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    How GKids Became the A24 of Animation

    The small distributor has outsize influence because it handles Studio Ghibli films in the United States. Its titles have earned 13 Oscar nods.When the Irish animated film “The Secret of Kells” received a surprise Oscar nomination in 2010, GKids, the boutique distribution company that mounted a stealthy but mighty grass roots campaign on its behalf, had been around for only a little over a year.Back then, the company’s entire operation consisted of two full-time employees and one part-timer. But this year, Hayao Miyazaki’s “The Boy and the Heron” became GKids’s 13th release in their 15-year history to receive a nomination from the Academy of Motion Picture Arts and Sciences for best animated feature. The hand-drawn movie has a real shot at winning and becoming the first GKids release to do so.How has a small outfit focused on animation managed to have such an outsized effect in Hollywood?Eric Beckman, a former music industry executive, founded GKids with the intent of redefining American audiences’ perception of animation as more than a children’s medium. At the time, family-friendly, computer-generated and stylistically similar studio productions had an even tighter stronghold on animation in the United States than they do today.GKids has since filled a precious gap by consistently releasing bold animated work from around the world. For more than a decade now, it has also been entrusted with the North American distribution of titles in the catalog of the revered Japanese animation house Studio Ghibli, maker of “The Boy and the Heron.”Beckman started in animation in a roundabout way. He co-founded the New York International Children’s Film Festival in 1997 with Emily Shapiro, his wife at the time. While the festival was not strictly an animation showcase, it allowed Beckman to develop meaningful relationships with numerous animation companies, including Studio Ghibli.“The Secret of Kells” landed a surprise Oscar nomination in 2010 thanks to a stealthy GKids campaign.GKidsWe are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    Why Anime Fans Hate the Growing Use of C.G.I.

    As the industry continues to embrace computer-generated work, some audiences struggle to accept the change.The filmmaker Hayao Miyazaki, a founder of the animation house Studio Ghibli, is one of the last practitioners of hand-drawn animation. His new coming-of-age fantasy, “The Boy and the Heron,” has been praised for a style that seems like a relic from the past. The IndieWire critic David Ehrlich called it “among the most beautiful movies ever drawn,” a much-needed salve “after a decade of ‘Minions’”; it’s also a likely Oscar contender.But while much of “The Boy and the Heron” was illustrated with pencil and paint on paper, the movie — like virtually every modern anime film — makes extensive use of computer animation, including digital compositing and visual effects. The classical, naturalistic style of the film does not call attention to such techniques, though they were a fundamental part of its design and production. They’re most evident in small flourishes: the vibrant flicker of a flame, the swirling flight of an arrow.Atsushi Okui, director of animation photography on “The Boy and the Heron” and a longtime Studio Ghibli cinematographer, said in an interview that the studio regards C.G.I. as “a complementary tool in graphic production that puts hand-drawn 2-D animation as its principal axis.”Many recent high-profile anime movies have embraced computer-generated work more blatantly, in some cases forgoing the 2-D style entirely. “The First Slam Dunk,” released in the United States in July, and “Dragon Ball Super: Super Hero” (2022) were animated in a style known as 3DCG anime, which combines the hard outlines and flat planes of traditional 2-D animation with 3-D models and movement. The result looks a bit like a video game. These are extreme cases of a shift that’s been occurring industrywide. In different ways and to varying degrees, all anime has been going digital.The 3DCG style is well-suited to the kung fu battles of “Dragon Ball Super: SuperHero.”CrunchyrollThe transition has been a box office success: “The First Slam Dunk” ($152 million and counting) and “Dragon Ball Super: Super Hero” ($86 million) have been incredibly lucrative for Toei Animation, and both are among the highest-grossing anime titles of all time.But hard-core fans — a fickle bunch — have not been as easy to please. To them, the rise of digital stirs passionate debate. Message boards are rife with complaints about the look of computer-generated animation and 3DCG in particular; on YouTube, videos highlighting especially flagrant instances of bad visuals rack up millions of views. The writer Callum May addressed the topic in an article for the Anime News Network, with the headline “Why Do We Hate 3DCG Anime?”