More stories

  • in

    In ‘Soul’ on Disney+, Pixar Has Its First Black Lead Character

    #masthead-section-label, #masthead-bar-one { display: none }The Best of 2020Best ComedyBest TV ShowsBest BooksBest MoviesBest AlbumsAdvertisementContinue reading the main storySupported byContinue reading the main story‘Soul’ Features Pixar’s First Black Lead Character. Here’s How It Happened.Mindful of animation’s history of racist imagery, the studio aimed to make the jazz pianist at the center of the film as specific as possible.The movie centers on Joe Gardner, a jazz pianist with a day job as a middle-school music teacher.Credit…Disney/PixarDec. 22, 2020, 3:15 p.m. ETAll Pixar features arrive with technical innovations, but “Soul,” opening Dec. 25 on Disney+, breaks important new ground: The movie centers on the studio’s first Black protagonist, Joe Gardner, a jazz pianist on what might be the biggest day of his life, and the creative team includes the company’s first Black co-director, Kemp Powers.In general, Black stories and talent remain underrepresented in American animation, onscreen and off. You can hear Black stars in supporting roles (Samuel L. Jackson as Frozone in the “Incredibles” movies) or voicing animals (Chris Rock and Jada Pinkett Smith in the “Madagascar” series). But “Soul” is only the fourth American animated feature to make Black characters the leads, following “Bebe’s Kids” (1992), “The Princess and the Frog” (2009) and “Spider-Man: Into the Spider-Verse” (2018).“To me, Joe represents a lot of people who aren’t being seen right now,” said Jamie Foxx, who provides Joe’s voice. “Joe is in all of us, regardless of color. To be the first Black lead in a Pixar film feels like a blessing, especially during this time when we all could use some extra love and light.”Knowing their work on “Soul” would be minutely scrutinized, the director Pete Docter, the co-screenwriter Mike Jones and the producer Dana Murray, who are white, set out to create a character who would be believably Black while avoiding the stereotypes of the past.The journey of Joe Gardner — and “Soul” — began four years ago, when Docter felt at loose ends after winning his second Oscar, for “Inside Out.” Murray recalled, “Pete had this feeling, ‘Is this it? Do I just do this again?’ I don’t know if it was a midlife crisis as much as a midlife what-am-I-doing? moment.”Docter began wondering about the origins of human personalities, and whether people were born destined to do certain things. Jones added, “In our first meeting, he told me, ‘Think about an idea set in a place beyond space and time, where souls are given their personalities.’”Docter said he and Jones worked for about two years to develop Joe, a Black middle-school music teacher and musician from Queens. But something was missing. “We wanted somebody who could speak authentically about this character and bring some depth to him,” Docter said. “That’s when Kemp Powers came on,” as the film’s co-directorPowers’s background is in live action and journalism; he adapted the coming film “One Night in Miami” (also due Dec. 25) from his own play. But he felt at home in the new medium. “Animation is a very collaborative, iterative form, which felt very akin to live theater,” he said. He was initially hired for 12 weeks as a writer, but his contract was extended. “Later, I got promoted to co-director, because Pete really wrapped me into the process.”Nevertheless, Powers understood the pitfalls of his role: “Some people might relish the idea of saying they speak for Black people, Black Americans, whatever: I am not one of those people,” he said, adding, “I’m absolutely a Black man, and I know my history; at the same time, I can’t speak for all the Black men who are from New York; I can’t speak for my generation.”Kemp Powers, co-director of “Soul,” said the filmmakers were aware of animation’s history of racist imagery. “At the same time, we didn’t want them to be white characters who happen to be brown-skinned. We had to give them distinct looks.”Credit…Texas Isaiah for The New York TimesMurray said Pixar recognized that “if Joe’s going to be Black, we’d need a lot of help,” She said Britta Wilson, the company’s vice president of inclusion strategies, helped build an internal “Cultural Trust” made up of some of the studio’s Black employees, a group that was diverse in terms of gender, jobs and age. “We also talked to a lot of external consultants and worked with Black organizations to make sure we were telling this story authentically and truthfully,” Murray added.Powers said they were all aware of the specificity needed for Joe’s character. “Treating the Black experience as a monolith makes things a lot easier: You can have one Black person rubber-stamp something and use that as your excuse for not having tried harder to get it right.”He recalled that the individual consultants brought a range of viewpoints: “We’d have 20 Black people in a room: We’d ask a question and get 20 different answers.” Their debates sometimes “broke along generational lines, which was interesting: Things I think are fine may seem offensive to the younger generation. Everyone had a different take, which made the job exponentially harder, but that care was needed.”Further complicating their work was the fact that animation is a medium of caricature: No human is as squat and angular as Carl in Pixar’s “Up,” yet audiences accept him as a crabby old man. For “Soul,” the Pixar crew strove to create characters who were recognizably Black while avoiding anything that recalled the racist stereotypes in old cartoons, from Mammy Two Shoes, the Black maid in the Tom and Jerry cartoons, to George Pal’s stop-motion Jasper.Docter, who has written about animation history, acknowledged, “There’s a long and painful history of caricatured racist design tropes that were used to mock African-Americans.”He recalled that when he was making “Up,” he worried about how the design of the Asian-American scout Russell might be perceived. Docter said his fellow Pixar director Peter Sohn, a Korean-American artist, advised him, “‘Korean eyes are shaped differently than Caucasian eyes. Look at me and draw what you see: The truth isn’t racist.’”Powers agreed that there was an important difference between “leaning into and taking pride in those features and making fun of those features.” Pixar, he said, was mindful of the sorry images from animation history. When it came to designing appealing but stylized characters, the artists “took care not to make them insulting. At the same time, we didn’t want them to be white characters who happen to be brown-skinned. We had to give them distinct looks, so they’re not just boring, monotone characters.”To create those looks, Pixar artists and technicians needed to capture the textures of Black hair and the way light plays on various tones of Black skin. Murray said they brought in the cinematographer Bradford Young, whose work includes “Solo: A Star Wars Story,” to consult as well.Finding the voice that fits an animated character is as challenging as finding the best performer for a live-action role. “You have a voice in your head that you can write to,” Jones explained. “We needed Joe to have ambition, to want to play music at the highest level, but we also needed Joe to be excited to teach what he loves — jazz — to his students, all of which Jamie provided.”Although Foxx has voiced animated characters before, he still had to adjust his performance. “When I got in the recording booth, I was delivering the lines with all kinds of facial expressions and gestures,” Foxx said. “They were like, “Uh, Jamie, let’s try that again and remember … we can’t see you.”During the film, Joe argues — and bonds — with a recalcitrant soul known as 22, who refuses to enter a human body. As 22, Tina Fey found the purely vocal performance liberating. though she too has done other voice-overs before: “I could let go of any worry about how I looked. Even as a comedy person, you’re always thinking a little bit about finding your light and standing up straight. It’s so freeing to not have to do that.” (The relationship between Joe and 22 grows increasing complicated, but neither actor wanted to say anything that might spoil the plot twists.)Reflecting on the creation of “Soul,” Powers said, “When someone told me I was Pixar’s first Black director, I said that can’t be right. Pete said — and my hope is — this is an indicator of changes that are going to be pretty rapid.” There are more animators of color and women in the business than there were 15 or 20 years ago, he noted. “It’s sad it’s taken this long, but I’m glad it’s coming finally.”AdvertisementContinue reading the main story More

