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    What Took the ‘Chicken Run’ Sequel So Long? The Reasons Are Epic.

    A flood, a fire, Covid and “Shrek” were just a few of the roadblocks to “Dawn of the Nugget,” arriving 23 years after the original hit.When “Chicken Run” was released in theaters in June 2000, audiences and critics alike were charmed by the Claymation chickens Ginger and Rocky and the story of their escape from a sinister farm.The movie, which was the first feature from Aardman Animations (home of Wallace and Gromit and Shaun the Sheep), grossed more than $220 million and became the highest-grossing stop-motion animated film — a record it still holds.Now the sequel “Chicken Run: Dawn of the Nugget” is finally arriving on Netflix. The director Sam Fell; Aardman’s creative director, Peter Lord; and the production designer Darren Dubicki explained what caused 23 years of delays.At first it was sheer exhaustion.Despite the instant success of the first film, Aardman, its partner on the production, DreamWorks, and the creators were in no rush to make a second one.Sequels weren’t as much of an expectation then as they are today, and the arduous process of Claymation had left the team relatively exhausted and ready for a break.“It’s like you’ve just run a marathon and someone says, ‘Hey, how about running another marathon?’ You think, ‘Well, not just now,’” Lord said. “So right back in 2000s, we were perhaps not ready. But after that, we had no objection to making a sequel at all.”DreamWorks had agreed to make five films total with Aardman, but any potential new productions fell off the priority list. The Hollywood studio instead focused on other stop-motion animated projects that were already in the pipeline and quickly zeroed in on a sequel to “Shrek” after the original became a box office smash in 2001.“So for a few years, the studio was sort of distracted, the relationship with DreamWorks finished and ‘Shrek’ arrived,” Fell said, adding that Jeffrey Katzenberg, chief executive of DreamWorks Animation at the time, “was probably more interested in ‘Shrek,’ too, by then.”There was also a fire.Even before sequel plans were in place, there was a setback: In Bristol, England, the warehouse filled with all the “Chicken Run” puppets, molds and sets caught fire. When it was time to start working on a second film, “we had to really start from scratch,” Fell said.He explained that they “didn’t have any reference apart from the making-of book — there were no puppets or anything to refer to.”Lord added, “We were briefly discouraged by the scale of the problem, and then we thought, ‘Well, no, it’s just like any other movie. Just get on with it.’”The do-over allowed for greater creativity: while the first film took place primarily in a single location — a Yorkshire chicken farm — the second one has dozens of intricate and colorful sets.“It was pretty apparent when we started reading the script, the scope and scale of the script meant that the world was much vaster than the first film,” Dubicki said.For Lord, seeing the characters come back to life after being lost in the fire was a moving experience.Then came the flood.After designs were rendered and all the puppets recreated, production of the sequel was on track — until the warehouse where the production team was storing all the characters and sets, as well as filming the movie, flooded.“The roof buckled in the heat of the hot summer and then it just started raining like mad for three days,” Fell explained. “The whole studio started leaking, like, not just a little bit, like a lot.”The team ended up engineering a system of funnels from the ceiling and bringing the water away from the sets. Fell likened it to Willy Wonka’s factory.On top of that? The pandemic.Preproduction began in the early months of 2020, but like everything else, it came to a screeching halt as the pandemic shut down regular life.When the crew started working again, the necessary Covid-19 precautions significantly slowed down the process.“Stop-motion animation is a very collaborative business — it’s about people being together in the same place, discussing, making group decisions, looking through the camera, choosing the building, designing, planning camera moves,” Lord noted. “In Covid, you couldn’t do that. You had to bring everyone on the set one at a time.”Dubicki added, “You had to be really mindful of bringing people together at various points that were integral to making it move forward.”It turns out that not only did staff members have to quarantine if someone tested positive or felt sick — the clay characters did as well.Crew members “hold and touch and move the puppet with their hands, so by the time they were finished their shot, the chicken was then considered to be potentially contaminated and someone had to come in with gloves and a mask and take the chicken to the quarantine area,” Fell explained.“There were shelves in a tent with a U.V. light where Babs would be put on the shelf for 10 days before anybody could touch her again,” he added, referring to Ginger’s knitting compadre.“Weather, wind, pestilence, plagues — we survived it all,” Fell said with a laugh, and joked, “Next one’s coming out in 2050.” More

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    Disney Rejected Her a Few Times. The ‘Wish’ Director Just Kept Trying.