“Fans often balk at any announcement that a show will be produced in 3-D, especially when it’s from an established franchise,” May said in an interview. “The gap between good and bad C.G. anime is wide, and fans can spot mediocre 3-D animation easily thanks to having seen decades of top-range American 3-D films.”Some 3-D anime has fared better with fans. The series “Beastars” and “Land of the Lustrous,” from the studio Orange, have won acclaim for their innovative style and visual effects, and tend to be admired even by skeptics.But these are exceptions. Rayna Denison, a film professor at the University of Bristol in Britain and the author of the book “Anime: A Critical Introduction,” said that the aversion may have to do with the art form’s roots. “A lot of anime is based on manga, which is a 2-D medium,” she said. “Anime takes these flat images and allows them to move. That’s very different than presenting a 3-D model of a character that you know as 2-D.”Perhaps, she continued, it may just be a case of resistance to the new. Anime fans have for decades been “very familiar with anime aesthetically and stylistically, and when you change that it becomes quite jarring.”“The First Slam Dunk” is among the 3DCG box office hits.GkidsOf course, the use of computers in the production of anime isn’t a new phenomenon: Animators have been integrating their hand-drawn visuals with digital effects since the early 1980s, when rudimentary C.G.I. was used to help bring to life models that would have been too complex to illustrate by pen and paper. In “Golgo 13: The Professional” (1983), computer-generated helicopters fly through a 3-D cityscape in a lengthy action sequence. Though the blocky, awkward-looking choppers are extremely dated by today’s standards, they added a flourish of spectacle that simply would not have been feasible by traditional means.“The style has evolved a lot, but in some ways ‘Golgo 13’ had it right,” May said. “C.G. is still most commonly used when the creators want to feature a mechanical vehicle, which is something most 2-D animators don’t have the training to do, or when they want the camera to fly through an environment, because 2-D-animated backgrounds are very labor intensive.”In other words, the limitations of hand-drawn animation are much the same as in 1983 but the technology is far more advanced. The 3DCG approach is ideal for stories that feature complex machinery or adventures across sweeping landscapes. It’s also well suited to the explosive kung fu battles of “Dragon Ball Super” and the propulsive basketball action of “Slam Dunk.”“Once you have C.G.I. you get much more dynamic camera movements,” Denison said. “It’s created a much more exciting action landscape for anime.”In this way, C.G.I. is basically another element in an animator’s tool kit, a way to expand what’s possible onscreen. More practically, it also cuts costs. Creating visuals on a computer is usually much faster and cheaper than creating one painstaking frame at a time by hand.“I feel like the large insurgence of 3-D anime comes from the dream of an easier production,” said Austin Hardwicke, a 3-D animator who specializes in anime that is heavy on digital effects. In part, that’s because it’s easier to maintain consistent quality. “Thanks to the enormous video game industry, there are hands available across the globe, making it easy to scale a team up or down at will. And it’s famously difficult for veteran 2-D animators to teach junior animators up to their level, but 3-D animation is infinitely easier to teach.”Hardwicke, who has worked on the 3DCG series “Trigun: Stampede” and “Godzilla: Singular Point,” said that those and other reasons can make switching to digital so enticing that studios often overlook problems. While there is nothing inherently wrong with digital effects, they “can look out of place, ugly or like a cost-cutting measure,” he added. In short, when anime fans see C.G., many are inevitably skeptical because the poor precedents seem to thwart the hope that it might be good: “Visible C.G. in anime can be seen as a bellwether that the show will be bad in general.”Okui, the cinematographer, said that Studio Ghibli regards it as “unavoidable that the tools are shifting from paper and pencil and paint to digital tools” in modern anime. But, he added, “I would hope that in Japan the shift will not occur so completely.” As the masters of the classical style like Miyazaki age out — he is 82 — it’s up to a new generation of animators to carry the mantle. “We can’t continue this way unless we have capable animators,” Okui said, “for which training people is the key.” More

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    Disney Is a Language. Do We Still Speak It?

