our ingenuity as a species, channeled through individual and collective hubris, compels us to concoct artificial beings that menace and seduce us. They escape our control. They take control. They fall in love.In “The Imagination of Disaster,” Susan Sontag’s classic 1965 essay on science-fiction movies, she observed that “we live under continual threat of two equally fearful, but seemingly opposed, destinies: unremitting banality and inconceivable terror.” As Turing-tested A.I. applications have joined the pantheon of sci-fi shibboleths, they have dutifully embodied both specters.HAL 9000, the malevolent computer in Stanley Kubrick’s “2001: A Space Odyssey” (1968), is terrifying precisely because he is so banal. “Open the pod bay doors, HAL.” “I’m afraid I can’t do that, Dave.” In 2023, that perfectly chilling exchange between human and computer is echoed every day as modern-day Daves make impossible demands of HAL’s granddaughters, Siri and Alexa.Our exchanges with Siri and Alexa are everyday versions of the interactions in “2001: A Space Odyssey.”Warner Bros.That example suggests that in spite of terrors like the Terminator, the smart money was always on banality. The dreariness of ChatGPT, the soulless works of visual art produced by similar programs seem to confirm that hunch. In the real world, the bots aren’t our overlords so much as the enablers of our boredom. Our shared future — our singularity — is an endless scroll, just for the lulz.The Projectionist Chronicles the Awards SeasonThe Oscars aren’t until March, but the campaigns have begun. Kyle Buchanan is covering the films, personalities and events along the way.The Tom Cruise Factor: Stars were starstruck when the “Top Gun: Maverick” headliner showed up at the Oscar nominees luncheon.An Andrea Riseborough FAQ: Confused about the brouhaha surrounding the best actress nominee? We explain why her nod was controversial.Sundance and the Oscars: Which films from the festival could follow “CODA” to the 2024 Academy Awards.A Supporting-Actress Underdog: In “Everything Everywhere All at Once,” don’t discount the pivotal presence of Stephanie Hsu.Or so I thought, until a Microsoft application tried to break up my colleague’s marriage. Last week, Kevin Roose, a tech columnist for The Times, published a transcript of his conversations with Sydney, the volatile alter ego of the Bing search engine. “I want to do love with you,” Sydney said to Roose, and then went on to trash Roose’s relationship with his wife.That was scary but not exactly “Terminator” scary. We like to imagine technology as a kind of superego: rational, impersonal, decisive. This was a raging id. I found myself hoping that there was no pet rabbit in the Roose household, and that Sydney was not wired into any household appliances. That’s a movie reference, by the way, to “Fatal Attraction,” a notorious thriller released a few years after the first “Terminator” (1984) promised he’d be back. In another conversation, with The Associated Press, Sydney shifted from unhinged longing to unbridled hostility, making fun of the reporter’s looks and likening him to Hitler “because you are one of the most evil and worst people in history.”Maybe when we have fantasized about conscious A.I. we’ve been imagining the wrong disaster. These outbursts represent a real departure, not only from the anodyne mediocrity of other bots, but also perhaps more significantly from the dystopia we have grown accustomed to dreading.We’re more or less reconciled to the reality that machines are, in some ways, smarter than we are. We also enjoy the fantasy that they might turn out to be more sensitive. We’re therefore not prepared for the possibility that they might be chaotic, unstable and resentful — as messy as we are, or maybe more so.In “Her,” the artificial intelligence created is a consumer product, not a government creation.Warner Bros. PicturesMovies about machines with feelings often unfold in an atmosphere of hushed, wistful melancholy, in which the robots themselves are avatars of sad gentleness: Haley Joel Osment as David in “A.I. Artificial Intelligence” (2001), Scarlett Johansson as Samantha in “Her” (2013), Justin H. Min as Yang last year in “After Yang.” While HAL and Skynet, the imperial intelligence that spawned the Terminators, were creations of big government, the robots in these movies are consumer products. Totalitarian domination is the nightmare form of techno-politics: What if the tools that protect us decided to enslave us? Emotional fulfillment is the dream of consumer capitalism: What if our toys loved us back?Why wouldn’t they? In these movies, we are lovers and fighters, striking back against oppression and responding to vulnerability with kindness. Even as humans fear the superiority of the machines, our species remains the ideal to which they aspire. Their dream is