    After she was finally hired by the studio, Fawn Veerasunthorn worked her way up the ranks, and has applied that lesson of perseverance to her new film.At the turn of the century, a young medical student in Thailand mailed a handwritten letter to a Disney animator in Florida.The student, Fawn Veerasunthorn, had attended a guest lecture by this visual effects animator, Paitoon Ratanasirintrawoot, years earlier at her Bangkok high school (his alma mater). She’d since graduated and was miserable in her first year of med school. But, she wondered, might he have advice on how she could switch careers, move to the United States and follow in his footsteps at Disney?He wrote back with his email address and they struck up a correspondence, as he answered her questions, which ranged from “What is a portfolio?” and “Where did you go to college?” to “Do girls really work in animation?” and “Is this safe?”At the time, the animation industry in their home country was small. “Not many people from Thailand even have a dream of working in animation, let alone at Disney,” said Ratanasirintrawoot, who counts “The Lion King,” “Mulan” and “Lilo & Stitch” among his credits. “But she was really determined.”Spurred by that determination, Veerasunthorn dropped out of med school, moved across the Pacific for art school and pushed past multiple Disney rejections until she eventually got her foot in the door in 2011.She’s spent the past 12 years climbing the ranks of Walt Disney Animation Studios: serving as a story artist — visualizing and sketching out how a script will translate onscreen — on “Frozen,” “Moana” and “Zootopia,” and leading a team as the head of story on “Raya and the Last Dragon.”Now, Veerasunthorn is making her directorial debut alongside Chris Buck on “Wish” (in theaters), a tribute to the company’s legacy on it 100th anniversary.The musical fairy tale follows 17-year-old Asha (voiced by Ariana DeBose), who makes a wish to improve the plight of her people in Rosas, a fictional kingdom ruled by the tyrannical King Magnifico (Chris Pine).A scene from “Wish,” with Ariana DeBose voicing the 17-year-old Asha.Disney“Everyone keeps talking about, ‘Aren’t you stressed? It’s 100! How do you uphold that legacy?’” Veerasunthorn said. “But at some point, I felt like, ‘Oh, we can turn this energy into excitement.’”During an interview last month at the studio’s headquarters in Burbank, Calif., the 41-year-old director — wearing oversize magenta glasses and baby pink-accented sneakers — laughed frequently and verged on tears more than once. Not unlike the characters she brings to life, her energy was infectious.That capacity for emotion, said Disney Animation’s chief creative officer, Jennifer Lee, became a hallmark of Veerasunthorn’s storytelling early on.Lee first took note of Veerasunthorn when they worked together on “Frozen.” Both women had only recently arrived at Disney, but Veerasunthorn carried herself with confidence in chaotic production meetings, where team members jockey to have their ideas heard.“She would always cut through with something that was so clear and to the point,” Lee said. “If I could see her nodding, I’d be like, I’m in a good place because I can see that Fawn’s on board. She’s a great barometer.”On “Zootopia,” Veerasunthorn oversaw the poignant goodbye scene between Judy Hopps and her bunny family at the train station. For “Moana,” she worked on the opening village song, when Moana dances with her grandmother. And on “Frozen 2,” she helped actualize the climactic scene when Elsa realizes she’s been hearing her mother’s call.“Wish” employs a different style of animation for Disney, combining the look of traditional watercolors with modern computer animation. The blend is meant to invoke the art of hand-drawn films like “Sleeping Beauty,” and there are numerous references to Disney classics throughout.“We’re celebrating the legacy, but I think if Walt were to be alive today, he wouldn’t want to do the things that he had done,” Veerasunthorn said. “He would want to do something new. That was important to us.”Development on “Wish” began in 2018, and Veerasunthorn joined the project as head of story two years later. But after the first internal work-in-progress screening, the film was at an impasse.Star, a character that, as its name suggests, is a celestial body, originally could speak. But a wishing star that provided direct guidance didn’t allow Asha the space to figure out her own journey. Veerasunthorn offered solutions.Lee recalled of that period: “She was the one who said, ‘This is never going to come together if you can’t feel that what we’re ultimately saying is that this is not just about celebrating wishes. This is about really showing the importance of you working hard to make your dreams come true.’”Veerasunthorn applied repeatedly for jobs at Disney but kept getting turned down: “I’m like, that’s OK, it’s becoming a hobby.” Alex Welsh for The New York TimesIt was a proactive path Veerasunthorn knew well.She grew up in a small seaside town in Thailand’s Chonburi Province, where she said her only exposure