    President Dwight D. Eisenhower once praised Walt Disney for his “genius as a creator of folklore.” When Disney died in 1966, the line made it into his obituary, evidence of its accuracy. Folklore, defined broadly, is an oral tradition that stretches across generations. It tells people who they are, how they got here and how they should live in the future. The company Disney created appointed itself keeper of these traditions for Americans, spinning up fresh tales and (more often) deftly repackaging old ones to appeal to a new century.It started with Mickey Mouse, but as his company turns 100, Disney’s legacy — advanced in hundreds of films and shorts and shows, mass-produced tie-in merchandise, marvelous technical advancements, gargantuan theme parks around the world — was the production of a modern shared language, a set of reference points instantly recognizable to almost everyone, and an encouragement to dream out loud about a utopian future. Walt Disney was a man who gazed backward and forward: speaking at the opening of Disneyland in 1955, he proclaimed: “Here age relives fond memories of the past, and here youth may savor the challenge and promise of the future.” But what happens when that promise is broken and the reference points are siloed? When his company struggles at the box office like a regular studio and faces cultural headwinds like any artist?Walt Disney at the opening of Disneyland, extolling the hope of a brighter tomorrow.USC Libraries/Corbis, via Getty ImagesDisney told stories of folk heroes (Davy Crockett, Paul Bunyan), princes and princesses, and even, occasionally, a mouse, all while leading the pack on ever-shifting technologies. (He was, among other things, the first major movie producer to make a TV show.) A sense of optimism ruled Disney’s ethos, built on homemade mythologies. The lessons of his stories were simple, uplifting and distinctly American: believe in yourself, believe in your dreams, don’t let anyone make you feel bad for being you, be your own hero and, most of all, don’t be afraid to wish upon a star. Fairy tales and legends are often disquieting, but once cast in a Disney light they became soft and sweet, their darker and less comforting lessons re-engineered to fit the Disney ideal. It was a distinctly postwar vision of the world.And we ate it up, and we exported it, and we wanted to be part of it, too. “One of the most astounding exhibitions of popular devotion came in the wake of Mr. Disney’s films about Davy Crockett,” Disney’s obituary explained, referring to a live-action 1950s shows about the frontiersman. “In a matter of months, youngsters all over the country who would balk at wearing a hat in winter were adorned in coonskin caps in midsummer.”The coonskin caps were a harbinger of things to come. Halloween would be dominated by princesses and mermaids. Bedsheets and pajamas would be printed with lions and mopey donkeys. Adults would plan weddings at a magical kingdom in Florida. Audiences around the world would join in the legends. Once-closed countries like China would eventually open their doors, leading the company — aware that success in this new market meant fast-tracking children’s introduction to Mickey, Ariel and Buzz Lightyear — to open English-language schools using their characters and stories as the teaching tools. History would show that Eisenhower was onto something when he referred to Disney as a creator, not just a reteller, of folklore.We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber?  More

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    What ‘Pocahontas’ Tells Us About Disney, for Better and Worse

    The animated tale was both controversial and an Oscar-winning box office hit. It’s also one of the rare films from that era that the company isn’t eager to remake.Disney’s animated achievements — certain ones — are imprinted on our brains, in part because the company reminds us about them seemingly nonstop. Fresh from the Disney vault! Restored to its original glory!“Wish,” which arrived last month as part of Disney’s centennial self-celebration, is a collection of callbacks to classics like “Snow White and the Seven Dwarfs” (1937), “Sleeping Beauty” (1959), “The Little Mermaid” (1989) and “The Lion King” (1994). Disney theme parks have recently unveiled attractions based on “Frozen” (2013) and “Moana” (2016), among others.But there are also films in Disney’s animated canon that the image-conscious company does not talk about much, and the reasons are usually obvious. Some were box office failures. A few of the older ones traffic in racist stereotypes.If we are going to look back at Disney’s history with animated movies, however, as the company has invited people to do with its 100th anniversary bash, the problem films should be part of the discussion. To wrestle with Disney and its legacy — the good and the bad, the past and the present — the misfires sometimes offer as much insight as the masterworks.Consider “Pocahontas.”Released in 1995 at a time when Walt Disney Animation Studios was experiencing a creative renaissance, “Pocahontas” pulls from history and legend to recount — sort of — the story of the real-life Native American girl who, in 1607, supposedly saved an English settler, John Smith, after he’d been taken as prisoner by her father’s tribe. The film won two Oscars (for song and score) and was celebrated by leading critics for its vibrant color palette and magical realism (a murmuration of autumn leaves, the advice-giving Grandmother Willow). Janet Maslin, reviewing the movie for The New York Times, called it a “landmark feat of animation.”“Pocahontas” also has some severe problems, starting with the title character. Disney depicted her not as a girl of about 11, as historians agree Pocahontas was at the time she interacted with Smith, but as an ultra-voluptuous young woman. Disney took other extreme liberties with the story, in particular inventing a romance between Pocahontas, who was voiced by Irene Bedard, and Smith (Mel Gibson). Disney higher-ups pressed the “Pocahontas” creative team to make it more like “Beauty and the Beast,” which had been a runaway hit at the box office — presto, a romance.The character was portrayed not as a young girl but as a voluptuous woman.Buena Vista Pictures/Disney, via Everett Collection“Disney made a lot of unfortunate decisions with this movie,” said Angela Aleiss, a film scholar whose books include “Hollywood’s Native Americans: Stories of Identity and Resistance.”