  • in

    The Small Irish Animation Studio That Keeps Getting Oscars’ Attention

    #masthead-section-label, #masthead-bar-one { display: none }The Best of 2020Best ComedyBest TV ShowsBest BooksBest MoviesBest AlbumsAdvertisementContinue reading the main storySupported byContinue reading the main storyThe Small Irish Animation Studio That Keeps Getting Oscars’ AttentionWith “Wolfwalkers,” Cartoon Saloon completes a hand-drawn trilogy based on Celtic mythology. The film epitomizes everything the studio stands for.Tomm Moore next to drawings from “Wolfwalkers” being exhibited at the Butler Gallery in Kilkenny, Ireland.Credit…Paulo Nunes dos Santos for The New York TimesDec. 16, 2020, 3:29 p.m. ETWhen Tomm Moore and 11 friends in the small city of Kilkenny, Ireland, set out to make an animated movie in 1999 based on Celtic mythology, they could hardly imagine their labor of love would become a studio that would revolutionize the animation industry in Ireland, revitalize interest in folklore at home and connect with a global audience.Nor could they envision that their studio, Cartoon Saloon, would go on to earn an Oscar nomination with every feature release, an impressive accomplishment for a relatively young outfit. And yet now, with their fourth feature, “Wolfwalkers,” directed by Moore and Ross Stewart, chances are the Oscars will howl at them once more.Taking its influences from Celtic ornamental art, the studio is known for rousing stories told from the perspective of children taking their first steps into adulthood, often with a subtext about respect for nature. Visually, the films feature intricate designs, as if they were Celtic patterns (spirals, knots, triskeles) brought to life through hand-drawn motion.A scene from the Cartoon Saloon production “Wolfwalkers,” directed by Moore and Ross Stewart.Credit…Apple TV+As a child, Moore first got the idea that animation could be a career path when he discovered international artists were working in Ireland. “I remember seeing stuff on TV about Don Bluth’s studio in Dublin and the Jimmy Murakami studio making the ‘Teenage Mutant Ninja Turtles,’ I was conscious of that,” the director told me by phone. Later, as a teenager, he joined Young Irish Filmmakers, a Kilkenny organization that introduced him to like-minded artists and offered access to equipment.But while the seed for what would become Cartoon Saloon was planted there, it grew when he studied animation at Ballyfermot College in Dublin. There, he met Paul Young and Nora Twomey, the studio’s co-founders and two of its major creative forces. Originally, the group’s plan was to get hired at Sullivan Bluth Studios (“The Land Before Time”), but when that company left Ireland for the United States, the future became unclear. The only option was smaller animation companies, but none were making features at the time.Broke but resourceful, Moore took on freelance work, and, together with Young, came up with the name Cartoon Saloon. By then, Moore and his friend Aidan Harte had an early idea for a film inspired by the ancient Book of Kells. Celtic mythology had interested Moore since childhood when he would consume books by Jim Fitzpatrick that recounted Irish legends as if they were superhero epics, and later the comic book Sláine, about a Celtic warrior.“The Secret of Kells” was the first in the studio’s trilogy based on Celtic mythology.Credit…GkidsIn 1999, Moore and Harte’s concept won a grant from Young Irish Filmmakers, which also let them set up a studio in an old orphanage that served as the group’s premises. With nearly a dozen friends, they left Dublin for Kilkenny to begin production on a trailer for what would become their first feature-length project, “The Secret of Kells” (directed by Moore andTwomey), the first in a trilogy about Irish myths. But it would take a few years — and include detours into commercials to keep the business afloat — before backers signed on.