to animation as a career came in the form of the local artists who hand-painted posters to announce new movie releases in the town square.At home, she and her younger siblings would watch the 1941 Disney animated film “Dumbo” on repeat. The movie’s fantastical nature and its message of persevering against the odds resonated with her as a young girl.Also, she said wryly, “Maybe that was the only VHS we had.”Her parents ran an auto parts shop in front of the family home, and Veerasunthorn used their industrial cardboard boxes and a wall in the kitchen as her canvases. But she had no formal training, and art was just a hobby.When she was 15, she left home for high school in Bangkok, where she chose a computer science track, hoping to learn to write emails. And after graduating in 2000 with the expectation that she would pursue a practical, lucrative career in her home country, she enrolled in medical school.But Veerasunthorn “did not love” the idea of becoming a doctor, and during her semester break, she began taking art classes and writing to Ratanasirintrawoot, who recommended her to the president at his alma mater, Columbus College of Art & Design in Ohio.Her parents were supportive but nervous. No one in Veerasunthorn’s family had pursued a career in the arts. “I was leaving behind something that, to a lot of people, family and friends, is a very solid career to do something that is unknown,” she said.Before moving to the United States, she asked her parents if she could take English lessons to improve her conversational skills. That was too expensive. Instead, her father bought her a subscription to HBO, where she watched “Forrest Gump” and Todd McFarlane’s “Spawn” on repeat.“Initially, I was like, even if I don’t communicate very well, my work speaks for itself,” she said.But Disney wasn’t listening at first. While she was in college, the company shuttered its Florida animation studio, where Ratanasirintrawoot had worked. So Veerasunthorn pivoted, applying at Pixar instead. Rejected. She applied for other jobs at Disney in California. Multiple rejections followed.“I’m like, that’s OK, it’s becoming a hobby,” she said with a laugh. “‘Oh, it’s a new year. Is Disney Animation hiring again?’”Scenes from a career: Veerasunthorn worked at Illumination on “Dr. Seuss’ The Lorax” and “Despicable Me 2,” top, before joining Disney and taking on scenes in “Zootopia” and “Moana.”Universal Pictures (“Dr. Seuss’ The Lorax” and “Despicable Me 2″); Disney (“Zootopia” and “Moana”)After stints in educational Flash animation and as a contributing story artist on Illumination films, including “Dr. Seuss’ The Lorax” and “Despicable Me 2,” she tried Disney again in 2011. This time, she got in.And a decade later, after that “Wish” screening, Lee — who also served as the film’s co-writer and executive producer — offered Veerasunthorn a directing role alongside Buck in early 2022. It was similar to the transition Lee herself had made on “Frozen,” when she joined Buck as a director midway through that production.“Talent is universal, I always say, but access hasn’t always been,” Lee said. “If you give people a chance, they’ll rise to the occasion. That happened to me.”Historically, Disney animated films have been the domain of male directors. Lee became the first woman at the studio to direct an animated feature with “Frozen” in 2013 and “Frozen II” in 2019. Since then, only Charise Castro Smith, a co-director on “Encanto,” and now Veerasunthorn, have joined the ranks. (At the Disney-owned Pixar, Brenda Chapman was replaced by a male director before the completion of “Brave,” in 2011. Domee Shi became that studio’s first solo female director on a feature, with “Turning Red” in 2022.)For Buck, who made his directorial debut on the 1999 Disney film “Tarzan,” forgoing solo duties again was a welcome reprieve.“These movies are such monsters that, hats off to someone who can do it by themselves. I can’t,” he said, adding that he needs the support. “I love the collaboration.”Away from the studio, Veerasunthorn and her husband, Ryan Green, whom she met in college and who also works in animation at Disney, share a daughter, Kina, who is 7. She’s one of the “production babies” listed in the end credits of “Moana,” and she provided valuable input on “Wish.” When Kina first watched the film’s ending, she was left bawling. Further test screenings would lead the directors to alter the finale to be less traumatic.Lee remained tight-lipped when asked if Veerasunthorn would be working on Disney’s announced third and fourth “Frozen” films or “Zootopia” sequel, but the studio executive said she was eager to see her lead an original project from the start. And for now, Veerasunthorn is reveling in her work on “Wish.”“The journey that a person takes toward a goal, that is what this movie is about,” Veerasunthorn said. “It took me a few tries to get here. If I were to be discouraged the very first time, this would never have happened.”She added, as tears brimmed in her eyes, “This film is saying that the choice is always yours, no matter what the situation.” More