“It should be a lesson,” she added of “Pocahontas,” which was directed by Mike Gabriel and Eric Goldberg. “Why not let Indigenous people tell these stories?”Recent Disney films like the animated “Strange World,” with its gay teenage protagonist, have become cultural flash points. But “Pocahontas” prompted a full-blown fracas. Some people accused Disney of whitewashing history — for leaving out the fact, for instance, that Pocahontas died at 21, perhaps of smallpox, after being taken to London and paraded around as an example of a “civilized savage.” Others blasted “Pocahontas” for depicting some white settlers as bigoted plunderers (though historians would argue this was accurate). Some Native Americans winced at the ways in which the film perpetuated the Good Indian stereotype, which posits that worthy Native Americans were those who helped white immigrants. Psychologists complained that Disney’s rendering of the heroine gave girls yet another impossible body standard to live up to.For these reasons, “Pocahontas” lives in a netherworld at Disney.The company does not hide it. The movie is available on Disney+, and the character is designated an official Disney Princess. “Wish” contains a couple of subtle references to the film. But bring up “Pocahontas” at Disney headquarters, and people get visibly tense. The vibe is: Let’s please change the subject. A couple of years ago, Disney decided that “Pocahontas” would be one of the few animated hits that would not be remade as a live-action spectacle. Too fraught, especially in the social media era. (“Pocahontas” was very much a hit. It cost about $112 million in today’s dollars, and collected $707 million — less than the Disney movies that preceded it, but a lot of dough all the same.)Disney declined to comment for this article.Animation historians contend that “Pocahontas” is more important than most people realize — that the film’s challenges have obscured its true standing in Disney’s animated oeuvre.“Pocahontas,” for instance, “marked a new turn in Disney storytelling toward empowered heroines,” said Mindy Johnson, an animation scholar whose books include “Ink & Paint: The Women of Walt Disney’s Animation.” Johnson added, “Many credit this to ‘Mulan.’ But ‘Pocahontas’ paved the way.”Despite its invented romance, the film ends with Pocahontas spurning John Smith’s invitation to go with him to England. She chooses to stay with her tribe.“Pocahontas” was the first animated Disney film to focus on a woman of color. It was the first (and only) time that Disney made an animated movie about a real person. And in many ways, it was Disney’s first overt “issues” movie for children. Developed in the aftermath of the 1992 Los Angeles riots, “Pocahontas” explored the idea that “if we don’t learn to live with one another, we will destroy ourselves,” as Peter Schneider, then Disney’s animation president, put it in “The Art of Pocahontas” by Stephen Rebello.“Environmental messages are equally present and so relevant, especially today,” Johnson said.Disney movies had always had a moral, but this went much further — and the film’s implicit political message freaked some people out: Disney is messing with our kids. The uproar helped push the company back toward lighter material, resulting in comedies like “The Emperor’s New Groove” and “Lilo & Stitch.”After “Beauty and the Beast” proved a hit, Disney executives pushed the “Pocahontas” filmmakers to make it romance.Buena Vista Pictures/Disney, via Everett CollectionA similar shift is going on right now at Disney. The company has become a political punching bag, partly because it has added openly gay, lesbian and queer characters to its animated movies. The emphasis on diversity in some of Disney’s live-action films, including “The Little Mermaid,” “The Marvels” and “Star Wars: The Last Jedi,” has also led to fan complaints. Although Disney has also received positive feedback, the blowback — and poor ticket sales for some of the films in question — has prompted Disney to retrench.“Creators lost sight of what their No. 1 objective needed to be,” Robert A. Iger, Disney’s chief executive, said at the DealBook Summit last month. “We have to entertain first. It’s not about messages.”It should be noted that “Pocahontas” has plenty of fans. Some point to the clever, sweeping ways in which the film’s songs are visualized. Alan Menken (“The Little Mermaid”) and Stephen Schwartz (“Wicked”) wrote the music, which includes the Oscar-winning “Colors of the Wind,” sung by Judy Kuhn.“A graceful and well-intentioned entry in the Disney canon,” Sophie Gilbert wrote in a 2015 essay in The Atlantic that defended the film as progressive and feminist. (The magazine also published letters from readers who did not agree.)Hanay Geiogamah, a former director of the American Indian Studies Center at the University of California, Los Angeles, was hired by Disney in the 1990s to consult on “Pocahontas” and its straight-to-video sequel, “Pocahontas II: Journey to a New World.” In a phone interview, he called working with Disney “a really positive experience,” noting that some of his concerns about authenticity (the depiction of dancing and ceremonies, for instance) led to prerelease changes in the film.“I understood why people were upset, and, at the time, I made my voice heard, too,” Geiogamah said. “But you have to remember, at the end of the day, this was a Disney animated fantasy. I was actually pleasantly surprised with how it turned out. Yes, there was a falsity at its core. But it also gave millions of young people a positive impression of Indian life. It wasn’t all battles and ugliness and harshness.”The many opinions are a reminder of how powerful the Disney brand is: People care — they really care.Affinity for the brand runs so deep that it can quickly recover when the company stumbles. Life in the Magic Kingdom goes on. Five months after “Pocahontas” arrived in theaters, tresses swinging, Disney released the first film from an experimental new animation company called Pixar. The movie was “Toy Story,” and the response was so rapturous that “Pocahontas” — and the fighting around it — started to fade into history. More

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    What Took the ‘Chicken Run’ Sequel So Long? The Reasons Are Epic.