“When we started Cartoon Saloon, the plan wasn’t to do it forever,” Moore said. “We thought at a certain point we’d get ‘real jobs’ in another studio, but it just kept on going.” He added that the friends figured they could make “The Secret of Kells” in a year or two. Instead, production didn’t start until 2005, the same time the studio started working on “Skunk Fu!,” a series created by Harte. (By then the staff had grown to around 80 artists. Today, between Cartoon Saloon and Lighthouse Studios, a joint venture with the Canadian film company Mercury Filmworks, there are more than 300 animation professionals in Kilkenny.)With “Kells,” the bulk of the work was still being done on paper, not only because the amount of infrastructure required for 3-D animation was unfeasible, but also because traditional methods best suited their sensibilities. “We knew we could make a little bit of money look like a lot of love and care if we did it by hand,” Twomey said. Now, the artists draw by hand on digital devices to streamline production, as they did with Twomey’s 2017 solo directorial debut “The Breadwinner,” another Oscar-nominated project, this one set in Afghanistan.“The Breadwinner,” directed by Nora Twomey, was another Cartoon Saloon production to be nominated for an Oscar.Credit…GkidsBut when “The Secret of Kells” was released, Cartoon Saloon was struggling. Although the film garnered festival awards worldwide, it was a flop at home. The studio was hit by the late 2000s financial crisis and, with nothing in development, was at risk of going under. That’s when the film received an unexpected Oscar nomination for best animated feature in 2010. “I thought it might just end up a footnote in history books saying there was an animated feature based on Irish history but I didn’t think it would make such a mark,” Moore said.The accolade probably saved the studio. “I think we might have fallen apart without it,” Moore said, though the Pixar film “Up” would go on to win the Oscar. Moore added that the nod “made us recommit to making features. It was an endorsement from the other artists in the industry saying they wanted to see more of what we were doing.”For that life-changing nomination, the director credits GKids, the New York-based distributor of independent animation, which has released all of the studio’s films stateside (including “Wolfwalkers” theatrically). “If it wasn’t for GKids picking it up, we would never have gotten the Oscar nomination.”The new “Wolfwalkers” concludes the Cartoon Saloon trilogy.Credit…Apple TV+Then an infant company born out of the New York International Children’s Film Festival, GKids set up an Oscar-qualifying theatrical run and carried its first awards campaign on behalf of the movie.With renewed interest in Cartoon Saloon and extra support from Screen Ireland (formerly the Irish Film Board), Moore embarked on “Song of the Sea,” his second movie in the trilogy. This time shape-shifting selkies were the focus. It was during this process that Moore made it his goal to keep the spotlight on his country’s heritage. “Song of the Sea” earned him and the Cartoon Saloon team a second Oscar nomination.“We’re part of the rediscovery of Irish culture,” Moore explained. “We have had a strange relationship with how Ireland gets represented onscreen in other countries, and so we wanted to speak for our own culture for the next generation.”Moore’s wife is a teacher at an Irish language school, so preserving their nation’s native tongue was also a priority for him. All of Cartoon Saloon’s movies and shows have Irish-language versions.With “Wolfwalkers,” the final installment in the trilogy, the studio made a conscious decision to create a larger action adventure. Set in 17th-century Kilkenny, the film plays as historical revisionism wrapped in a fantastical tale where humans, while sleeping, can turn into wolves. Artistically and narratively, it’s their most ambitious undertaking yet. Initially, Cartoon Saloon shopped the project to Netflix, but when the streaming goliath passed, Apple stepped in.Released by GKids on 500 screens across the United States last month and on Apple TV+ Dec. 11, the movie has received glowing reviews and has been the subject of loud awards chatter.For now, Moore is ready for an inspiration-replenishing sabbatical. Up next for Cartoon Saloon is “My Father’s Dragon,” which Twomey is directing and which is scheduled to premiere on Netflix in 2021. Based on a 1948 children’s novel by Ruth Stiles Gannett, the fable follows a young boy searching for a dragon on a magical island.For Cartoon Saloon, a venture born out of the friendship and a shared love of drawing among Irish kids crafting wondrous worlds, the journey so far had been grand.AdvertisementContinue reading the main story More