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    ‘No Need to Worry,’ Says ‘Wallace and Gromit’ Film Studio, After Clay Supplier Shuts Down

    Rumors that Aardman Animations, the makers of stop-motion films, had lost their supplier worried fans. But fear not, the studio reassured, there is plenty of clay.It might have been an existential question for the creators of the beloved stop-motion animation characters Wallace and Gromit and Shaun the Sheep: What would happen if they ran out of clay?Fans spent the weekend worrying about the fate of Aardman Animations when the British newspaper The Telegraph reported that the studio, based in Bristol, England, would be facing its “hour of knead” after the only manufacturer of the special clay used in its creations had closed its doors earlier this year. Having bought what it could, The Telegraph reported, the studio had enough clay left to make only one more film, a new “Wallace and Gromit” feature coming next year.But no, the studio’s foundations are not crumbling. Aardman Animations said on Monday it had plenty of clay to keep molding.Fans had “absolutely no need to worry,” the studio said in a statement. The studio has “high levels of existing stocks of modeling clay to service current and future productions,” it said.The manufacturer of the clay, Newclay Products, announced last month that it had stopped selling its products in March. The company had become known for Lewis Newplast, a Plasticine beloved by animators that is malleable enough to mold but strong enough to keep its shape during filming. Newclay Products did not immediately respond to a request for comment.“Shaun the Sheep.”Cinematic/Alamy Stock PhotoBut its directors, Paul and Valerie Dearing, told The Telegraph that they were retiring and had decided to close the company’s doors after they couldn’t find anyone to take it over. They said Aardman had bought about 400 kilograms, or almost 900 pounds, of the remaining Newplast stock.More than a ton of modeling clay is ordered for each of the studio’s feature films, and about half that is used to shape the characters, according to modelers for Aardman.Aardman on Monday sought to reassure fans, telling them that once its supplies of Newplast were gone, it had plans to transition to new stock.“Much like Wallace in his workshop, we have been tinkering away behind the scenes for quite some time,” it said, referring to the eccentric inventor who is one of Aardman’s most beloved characters.The studio is famed for its signature Claymation style, producing hits such as the “Wallace & Gromit” franchise, the spinoff series “Shaun the Sheep,” and the 2000 film “Chicken Run.”A sequel, “Chicken Run: Dawn of the Nugget,” is set to be released on Netflix on Dec. 15, and the studio will also release a new “Wallace & Gromit” film in 2024, premiering on Netflix and the BBC. More

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    ‘The Inventor’ Review: Leonardo da Vinci in the Limelight

    This playful movie uses stop-motion and hand-drawn animation to pay homage to Leonardo as a thinker and tinkerer.More than once in “The Inventor,” an animated feature about Leonardo da Vinci, powerful patrons tell that Renaissance polymath to behave “like a good little artist.” This advice comes first from Pope Leo X (voiced by Matt Berry) and later from Louise of Savoy (Marion Cotillard), the devoted mother of King Francis I of France.The notion of a great mind that is both beneficiary of and handmaid to the agendas of the powerful runs throughout this admirably artisanal appreciation of Leonardo’s intellect and innovative spirit, which follows him (Stephen Fry) as he leaves Rome to become King Francis’s maestro. The directors, Jim Capobianco (who also wrote the screenplay) and Pierre-Luc Granjon, keep the artist’s paintings secondary to his exploits as a thinker and tinkerer. Their engaging voice cast also includes Daisy Ridley as Leonardo’s royal champion, Marguerite de Navarre, and Gauthier Battoue as the king, who proves to be in dire need of an ego-stroking statue.The filmmakers use stop-motion puppetry and hand-illustrated animation to capture Leonardo’s story. This brings to life his fears and fascinations, while drawing out both the wonder and the tribulations he experiences as he searches for the “answer to life itself,” while struggling to work under the command of the powerful. (Here, “The Inventor” shares a theme with a decidedly less child-friendly recent big-screen portrait, “Oppenheimer.”)In honoring this beautiful mind, the plot’s forward motion lags at times. “The Inventor” is rife with somewhat didactic lessons — about power, innovation, curiosity — yet a presumably unintended one might be that lessons themselves, however insightful, are not always captivating.The InventorRated PG. Running time: 1 hour 32 minutes. In theaters. More