    A flood, a fire, Covid and “Shrek” were just a few of the roadblocks to “Dawn of the Nugget,” arriving 23 years after the original hit.When “Chicken Run” was released in theaters in June 2000, audiences and critics alike were charmed by the Claymation chickens Ginger and Rocky and the story of their escape from a sinister farm.The movie, which was the first feature from Aardman Animations (home of Wallace and Gromit and Shaun the Sheep), grossed more than $220 million and became the highest-grossing stop-motion animated film — a record it still holds.Now the sequel “Chicken Run: Dawn of the Nugget” is finally arriving on Netflix. The director Sam Fell; Aardman’s creative director, Peter Lord; and the production designer Darren Dubicki explained what caused 23 years of delays.At first it was sheer exhaustion.Despite the instant success of the first film, Aardman, its partner on the production, DreamWorks, and the creators were in no rush to make a second one.Sequels weren’t as much of an expectation then as they are today, and the arduous process of Claymation had left the team relatively exhausted and ready for a break.“It’s like you’ve just run a marathon and someone says, ‘Hey, how about running another marathon?’ You think, ‘Well, not just now,’” Lord said. “So right back in 2000s, we were perhaps not ready. But after that, we had no objection to making a sequel at all.”DreamWorks had agreed to make five films total with Aardman, but any potential new productions fell off the priority list. The Hollywood studio instead focused on other stop-motion animated projects that were already in the pipeline and quickly zeroed in on a sequel to “Shrek” after the original became a box office smash in 2001.“So for a few years, the studio was sort of distracted, the relationship with DreamWorks finished and ‘Shrek’ arrived,” Fell said, adding that Jeffrey Katzenberg, chief executive of DreamWorks Animation at the time, “was probably more interested in ‘Shrek,’ too, by then.”There was also a fire.Even before sequel plans were in place, there was a setback: In Bristol, England, the warehouse filled with all the “Chicken Run” puppets, molds and sets caught fire. When it was time to start working on a second film, “we had to really start from scratch,” Fell said.He explained that they “didn’t have any reference apart from the making-of book — there were no puppets or anything to refer to.”Lord added, “We were briefly discouraged by the scale of the problem, and then we thought, ‘Well, no, it’s just like any other movie. Just get on with it.’”The do-over allowed for greater creativity: while the first film took place primarily in a single location — a Yorkshire chicken farm — the second one has dozens of intricate and colorful sets.“It was pretty apparent when we started reading the script, the scope and scale of the script meant that the world was much vaster than the first film,” Dubicki said.For Lord, seeing the characters come back to life after being lost in the fire was a moving experience.Then came the flood.After designs were rendered and all the puppets recreated, production of the sequel was on track — until the warehouse where the production team was storing all the characters and sets, as well as filming the movie, flooded.“The roof buckled in the heat of the hot summer and then it just started raining like mad for three days,” Fell explained. “The whole studio started leaking, like, not just a little bit, like a lot.”The team ended up engineering a system of funnels from the ceiling and bringing the water away from the sets. Fell likened it to Willy Wonka’s factory.On top of that? The pandemic.Preproduction began in the early months of 2020, but like everything else, it came to a screeching halt as the pandemic shut down regular life.When the crew started working again, the necessary Covid-19 precautions significantly slowed down the process.“Stop-motion animation is a very collaborative business — it’s about people being together in the same place, discussing, making group decisions, looking through the camera, choosing the building, designing, planning camera moves,” Lord noted. “In Covid, you couldn’t do that. You had to bring everyone on the set one at a time.”Dubicki added, “You had to be really mindful of bringing people together at various points that were integral to making it move forward.”It turns out that not only did staff members have to quarantine if someone tested positive or felt sick — the clay characters did as well.Crew members “hold and touch and move the puppet with their hands, so by the time they were finished their shot, the chicken was then considered to be potentially contaminated and someone had to come in with gloves and a mask and take the chicken to the quarantine area,” Fell explained.“There were shelves in a tent with a U.V. light where Babs would be put on the shelf for 10 days before anybody could touch her again,” he added, referring to Ginger’s knitting compadre.“Weather, wind, pestilence, plagues — we survived it all,” Fell said with a laugh, and joked, “Next one’s coming out in 2050.” More

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    Disney Rejected Her a Few Times. The ‘Wish’ Director Just Kept Trying.