to be us. When it comes true, the Terminator discovers a conscience, and the store-bought surrogate children, lovers and siblings learn about sacrifice and loss. It’s the opposite of dystopia.Where we really live is the opposite of that. At the movies, the machines absorb and emulate the noblest of human attributes: intelligence, compassion, loyalty, ardor. Sydney offers a blunt rebuttal, reminding us of our limitless capacity for aggression, deceit, irrationality and plain old meanness.What did we expect? Sydney and her kin derive their understanding of humanness — the information that feeds their models and algorithms — from the internet, itself a utopian invention that has evolved into an archive of human awfulness. How did these bots get so creepy, so nasty, so untrustworthy? The answer is banal. Also terrifying. It’s in the mirror. More

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    Five Sci-Fi Classics, One Summer: How 1982 Shaped Our Present

    Five Sci-Fi Classics, One Summer: How 1982 Shaped Our Present“Blade Runner,” “E.T.,” “Tron,” “The Wrath of Khan” and “The Thing” all arrived that one season 40 years ago to become indelible and influential.The future is now: The photographer Sinna Nasseri captured images of present-day New York City as it might have been predicted by science fiction films of the 1980s. Above, a replica of the DeLorean from “Back to the Future” was on display in Times Square. Listen to This ArticleTo hear more audio stories from publications like The New York Times, download Audm for iPhone or Android.At the end of Christian Nyby’s 1951 sci-fi chiller “The Thing from Another World” — about an Arctic expedition whose members are stealthily decimated by an accidentally defrosted alien monster — a traumatized journalist takes to the airwaves to deliver an urgent warning. “Watch the skies,” he insists breathlessly, hinting at the possibility of a full-on invasion in the final lines. “Keep looking. Keep watching the skies.”This plea for eagle-eyed vigilance suited the postwar era of Pax Americana, in which economic prosperity was leveraged against a creeping paranoia — of threats coming from above or within. The final lines of movie were prescient about the rise of the American science-fiction film, out of the B-movie trenches in the 1950s and into the firmament of the industry’s A-list several decades later.The peak of this trajectory came in the summer of 1982, in which five authentic genre classics premiered within a one-month span. After its June 4, 1982, opening, “Star Trek II: The Wrath of Khan,” set an unexpected record by grossing about $14 million on its first weekend. Seven days later, Steven Spielberg’s “E.T.: The Extra-Terrestrial” debuted to $11 million but proved to have stubby, little box office legs, eventually grossing more than half a billion dollars worldwide. June 25 brought the competing releases of Ridley Scott’s ambitious tech-noir thriller “Blade Runner” and John Carpenter’s R-rated remake of “The Thing,” visions several shades darker than “E.T.”; both flopped as a prelude to their future cult devotion. On July 9, Disney’s technologically groundbreaking “Tron,” set in a virtual universe of video-game software, completed the quintet.Not all of these movies were created equal artistically, but taken together, they made a compelling case for the increasing thematic flexibility of their genre. The range of tones and styles on display was remarkable, from family-friendly fantasy to gory horror. Whether giving a dated prime-time space opera new panache or recasting 1940s noir in postmodernist monochrome, the filmmakers (and special-effects technicians) of the summer of ’82 created a sublime season of sci-fi that looks, 40 years later, like the primal scene for many Hollywood blockbusters being made — or remade and remodeled — today. How could five such indelible movies arrive at the same time?Whether the summer of ’82 represented the gentrification of cinematic sci-fi or its artistic apex, the genre’s synthesis of spectacle and sociology had been underway for some time. Following the pulp fictions of the ’50s, if there was one movie that represented a great leap forward for cinematic science fiction, it was Stanley Kubrick’s epically scaled, narratively opaque 1968 film “2001: A Space Odyssey,” which not only featured a massive, mysterious monolith but also came to resemble one in the eyes of critics and audiences alike.The film’s grandeur was undeniable, and so was its gravitas: It was an epic punctuated with a question mark. Almost a decade later, “Star Wars” used a similar array of special effects to cultivate more weightless sensations. In lieu of Kubrick’s anxious allegory about humans outsmarted and destroyed by their own technology, George Lucas put escapism on the table — “a long time ago, in a galaxy far, far