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    How the ‘Spider-Verse’ Influenced the New ‘Teenage Mutant Ninja Turtles’ Movie

    The new Teenage Mutant Ninja Turtles movie and other C.G.I. cartoons are taking a looser, imperfect approach. The style represents a shift made possible by Spidey’s success.When “TMNT,” a Teenage Mutant Ninja Turtles animated film, was released in 2007, the critic Jeannette Catsoulis wrote in The New York Times that it offered “an impressive lack of visual texture.” She was not wrong. The eponymous reptiles are rendered in an inert computer-generated form, as if they were modeled from plastic and then put on a screen. Their green skin is dull and smooth.The same cannot be said for the turtles in the latest incarnation of the ooze-filled tale: “Teenage Mutant Ninja Turtles: Mutant Mayhem.” In this new film, released Wednesday, our heroes — Michelangelo, Donatello, Leonardo and Raphael — appear to spring from a (talented) high school doodler’s notebook. Their bodies and faces are rendered with an imperfect sketchy quality that makes their eyes vivid and their smiles vibrant. Their greenness is distinctive and gains extra contours when reflected in New York’s neon lights.“Mutant Mayhem,” directed by Jeff Rowe, is representative of a larger shift that has occurred in the 16 years since “TMNT” was released. It’s part of a wave of films that proves computer-generated animation doesn’t have to look quite so, well, boring.The turtle heroes in “TMNT,” from 2007, look as though they are molded from plastic.Imagi Animation StudiosThere’s an imperfect quality to the heroes in the new “Teenage Mutant Ninja Turtles: Mutant Mayhem.”Paramount PicturesSo what happened? Well, in 2018, “Spider-Man: Into the Spider-Verse” was released. “Into the Spider-Verse” — along with its even more technically virtuosic sequel, “Across the Spider-Verse” this summer — bucked the trend of modern animation by invoking its hero’s comic-book origins with Ben-Day dots and wild, hallucinogenic sequences.Since “Into the Spider-Verse” became a box office hit as well as an Oscar winner, major studios have grown less fearful of animation that diverges from the norm. The film proved that audiences wouldn’t reject projects that look markedly different from the house styles of Pixar (“Toy Story”) and DreamWorks (“Shrek”). Films like “Mutant Mayhem,” “The Mitchells vs. The Machines,” “Puss in Boots: The Last Wish” and “Nimona” all have distinctive looks that are visually sensational without conforming to established playbooks.It’s exciting for the filmmakers, too. “All animators ever did before that was have lunch with each other and bitch about how all animated movies look the same,” Mike Rianda, director of “The Mitchells,” told me in an interview. (Rianda is a member of SAG-AFTRA and spoke before the strike.)Rianda — who worked on that movie alongside Rowe, its co-director — was developing it at Sony Pictures Animation while “Into the Spider-Verse” was in the works. (Both were produced by Phil Lord and Christopher Miller; “The Mitchells” was eventually released on Netflix in 2021.) “The Mitchells,” about a kooky family’s road trip during an A.I. takeover, looks like a window into the overstimulated mind of its teenage heroine, Katie Mitchell (voiced by Abbi Jacobson), an exuberant film geek — and Rianda and Rowe wanted the animation to have all of her quirks. They felt that the humans should look imperfect and asymmetrical rather than like Pixar’s “The Incredibles,” because the plot concerned a battle between Homo sapiens weirdos and regulated robots. “Spider-Man: Into the Spider-Verse” blended techniques from 3-D C.G.I. with hand-drawn animated looks.Sony PicturesStill, there was pressure from the studio to go the standard route. “That’s easy,” Rianda said. “The computer knows how to do that. It’s already been taught that. It was wonderful to have ‘Spider-Verse’ going on in the next room so we could point to it and say, ‘Look, they’re doing it. We can do it too, right?’”Films like “Into the Spider-Verse,” and those that have followed in its footsteps, blend animation techniques that are common in 3-D computer-generated movies with those that were commonplace in the 2-D hand-drawn animation that preceded it. It’s not just that the images are less photorealistic, the movements of the characters are as well. The results are more broadly impressionistic in the ways that Looney Tunes cartoons, Disney classics or decades of anime have been.For instance, when the cat hero of “Puss in Boots: The Last Wish” sticks his sword into the thumbnail of a giant in the bravura musical opening sequence, the sky goes yellow as the giant gasps with pain. The giant’s thumb turns red, and white lines reverberate in the background mimicking the throbbing.“The Last Wish,” directed by Joel Crawford, is linked to the era of animation dominated by C.G.I.; it is a spinoff of “Shrek,” a hallmark of that time. For Crawford, “Into the Spider-Verse” showed studios that “audiences were not only accepting of different styles but craved it because you get the same thing over and over.”Crawford wanted to keep Puss recognizable to fans, but put him in the context of a “fairy tale painting.” That meant rendering his fur more as brushstrokes rather than strands. Fur is actually a good barometer of the shift. In the 2022 DreamWorks caper “The Bad Guys,” which follows a group of animal criminals, the wolf ringleader’s coat looks like it has been shaped by pen strokes, a change from the way his fuzzier lupine brethren were crafted in Disney’s 2016 comedy “Zootopia.”With “Puss in Boots: The Last Wish,” the director Joel Crawford aimed for a “fairy tale painting.”DreamWorks AnimationBut all the animation directors I spoke with argued that the art has to come from a thematically relevant place. For “Nimona,” now on Netflix, the directors Troy Quane and Nick Bruno landed on what they described as a “two-and-a-half-D” style that evoked medieval paintings, a fitting look for their graphic-novel adaptation set in a futuristic world with the chivalrous customs of the Middle Ages. A trailer for Disney’s upcoming “Wish” has an illustrated quality in line with its storybook fable plot about a star descending from the sky. The effect is something out of an Arthur Rackham illustration or a Beatrix Potter book mashed up with “Frozen.”Rowe’s initial goal for “Mutant Mayhem” was just to be as bold as possible, excising any timidity he had felt about pushing boundaries on “The Mitchells.” As he spent more time working on the world of the Turtles, he figured out where those impulses were coming from and how they’d fit into the story. He and the production designer, Yashar Kassai, rediscovered drawings they had done as teenagers. “There’s just this unmitigated expression and honesty to those kinds of drawings,” Rowe said. “It’s a movie about teenagers; that’s our North Star. Let’s commit to the art style looking like it was made by teenagers. Ideally the world and the characters will look like they drew themselves.”As a viewer, I find it’s invigorating to see the animators on “Mutant Mayhem” quite literally coloring outside the lines. When the turtles jump across rooftops, the moon behind them appears to be vibrating scribbles. You can see (digital) pen lines in explosions and expressions.“At first ‘Spider-Verse’ gave people permission,” Rowe said. “And now I think with ‘Spider-Verse 2,’ it’s made it a mandate. I think if anyone makes a film that looks like a C.G. 3-D film from the last 30 years now, it’s going to feel dated.” For audiences, that’s great news. More