  • in

    ‘Kill It and Leave This Town’ Review: Grotesque, Bleak and Endless

    It’s difficult to describe the Polish artist Mariusz Wilczynski’s debut film, “Kill It and Leave This Town,” because the animated feature — plotless, gloomy and surreal — is more a direct translation of feelings and sensations than a traditional work of storytelling.There is truly nothing traditional about “Kill It,” in which the filmmaker reflects on his grief, mortality and isolation in his working-class industrial town. The grim film feels excavated from the subconscious: The coarse illustration style, with its frazzled, stray lines, emphasizes the bleakness of the images.[embedded content]The first third of the film is especially brutal. A child needlessly berated by his mother; flies plucked off flypaper; a dying woman in a hospital bed saying, “I’m all alone here, lonely as an owl,” as her son, an analog of the filmmaker, brusquely brushes her off: Wilczynski makes a feast of the obscene, but it is, by nature, hard to digest.The film does have the capacity for beauty — scenes of snowfall and rainfall and light streaming from buildings reveal an elegance that he works hard to negate. He’d rather we stare at a nurse carefully maneuvering a frayed thread through a needle to stitch not cloth, but the belly and genitals of an old woman’s corpse, while severed heads roll down the streets and humans defecate on the sidewalks.Tadeusz Nalepa’s surprisingly energetic rock-heavy score, however, is a satisfying companion to the film’s swift shifts in scale and perspective. After a while, Wilczynski seems to tire of his violent approach, and though the film maintains its dark dreaminess, his images soften, but a sense of listlessness persists that rejects resolution.Because “Kill It” is more than anything an emotional experience, it feels long and taxing. Wilczynski might consider “Kill It” a success — but I don’t want to encounter it again.Kill It and Leave This TownNot rated. In Polish, with subtitles. Running time: 1 hour 28 minutes. Watch through virtual cinemas. More