    After she was finally hired by the studio, Fawn Veerasunthorn worked her way up the ranks, and has applied that lesson of perseverance to her new film.At the turn of the century, a young medical student in Thailand mailed a handwritten letter to a Disney animator in Florida.The student, Fawn Veerasunthorn, had attended a guest lecture by this visual effects animator, Paitoon Ratanasirintrawoot, years earlier at her Bangkok high school (his alma mater). She’d since graduated and was miserable in her first year of med school. But, she wondered, might he have advice on how she could switch careers, move to the United States and follow in his footsteps at Disney?He wrote back with his email address and they struck up a correspondence, as he answered her questions, which ranged from “What is a portfolio?” and “Where did you go to college?” to “Do girls really work in animation?” and “Is this safe?”At the time, the animation industry in their home country was small. “Not many people from Thailand even have a dream of working in animation, let alone at Disney,” said Ratanasirintrawoot, who counts “The Lion King,” “Mulan” and “Lilo & Stitch” among his credits. “But she was really determined.”Spurred by that determination, Veerasunthorn dropped out of med school, moved across the Pacific for art school and pushed past multiple Disney rejections until she eventually got her foot in the door in 2011.She’s spent the past 12 years climbing the ranks of Walt Disney Animation Studios: serving as a story artist — visualizing and sketching out how a script will translate onscreen — on “Frozen,” “Moana” and “Zootopia,” and leading a team as the head of story on “Raya and the Last Dragon.”Now, Veerasunthorn is making her directorial debut alongside Chris Buck on “Wish” (in theaters), a tribute to the company’s legacy on it 100th anniversary.The musical fairy tale follows 17-year-old Asha (voiced by Ariana DeBose), who makes a wish to improve the plight of her people in Rosas, a fictional kingdom ruled by the tyrannical King Magnifico (Chris Pine).A scene from “Wish,” with Ariana DeBose voicing the 17-year-old Asha.Disney“Everyone keeps talking about, ‘Aren’t you stressed? It’s 100! How do you uphold that legacy?’” Veerasunthorn said. “But at some point, I felt like, ‘Oh, we can turn this energy into excitement.’”During an interview last month at the studio’s headquarters in Burbank, Calif., the 41-year-old director — wearing oversize magenta glasses and baby pink-accented sneakers — laughed frequently and verged on tears more than once. Not unlike the characters she brings to life, her energy was infectious.That capacity for emotion, said Disney Animation’s chief creative officer, Jennifer Lee, became a hallmark of Veerasunthorn’s storytelling early on.Lee first took note of Veerasunthorn when they worked together on “Frozen.” Both women had only recently arrived at Disney, but Veerasunthorn carried herself with confidence in chaotic production meetings, where team members jockey to have their ideas heard.“She would always cut through with something that was so clear and to the point,” Lee said. “If I could see her nodding, I’d be like, I’m in a good place because I can see that Fawn’s on board. She’s a great barometer.”On “Zootopia,” Veerasunthorn oversaw the poignant goodbye scene between Judy Hopps and her bunny family at the train station. For “Moana,” she worked on the opening village song, when Moana dances with her grandmother. And on “Frozen 2,” she helped actualize the climactic scene when Elsa realizes she’s been hearing her mother’s call.“Wish” employs a different style of animation for Disney, combining the look of traditional watercolors with modern computer animation. The blend is meant to invoke the art of hand-drawn films like “Sleeping Beauty,” and there are numerous references to Disney classics throughout.“We’re celebrating the legacy, but I think if Walt were to be alive today, he wouldn’t want to do the things that he had done,” Veerasunthorn said. “He would want to do something new. That was important to us.”Development on “Wish” began in 2018, and Veerasunthorn joined the project as head of story two years later. But after the first internal work-in-progress screening, the film was at an impasse.Star, a character that, as its name suggests, is a celestial body, originally could speak. But a wishing star that provided direct guidance didn’t allow Asha the space to figure out her own journey. Veerasunthorn offered solutions.Lee recalled of that period: “She was the one who said, ‘This is never going to come together if you can’t feel that what we’re ultimately saying is that this is not just about celebrating wishes. This is about really showing the importance of you working hard to make your dreams come true.’”Veerasunthorn applied repeatedly for jobs at Disney but kept getting turned down: “I’m like, that’s OK, it’s becoming a hobby.” Alex Welsh for The New York TimesIt was a proactive path Veerasunthorn knew well.She grew up in a small