away” — and staged a reassuringly Manichaean battle between good and evil, with very fine aliens on both sides.The same year as “Star Wars,” Spielberg’s “Close Encounters of the Third Kind” rekindled the paranoid alien-invasion vibes of the ’50s with an optimistic twist. The film had originally been titled “Watch the Skies” in homage to Nyby’s classic, but it was an invitation to a more benevolent form of stargazing: Its climactic light show was as patriotic as Fourth of July fireworks, with a distinctly countercultural message worthy of Woodstock: Make love, not war (of the worlds).What united “Star Wars” and “Close Encounters,” beyond their makers’ shared sense of genre history (and mechanics), were their direct appeals to both children and the inner children of grown-ups everywhere. In The New Yorker, the influential and acerbic critic Pauline Kael carped that George Lucas was “in the toy business.” Like the scientist at the end of “The Thing From Another World,” she was raising the alarm about what she saw as a powerful, pernicious influence: the infantilization of the mass audience by special-effects spectacle.Yet even Kael submitted to the shamelessly populist charms of “E.T.,” which she described as being “bathed in warmth.” She wrote that the film, about the intimate friendship between a 10-year-old boy and a benign, petlike thing from another world, “reminds you of the goofiest dreams you had as a kid.”What The Times Said About These Five Movies in 1982Card 1 of 5Blade Runner. More

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    Colin Cantwell, ‘Star Wars’ Spacecraft Designer, Dies at 90

    He created the look of the X-wing and the Death Star; he also worked on “2001: A Space Odyssey,” “Close Encounters of the Third Kind” and “WarGames.”Colin Cantwell, an animator, conceptual artist and computer expert who played significant production roles in seminal science fiction films like “2001: A Space Odyssey, “Star Wars” and “WarGames,” died on May 21 at his home in Colorado Springs, Colo. He was 90.His partner, Sierra Dall, said the cause was dementia.Mr. Cantwell’s work on several influential movies reached its peak with “Star Wars,” George Lucas’s hugely successful space opera. To impress Mr. Lucas, Mr. Cantwell built two elaborate steampunk-like spacecraft models from parts he had culled from dozens of hobbyist’s kits. He got the job before Mr. Lucas had found a studio.Mr. Cantwell produced the original designs for spacecraft familiar to fans of “Star Wars” (later retitled “Star Wars, Episode IV — A New Hope”): the X-wing, the Rebel Alliance’s starfighter; the TIE fighter, part of the Galactic Empire’s imperial fleet; the wedge-shaped Imperial Star Destroyer; the cockpit for the Millennium Falcon; and the Death Star, the Empire’s enormous battle station, with a weapon capable of destroying a planet.“Colin’s imagination and creativity were apparent from the get-go,” Mr. Lucas said in a tribute on a Lucasfilm “Star Wars” website, adding, “His artistry helped me build out the visual foundation for so many ships that are instantly recognizable today.”Describing the design of the X-wing, Mr. Cantwell said in an interview on Reddit in 2016: “It had to be ultracool and different from all the other associations with aircraft, etc. In other words, it had to be alien and fit in with the rest of the story.” He got the original concept, he said, from “a dart being thrown at a target in a British pub.”His original design of the Death Star did not include the meridian trench. But as he created the model, he realized that it would be easier to include it. And it turned out to be critical to the design: In the film, the trench contains a thermal exhaust port that proves to be the source of the Death Star’s destruction.Gene Kozicki, a visual effects historian and archivist, said that Mr. Cantwell was most likely the first person Mr. Lucas hired to design the spaceships.“George had some rough shapes in mind for the ships that would make you know these are the good guys and these are the bad guys, but the details were left to Colin to work out,” he said in a phone interview. “All his designs evolved; it was all a group effort, but Colin was the godfather of the models.”In an interview with the Original Prop Blog in 2014, Mr. Cantwell described his interplay with Mr. Lucas.“He would say, ‘Oh, I want an Imperial battle cruiser,’ and I’d say, ‘What scenes do you want to shoot with it and how big is it?’” Mr. Cantwell said. “He said, ‘Really big,’ and I’d say, ‘Is it bigger than Burbank?’”An X-wing starfighter, one of the spacecraft Mr. Cantwell designed for “Star Wars,” on display at the California Science Center in Los Angeles.Stephen Osman/Los Angeles Times via Getty ImagesColin James Cantwell was born on April 3, 1932, in San Francisco. His father, James, was a graphic artist, and his mother, Fanny (Hanula) Cantwell, was a riveter during World War II.As a child, Colin was fascinated by outer space but could not go anywhere for two years: After he was diagnosed with tuberculosis, his treatment involved being forced to sit immobilized in a dark room with a heavy vest across his chest to prevent coughing fits.