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    ‘The First Slam Dunk’ Review: Style Points

    A popular sports manga about a Japanese high school basketball team vaults to the big screen in an exhilarating, gorgeous anime.“The First Slam Dunk” is a great basketball movie because it understands what’s great about basketball. When a character catches a pass, drives toward the paint, steps back, squares up and releases a clutch 3-pointer, the movie slows time, drops the sound and homes in on exactly the right detail — the perfect, crystalline swish of the ball passing through the basket and gently grazing the net.Bringing all of the kinetic, over-the-top style of Japanese anime to bear on the granular, technical athleticism of high school ball, “The First Slam Dunk” is a one-of-a-kind sports drama somewhere between “Hoop Dreams” and “Dragon Ball Z.” You’d expect a movie with that title to have some pretty spectacular jams, and you’d be right. What surprised and delighted this N.B.A. obsessive is that it dazzles just as much with passes and rebounding. This feels like real basketball.Based on the long-running and beloved Weekly Shonen Jump manga “Slam Dunk,” and written and directed by the manga’s writer and illustrator, Takehiko Inoue, “The First Slam Dunk” centers on the starting lineup of the Shohoku High School basketball team as it competes for the national championship. The entirety of the film’s two-hour run time takes place over the course of this one game, broken up by flashbacks that give insight into the lives of the players, including the troubled point guard Ryota (Shugo Nakamura) and the self-centered power forward Hanamichi (Subaru Kimura).The flashbacks are well-written and add off-the-court dramatic interest, but it’s the basketball action that is the movie’s claim to excellence. Expertly staged and beautifully rendered using a combination of computer-generated imagery and traditional hand-drawn animation, it’s often so spectacular that I am eager to watch again.The First Slam DunkRated PG-13 for mild language and some dark themes. In Japanese, with subtitles. Running time: 2 hours 4 minutes. In theaters. More