seaside town in Thailand’s Chonburi Province, where she said her only exposure to animation as a career came in the form of the local artists who hand-painted posters to announce new movie releases in the town square.At home, she and her younger siblings would watch the 1941 Disney animated film “Dumbo” on repeat. The movie’s fantastical nature and its message of persevering against the odds resonated with her as a young girl.Also, she said wryly, “Maybe that was the only VHS we had.”Her parents ran an auto parts shop in front of the family home, and Veerasunthorn used their industrial cardboard boxes and a wall in the kitchen as her canvases. But she had no formal training, and art was just a hobby.When she was 15, she left home for high school in Bangkok, where she chose a computer science track, hoping to learn to write emails. And after graduating in 2000 with the expectation that she would pursue a practical, lucrative career in her home country, she enrolled in medical school.But Veerasunthorn “did not love” the idea of becoming a doctor, and during her semester break, she began taking art classes and writing to Ratanasirintrawoot, who recommended her to the president at his alma mater, Columbus College of Art & Design in Ohio.Her parents were supportive but nervous. No one in Veerasunthorn’s family had pursued a career in the arts. “I was leaving behind something that, to a lot of people, family and friends, is a very solid career to do something that is unknown,” she said.Before moving to the United States, she asked her parents if she could take English lessons to improve her conversational skills. That was too expensive. Instead, her father bought her a subscription to HBO, where she watched “Forrest Gump” and Todd McFarlane’s “Spawn” on repeat.“Initially, I was like, even if I don’t communicate very well, my work speaks for itself,” she said.But Disney wasn’t listening at first. While she was in college, the company shuttered its Florida animation studio, where Ratanasirintrawoot had worked. So Veerasunthorn pivoted, applying at Pixar instead. Rejected. She applied for other jobs at Disney in California. Multiple rejections followed.“I’m like, that’s OK, it’s becoming a hobby,” she said with a laugh. “‘Oh, it’s a new year. Is Disney Animation hiring again?’”Scenes from a career: Veerasunthorn worked at Illumination on “Dr. Seuss’ The Lorax” and “Despicable Me 2,” top, before joining Disney and taking on scenes in “Zootopia” and “Moana.”Universal Pictures (“Dr. Seuss’ The Lorax” and “Despicable Me 2″); Disney (“Zootopia” and “Moana”)After stints in educational Flash animation and as a contributing story artist on Illumination films, including “Dr. Seuss’ The Lorax” and “Despicable Me 2,” she tried Disney again in 2011. This time, she got in.And a decade later, after that “Wish” screening, Lee — who also served as the film’s co-writer and executive producer — offered Veerasunthorn a directing role alongside Buck in early 2022. It was similar to the transition Lee herself had made on “Frozen,” when she joined Buck as a director midway through that production.“Talent is universal, I always say, but access hasn’t always been,” Lee said. “If you give people a chance, they’ll rise to the occasion. That happened to me.”Historically, Disney animated films have been the domain of male directors. Lee became the first woman at the studio to direct an animated feature with “Frozen” in 2013 and “Frozen II” in 2019. Since then, only Charise Castro Smith, a co-director on “Encanto,” and now Veerasunthorn, have joined the ranks. (At the Disney-owned Pixar, Brenda Chapman was replaced by a male director before the completion of “Brave,” in 2011. Domee Shi became that studio’s first solo female director on a feature, with “Turning Red” in 2022.)For Buck, who made his directorial debut on the 1999 Disney film “Tarzan,” forgoing solo duties again was a welcome reprieve.“These movies are such monsters that, hats off to someone who can do it by themselves. I can’t,” he said, adding that he needs the support. “I love the collaboration.”Away from the studio, Veerasunthorn and her husband, Ryan Green, whom she met in college and who also works in animation at Disney, share a daughter, Kina, who is 7. She’s one of the “production babies” listed in the end credits of “Moana,” and she provided valuable input on “Wish.” When Kina first watched the film’s ending, she was left bawling. Further test screenings would lead the directors to alter the finale to be less traumatic.Lee remained tight-lipped when asked if Veerasunthorn would be working on Disney’s announced third and fourth “Frozen” films or “Zootopia” sequel, but the studio executive said she was eager to see her lead an original project from the start. And for now, Veerasunthorn is reveling in her work on “Wish.”“The journey that a person takes toward a goal, that is what this movie is about,” Veerasunthorn said. “It took me a few tries to get here. If I were to be discouraged the very first time, this would never have happened.”She added, as tears brimmed in her eyes, “This film is saying that the choice is always yours, no matter what the situation.” More