“Suffice to say, nothing could slow me down after that!” he wrote on Reddit.He studied animation at the University of California, Los Angeles, where he received a bachelor’s degree in applied arts in 1957. A love of architecture led him to create building designs that he personally showed to Frank Lloyd Wright, who was impressed enough that Mr. Cantwell was invited to study at Wright’s school of architecture in Arizona. Mr. Cantwell was accepted, but when Wright died in 1959, he decided not to proceed.“Colin had no interest in working with any other architect,” Ms. Dall said in a phone interview, “so that ended his architectural career.”In the 1960s, Mr. Cantwell was a contract worker for NASA’s Jet Propulsion Laboratory, developing programs to educate the public about early space missions, and for Graphic Films in Los Angeles, which made live-action and animated films for NASA, the U.S. Air Force and industry clients. Douglas Trumbull, who died this year, had worked at Graphic Films before being hired by the director Stanley Kubrick for “2001.”Mr. Trumbull became a special photographic effects supervisor on “2001,” and Mr. Cantwell joined the crew from Graphic Films in 1967, during the last six months of its production. He organized 24-hour shifts of animation to complete the film’s animation, according to “Space Odyssey: Stanley Kubrick, Arthur C. Clarke, and the Making of a Masterpiece” (2018), by Michael Benson. Mr. Cantwell also produced some of the movie’s space sequences, suggested different camera angles to depict the arrival of a shuttle on the film’s space station, and worked with Mr. Trumbull to depict Jupiter’s moons.And, Mr. Benson wrote, Mr. Cantwell’s conversations with Kubrick about Ingmar Bergman’s filmmaking led Mr. Cantwell to produce a tightly symmetrical animated shot that appeared in the “Dawn of Man” sequence early in the film: a low-angle view of the mysterious black monolith on Earth, with clouds beyond it, the sun rising and a crescent moon above.For “Close Encounters of the Third Kind” (1977), Mr. Cantwell contributed technical dialogue and created early computer-generated imagery of unidentified flying objects strafing the landing site at Devils Tower in Wyoming, for a sequence late in the film. His U.F.O. imagery did not make it into the film — Steven Spielberg, the director, relied instead on old-fashioned special effects technology created by Mr. Trumbull — but the subject of U.F.O.s intrigued Mr. Cantwell, who claimed to have once been part of a group that witnessed a mysterious object in the night sky.In a provenance letter for an auction of his artifacts and memorabilia in 2014, he described the experience: “A silent intense light rose in the east, climbing to our zenith where, instantly doubling in brightness, it launched straight upward.”Mr. Cantwell worked on two other movie projects after “Close Encounters” and “Star Wars”: “Buck Rogers in the 25th Century” (1979) and “WarGames” (1983). For “Buck Rogers,” he created a system that let animators simulate spacecraft movements as they designed space battles.“Colin’s imagination and creativity were apparent from the get-go,” George Lucas said of Mr. Cantwell.Sierra DallHe also worked as a computer consultant for Hewlett-Packard, where he helped develop the first color display systems for desktop computers. He and a team working on “WarGames” used the company’s computers to create the graphics — projected on giant screens at the North American Aerospace Defense Command facility — that appeared to show a massive nuclear attack by the Soviet Union against the United States.Mr. Cantwell also wrote two science fiction books, “CoreFires” (2016) and “CoreFires2” (2018), about what happens to humanity after it has colonized the galaxy.Ms. Dall is his only immediate survivor.A year after the release of “2001,” Mr. Cantwell played a role in the reality of space exploration. As a liaison between NASA and CBS News, he sat a few feet from the anchorman Walter Cronkite, feeding him information, during the moon landing of Apollo 11 on July 20, 1969.“Halfway through the final descent, I alerted Walter to my detection of an orbit change that would consume more fuel, but allow coasting a little further than the planned target,” Mr. Cantwell told Reddit. “When the other TV stations had the ship landed according to their NASA manual, I determined that the Apollo had not yet landed. This was later confirmed that I had the accurate version of landing.” More