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    When Spider-Man Met Jeff Koons

    Our critic spots references to Hilma af Klint and Lichtenstein in “Across the Spider-Verse.” Koons, who inspired the film’s creative team, gets top billing with an animated survey (before his work is destroyed).“Spider-Man: Across the Spider-Verse,” the sequel to the 2018 reimagining of the arachnid-adolescent superhero, doubles down on the first installment with an inventive and magpie visual style. The result is, at least in part, a crash course in art history (literally so, as characters frequently crash into works of art).While the film is largely rendered in computer-generated animation that speeds by at a dizzying clip, there are moments of slowed, even stunning beauty: backgrounds dissolving with painterly effect, shifting into emotive abstraction reminiscent of, at turns, the work of Kandinsky, Mondrian and Hilma af Klint. New York’s cityscape is softened into brushy, Impressionistic swaths. Ben-Day dots stutter across the screen, a nod to the story’s comic book source material, but also calling up Roy Lichtenstein’s appropriations of the same.Justin K. Thompson, a director of the film, said the collision of techniques and applications was deliberate. “We wanted to emulate dry brush, watercolor, acrylic,” he said. “I looked a lot at the work of Paul Klee, the work of Lyonel Feininger.” The experimental films of John Whitney, a pioneer of computer animation, were another inspiration.There are also a number of more direct allusions to contemporary art. An early set piece in the Guggenheim Museum’s Frank Lloyd Wright building allowed the filmmakers gleeful abandon. A version of the perennial Spider-Man villain Vulture that appears as if lifted from a Leonardo da Vinci parchment drawing tumbles through the museum’s rotunda, wielding weapons inspired by da Vinci’s fanciful and terrifying inventions and causing havoc in what quickly appears to be a Jeff Koons retrospective. The fight scene deploys several of Koons’s sculptures of inflatable toys, like “Lobster” (2003) and “Dolphin” (2002), hurled as projectiles. Naturally, a Koons Balloon Dog, his most readily recognizable work, receives top billing.The scene’s version of Vulture, grappling here with one of the multiverse’s many Spider-Men, appears as if lifted out of a Leonardo da Vinci drawing.Sony Pictures Animation“When we talked about the Balloon Dog we said, ‘What could we do with it? What would be special?’” Thompson told me. Koons, he recalled, “was actually the one who said, ‘You know, one thing about the Balloon Dog is it’s this thing that has a lot to do with breath. It’s filled with human breath. But we’ve never actually seen the inside of one. What if we cut one open and we could see what was inside?’ And we just kind of looked at each other, like, ‘But what’s inside?’ And he said, ‘Whatever you want.’”What’s inside ended up being a sight gag that follows after Vulture lops off the head of a 12-foot-tall Balloon Dog, from which spill countless smaller Balloon Dog sculptures, satisfying the nagging suspicion that Koons’s outsize works are in fact elaborate piñatas. (The scene brought to mind an episode earlier this year, where a collector visiting the Art Wynwood fair in Miami accidentally shattered a 16-inch edition. The film was already well through production.)“It was moving to me,” Koons said on a phone call from Hydra, Greece, “because I always thought of the Balloon Dog as kind of a ritualistic work, something that could have a mythic quality to it, a little bit like a Trojan horse or Venus of Willendorf, where there would be some form of tribal community.” (His own balloon Venus did not seem to make the final cut.) Koons considered the Balloon Dog’s presence in the film as “truly participating in a larger community where people can rally around it.”Spider-Woman joining the fray during the Guggenheim battle. In our own universe, the Jeff Koons retrospective took place at the Whitney.Sony Pictures AnimationThe scene, which also features several of Koons’s earlier, stranger and less exposed works, like the polychromed wood sculpture “String of Puppies” (1988), from the “Banality” series, the stainless steel bust “Louis XIV” (1986), and several of his 1980s vacuum cleaner assemblages, is a homage to an artist who served as the original, if indirect, influence for the first “Spider-Verse” film’s direction. In 2014, while still in an early conceptual phase and at an impasse as to how to create a kind of postmodern version of the deathless hero, Phil Lord, a co-writer of the screenplay, and Christopher Miller, a producer, visited the Koons retrospective at the Whitney Museum. Lord has said the exhibition crystallized their thinking.“You could look at ‘The New,’ ‘Equilibrium,’ ‘Luxury & Degradation,’ ‘Antiquity,’ ‘Hulk Elvis,’ all different bodies of work that possibly seem like this kind of multiverse,” Koons offered. “Where you could have things existing at the same time but in different ways.”Whether the deep dive into Koons’s oeuvre resonates with casual viewers is another story. As the plot swings between slightly overbearing teen angst and extrapolations into quantum physics — itself an extended metaphor for the angst-inducing, open-ended possibilities of adolescence — the art in-jokes feel like a concession to adult aesthetes. (“I think it’s a Banksy” is a one-liner recycled from the first film, referring to something that looks nothing like a Banksy. Everyone laughed at the joke at the Upper West Side screening I attended, but not at the Koons stuff.)Spider-Man and Spider-Woman in a quiet moment. The film’s animated images often speed by at a dizzying clip.Sony Pictures AnimationThe idea that, in an alternative universe, Jeff Koons’s career booster took place at the Guggenheim instead of the Whitney is perhaps the most in-joke of them all, something even seasoned art-world insiders might not have fully appreciated. “There was a discussion for many years that I would have my retrospective at the Guggenheim — it never happened,” Koons told me. “So it was wonderful to see.”For his part, Koons gushed about the result: “I think the film is really astonishing, and I think culturally it’s playing a very important role for a whole generation of young people to inform them about the possibilities of perception.” He went on to say, “I never had seen richer colors — the reds are phenomenal!” Koons was born in ’55 and grew up on Disney. “There was a certain point in the ’70s maybe where we saw animation fall off,” he said, “and then with Pixar we saw this tremendous leap forward. The film uses that technology as a base but brings back a texture, really the texture of the senses. I mean, it’s like the way we perceive a Rembrandt or a Titian.”Asked if he was at all disturbed by seeing representations of his work obliterated by animated superheroes, Koons responded with Zen Buddhist diplomacy. “I care very much about the world. I care about living. I care about existence,” he said. “Everything turns to dust. The world around us turns to dust, universes turn to dust. What’s important is how we can enjoy the world that we’re in, and be able to have the perception of what our future can be. As an artist, it’s nice to feel in some way that the fine arts are able to participate within culture.” More