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    ‘No Need to Worry,’ Says ‘Wallace and Gromit’ Film Studio, After Clay Supplier Shuts Down

    Rumors that Aardman Animations, the makers of stop-motion films, had lost their supplier worried fans. But fear not, the studio reassured, there is plenty of clay.It might have been an existential question for the creators of the beloved stop-motion animation characters Wallace and Gromit and Shaun the Sheep: What would happen if they ran out of clay?Fans spent the weekend worrying about the fate of Aardman Animations when the British newspaper The Telegraph reported that the studio, based in Bristol, England, would be facing its “hour of knead” after the only manufacturer of the special clay used in its creations had closed its doors earlier this year. Having bought what it could, The Telegraph reported, the studio had enough clay left to make only one more film, a new “Wallace and Gromit” feature coming next year.But no, the studio’s foundations are not crumbling. Aardman Animations said on Monday it had plenty of clay to keep molding.Fans had “absolutely no need to worry,” the studio said in a statement. The studio has “high levels of existing stocks of modeling clay to service current and future productions,” it said.The manufacturer of the clay, Newclay Products, announced last month that it had stopped selling its products in March. The company had become known for Lewis Newplast, a Plasticine beloved by animators that is malleable enough to mold but strong enough to keep its shape during filming. Newclay Products did not immediately respond to a request for comment.“Shaun the Sheep.”Cinematic/Alamy Stock PhotoBut its directors, Paul and Valerie Dearing, told The Telegraph that they were retiring and had decided to close the company’s doors after they couldn’t find anyone to take it over. They said Aardman had bought about 400 kilograms, or almost 900 pounds, of the remaining Newplast stock.More than a ton of modeling clay is ordered for each of the studio’s feature films, and about half that is used to shape the characters, according to modelers for Aardman.Aardman on Monday sought to reassure fans, telling them that once its supplies of Newplast were gone, it had plans to transition to new stock.“Much like Wallace in his workshop, we have been tinkering away behind the scenes for quite some time,” it said, referring to the eccentric inventor who is one of Aardman’s most beloved characters.The studio is famed for its signature Claymation style, producing hits such as the “Wallace & Gromit” franchise, the spinoff series “Shaun the Sheep,” and the 2000 film “Chicken Run.”A sequel, “Chicken Run: Dawn of the Nugget,” is set to be released on Netflix on Dec. 15, and the studio will also release a new “Wallace & Gromit” film in 2024, premiering on Netflix and the BBC. More

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    ‘The Inventor’ Review: Leonardo da Vinci in the Limelight

    This playful movie uses stop-motion and hand-drawn animation to pay homage to Leonardo as a thinker and tinkerer.More than once in “The Inventor,” an animated feature about Leonardo da Vinci, powerful patrons tell that Renaissance polymath to behave “like a good little artist.” This advice comes first from Pope Leo X (voiced by Matt Berry) and later from Louise of Savoy (Marion Cotillard), the devoted mother of King Francis I of France.The notion of a great mind that is both beneficiary of and handmaid to the agendas of the powerful runs throughout this admirably artisanal appreciation of Leonardo’s intellect and innovative spirit, which follows him (Stephen Fry) as he leaves Rome to become King Francis’s maestro. The directors, Jim Capobianco (who also wrote the screenplay) and Pierre-Luc Granjon, keep the artist’s paintings secondary to his exploits as a thinker and tinkerer. Their engaging voice cast also includes Daisy Ridley as Leonardo’s royal champion, Marguerite de Navarre, and Gauthier Battoue as the king, who proves to be in dire need of an ego-stroking statue.The filmmakers use stop-motion puppetry and hand-illustrated animation to capture Leonardo’s story. This brings to life his fears and fascinations, while drawing out both the wonder and the tribulations he experiences as he searches for the “answer to life itself,” while struggling to work under the command of the powerful. (Here, “The Inventor” shares a theme with a decidedly less child-friendly recent big-screen portrait, “Oppenheimer.”)In honoring this beautiful mind, the plot’s forward motion lags at times. “The Inventor” is rife with somewhat didactic lessons — about power, innovation, curiosity — yet a presumably unintended one might be that lessons themselves, however insightful, are not always captivating.The InventorRated PG. Running time: 1 hour 32 minutes. In theaters. More