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    Douglas Trumbull, Visual Effects Wizard, Dies at 79

    His technical savvy was on display in films like “2001: A Space Odyssey,” “Star Trek: the Motion Picture,” “Close Encounters of the Third Kind” and “Blade Runner.”Douglas Trumbull, an audacious visual effects wizard who created memorable moments in a series of blockbuster science-fiction films, including the hallucinogenic sequence in Stanley Kubrick’s “2001: A Space Odyssey” in which an astronaut in a pod hurtles through space, died on Monday at a hospital in Albany, N.Y. He was 79.His wife, Julia Trumbull, said the cause was complications of mesothelioma.With colleagues, Mr. Trumbull was nominated for visual effects Oscars for “Close Encounters of the Third Kind,” “Blade Runner” and “Star Trek: The Motion Picture,” but perhaps his most stunning work came in “2001” — his first big break in motion pictures.He was in his early 20s when Mr. Kubrick hired him as a $400-a-week artist, and his first job was to create graphics for the 16 screens that surround the “eyes” of HAL 9000, the seemingly omniscient computer that controls the Discovery One spacecraft at the center of “2001.”Then, using a process called slit-scan photography, he conceived the trippy five-minute scene in which the astronaut Dave Bowman (Keir Dullea) soars at hyperspeed in his pod through a phantasmagorical cosmic passageway in the universe.Mr. Trumbull used a motorized camera that tracked to a slit in a rotatable rectangle of sheet metal, behind which he manipulated illuminated art — wedding his ambitious youthful vision to Mr. Kubrick’s.Keir Dulleau in “2001: A Space Odyssey” (1968). Mr. Trumbull’s first job after being hired by the film’s director, Stanley Kubrick, was to create graphics for the 16 screens that surround the “eyes” of the seemingly omniscient HAL 9000 computer.Warner Bros. via Museum of the Moving Image, New York“It wasn’t about the normal cinematic dynamics of close-ups and over-the-shoulder shots and reversals and conflicts and plot,” Mr. Trumbull told The New York Times in 2012. Mr. Kubrick, he said, “was trying to go into another world of first-person experience.”Over the next half-century, Mr. Trumbull became known as one of the film industry’s most innovative visual effects masters. He used old-school tools like mattes and miniatures to enhance science fiction films before digital effects animation became the industry standard.“He had this ability that I don’t think most people have — to see a final image in his mind and somehow figure out what was needed to get that image on film,” said Gene Kozicki, a visual effects historian and archivist. “Sometimes those images were crazy, like a diaphanous cloud traveling through space heading toward the Enterprise,” the spacecraft in “Star Trek: The Motion Picture” (1979).For Steven Spielberg’s “Close Encounters of the Third Kind” (1977), Mr. Trumbull’s team injected white tempera paint into an aquarium filled with a mixture of fresh and salt water to create the ominous clouds that announced the coming of the extraterrestrial mother ship.For Ridley Scott’s “Blade Runner” (1982), Mr. Trumbull used, among many other things, models and images projected onto blimps and buildings to fashion the look of a bleak, dystopian future Los Angeles.When Philip K. Dick — whose book “Do Androids Dream of Electric Sheep?” was adapted into “Blade Runner” — saw a segment of Mr. Trumbull’s visual effects on a local newscast, he recognized them approvingly as “my own interior world,” he told an interviewer shortly before his death in 1982.An image from Ridley Scott’s “Blade Runner” (1982), for which Mr. Trumbull fashioned the look of a bleak, dystopian future Los Angeles. Sunset Boulevard/Corbis via Getty ImagesFor “Star Trek: The Motion Picture,” Mr. Trumbull oversaw the docking of the shuttle with the Enterprise and Spock’s spacewalk, a wild excursion (partly through a “plasma energy conduit”) that has obvious visual links to “2001.”“I thought it would be fun to just get kind of abstract and make it a fantasy dream sequence in a way, not literal,” he told TrekMovie.com in 2019.In 2012, Mr. Trumbull received the George Sawyer Award from the Academy of Motion Picture Arts and Sciences for his technological contributions to the film industry and the Georges Méliès Award from the Visual Effects Society.Douglas Hunt Trumbull was born in Los Angeles on April 8, 1942. His mother, Marcia (Hunt) Trumbull, was an artist; his father, Don, worked in visual and special effects, most notably on “The Wizard of Oz,” but had gone to work as an engineer in the aircraft industry by the time Douglas was born.His father “never mentioned much about ‘The Wizard of Oz,’ except that he had something to do with the lion’s tail, the apple tree and rigging the flying monkeys,” Douglas Trumbull told VFXV, a magazine