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    ‘Ruby Gillman, Teenage Kraken’ Review: Coming of Age is a Sea Change

    The newest animated adventure from DreamWorks follows a high schooler who transforms into a giant tentacled sea creature.The protagonist of the clunkily named “Ruby Gillman, Teenage Kraken,” a DreamWorks production directed by Kirk DeMicco, is a headstrong high schooler with a secret: She and her family are aquatic animals passing as humans. Desperate to fit into the social scene in her seaside town, Ruby (voiced by Lana Condor) dutifully keeps up the ruse, but gripes about her parents’ cardinal rule against going in the ocean.One day, the teen tumbles into the waves and realizes their reason: Upon submergence, Ruby, like her mother (Toni Collette) and grandmother (Jane Fonda) before her, metamorphoses into a colossal tentacled sea creature. This device — conspicuously like the one in Pixar’s “Turning Red” — would be enough to motor a movie. “I’m a monster,” Ruby exclaims after a destructive mishap on terra firma, sending the needle on the viewer’s gauge for puberty metaphors flying into the red.But in this chaotic, family-friendly affair, a lone figurative image amid teenage drama will not do. Ruby soon ditches the shore, and her stresses expand to involve conniving mermaids, a salty, peg-legged seaman (Will Forte) and a magic trident tucked inside a submarine volcano. Not even the matriarchal link at the story’s center feels satisfying, its good intention strangled by the plotty chaos.Some evocative visual detail helps unify Ruby’s unruly world. The architectural design in her coastal hamlet is a considered hybrid of midcentury modern and nautical kitsch, and characters’ facial expressions are richly emotive. Underwater aesthetics are sadly sparer, accentuating the fluorescent marine fauna. Lurid neon blobs, like celebrity voice actors, seem a prerequisite for animated adventures these days.Ruby Gillman, Teenage KrakenRated PG. Running time: 1 hour 30 minutes. In theaters. More