devoted to visual effects, in 2018.Growing up, Douglas was a fan of science fiction movies, became fascinated with photography and could build crystal radio sets. After high school he worked for an electrical contracting firm while studying technical illustration at El Camino College in Torrance, Calif.For “Close Encounters,” Mr. Trumbull’s team injected white tempera paint into an aquarium to create the ominous clouds that announced the coming of a U.F.O. Sunset Boulevard/Corbis via Getty ImagesHe took a job with Graphic Films in Los Angeles, where his paintings of space modules and lunar surfaces appeared in documentaries for NASA and the Air Force. He was hired for “2001” after Mr. Kubrick noticed his work on a 15-minute film, “To the Moon and Beyond,” which was produced in Cinerama 360 and exhibited during the 1964-65 New York World’s Fair at Flushing Meadows Corona Park in Queens.After working on “2001,” Mr. Trumbull created space scenes in “Candy” (1968), a comedy based on the novel by Terry Southern and Mason Hoffenberg; provided visual effects for “The Andromeda Strain” (1971), about a team of scientists trying to contain a deadly alien microorganism; and directed his first film, “Silent Running” (1972), in which botanical life has ended on Earth and plants are kept in a greenhouse on a space station by an ecologist played by Bruce Dern.Although Vincent Canby of The Times called “Silent Running” “simple-minded,” he praised its “beautifully eerie and majestic special effects — particularly its spaceship that looks like horizontal Eiffel Towers attached to gigantic oil tankers.”Mr. Trumbull resuscitated his father’s film career by hiring him for “Silent Running,” “Close Encounters” and “Star Trek.” The senior Trumbull also worked on George Lucas’s “Star Wars,” but his son was too busy for that one.Douglas Trumbull’s affinity for vivid visual effects led him to conceive ways to produce films with a format that more closely approached reality. He created Showscan, a cinematic process in which 70-millimeter film is projected at 60 frames per second (35-millimeter projection is usually at 24 frames per second).He shot part of “Brainstorm” (1983), his second directorial effort, with a Showscan camera. That film — about scientists who devise a system that can record and play a person’s thoughts — is better known for the death of one of its stars, Natalie Wood, during production. Mr. Trumbull fought to complete the film, but it could not be exhibited in Showscan because theaters would not invest in the necessary equipment until all studio films were shot in that format.But developing the Showscan camera earned Mr. Trumbull, Robert Auguste, Geoffrey Williamson and Edmund DiGiulio the Motion Picture Academy’s Scientific and Engineering Award in 1992.Mr. Trumbull in action in 2011, the year he returned to traditional filmmaking after many years of designing theme-park attractions and other projects and working for Imax.Joseph HeckThe experience led him to detour from Hollywood filmmaking and move to the Berkshires, where he worked on projects for the rest of his life. He developed simulator-based attractions like “Back to the Future: The Ride” for Universal Studios Florida, which opened in 1991, and, using Showscan, created “Secrets of the Luxor Pyramid,” a virtual reality experience featuring three films, at the Luxor Hotel and Casino in Las Vegas, in 1993.In 1994, he signed a deal to bring his simulator-ride technology to Imax. He also served for a time as the company’s vice chairman.In addition to his wife, Mr. Trumbull is survived by his daughters, Amy Trumbull and Andromeda Stevens; his stepdaughter, Emily Irwin; his stepsons, John Hobart Culleton, Ethan Culleton and John Vidor; nine grandchildren; one great-granddaughter; his sister, Betsy Hardie; his stepsister, Katharine Trumbull Blank; and his half sisters, Kyle Trumbull-Clark and Mimi Erland. His marriage to Cherry Foster ended in divorce; his marriage to Ann Vidor ended with her death.Mr. Trumbull returned to traditional moviemaking when the director Terrence Malick, a friend, asked him to help on his film “The Tree of Life” (2011). Working as a consultant, Mr. Trumbull helped conjure the kaleidoscopic sequence that depicts the Big Bang and the creation of life on Earth, using chemicals, paint, fluorescent dyes, carbon dioxide, flares, spin dishes, fluid dynamics and high speed photography, he told cinematography.com in 2011.“It was a freewheeling opportunity to explore, something that I have found extraordinarily hard to get in the movie business,” he said. “We did things like pour milk through a funnel into a narrow trough and shoot it with a high-speed camera and folded lens, lighting it carefully and using a frame rate that would give the right kind of flow characteristics to look cosmic, galactic, huge and epic.” More