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    How Juice WRLD Arrived in Fortnite

    An avatar for the singing rapper, who died in 2019, appeared at a special event in the video game to debut a new song alongside Eminem, Snoop Dogg and Ice Spice.Carmela Wallace, the mother of Juice WRLD, the Chicago sing-rapper who died five years ago as a rising star at age 21, still sometimes refers to her son in the present tense. Especially when it comes to his love of video games.“He’s always loved video games,” Wallace said in a recent interview. “It was his way of having a moment to himself, where he could escape. Because he dealt with anxiety and depression and stress. You know, he left his mom’s house to become famous.”“So that was his way of just having something normal,” she added. “He had a console wherever he went.”One of his favorites was Fortnite, the immersive adventure-slash-fighting game, with millions of players at a time and, on special occasions, in-game concerts. Those can be big enough to make a real-world splash, like Travis Scott’s animated performance in April 2020, at the height of Covid-19 lockdowns, which drew nearly 28 million players across five showings.Since then, there have been more shows by stars including Metallica, Ariana Grande, J Balvin and Eminem, whose appearance a year ago was such a draw that fans had difficulty logging in. Wallace, who oversees her son’s estate, approved his appearance in Fortnite’s latest musical event, the November-long “Chapter 2 Remix” — a nostalgic throwback to the game’s design circa 2020 — that also included Eminem, Snoop Dogg and Ice Spice, and culminated in a brief but elaborate virtual performance on Saturday afternoon.That event, called “Remix: The Finale,” inside Fortnite’s Battle Royale mode, lasted less than 15 minutes, but by one measurement it surpassed the previous record held by Scott. “Remix: The Finale” drew more than 14 million concurrent players for its first showing, according to Epic Games, the company behind the title, compared with about 12 million for Scott’s debut.We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    Pamela Hayden, the Voice of Bart’s Friend Milhouse, Retires From ‘The Simpsons’

    Ms. Hayden voiced many “Simpsons” characters since the show started in 1989. She’s most famously the voice of Bart’s awkward 10-year-old best friend.Pamela Hayden, who has voiced characters on “The Simpsons” since it began in 1989 and famously played Bart’s nerdy best friend Milhouse Van Houten, announced on Wednesday that she was retiring from the show.Ms. Hayden, 70, said on her Facebook page that after 35 years she would stop performing on “The Simpsons” and would “pursue other creative outlets.” Episode seven of season 36, scheduled to air on Nov. 24, will be her final episode.“One thing that I love about Milhouse is he’s always getting knocked down but he keeps getting up,” Ms. Hayden said in a tribute video posted on “The Simpsons” social media pages. “I love the little guy.”Credited with voicing dozens of Simpson’s characters, including one of Milhouse’s bullies, Jimbo Jones, Ms. Hayden’s most famous character is Milhouse. His blue hair and big eyes are accentuated with large, round glasses. The clumsy, shy 10-year-old is one of the most endearing characters in Springfield, thanks in part to his halting, sheepish voice and his stubborn resilience.Milhouse, named after former President Richard Milhous Nixon, often finds himself following his best friend, Bart, into trouble as a gullible sidekick. Throughout the show, Milhouse often cites his mother’s concerns for his safety as an excuse to not go on adventures. In one instance, Milhouse relayed that his mother “says solving riddles is an asthma trigger.”Hayden, left, has voiced the character of Milhouse and others for 35 years.FOXOne adventure he does agree to is playing “Fallout Boy” to Bart’s “Radioactive Man.” The band Fallout Boy took its name from the character.In addition to her role in “The Simpsons” universe — which includes parts in a movie, the television show and video games — Ms. Hayden has several credits outside the series. She voiced a character for a 2015 Lego video game and was a main voice in “Lloyd in Space,” a Disney cartoon centered on a child alien that ran for four seasons from 2001-2004. “Pamela gave us tons of laughs with Milhouse, the hapless kid with the biggest nose in Springfield,” Matt Groening, the creator of “The Simpsons,” said in a statement. “She made Milhouse hilarious and real, and we will miss her.”A spokesman for Fox Television did not immediately respond on Wednesday to an email seeking comment.It was not immediately clear what the future holds for Milhouse or Ms. Hayden’s other characters for the rest of its 36th season. Tim Curtis, a representative for Ms. Hayden, said in an email that the network would “start exploring recasting soon.”“The Simpsons” has not yet been renewed for a 37th season, Variety Magazine reported.In the tribute video to Ms. Hayden that was posted on “The Simpsons” social media accounts, Ms. Hayden said that Milhouse provides a great life lesson in perseverance and optimism.“Everything’s coming up Milhouse!” the boy shouts with glee in one scene while water floods his room. More

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    The Man Behind the Legendary Donkey Kong Country Soundtracks

    David Wise turbocharged the Super Nintendo for scores inspired by the Glenn Miller Orchestra, Prokofiev, Duran Duran and more.The initial hype about Donkey Kong Country, which was released for the Super Nintendo 30 years ago this week, was centered on its impressive 3-D-ish graphics. But the game’s legacy proved to be its soundtrack.As players led a brawny ape and a cartwheeling monkey through jungles, ancient ruins and snowscapes, they were treated to a musical smorgasbord of atmospheric tunes. The self-taught British composer David Wise, with valuable contributions from Robin Beanland and Eveline Fischer, had managed to coax a richer variety of sounds than had ever emanated from a game console.“Dave really knew the S.N.E.S. inside out, so he could push it as hard as he could to make it do things that people hadn’t heard before,” the video game composer Grant Kirkhope said. At the core of Wise’s music, though, is “melody, melody, melody.”Wise joined the studio Rare in 1985 and composed for its games, including several entries in the Donkey Kong franchise, until 2009. He has continued to work in the industry, with his latest score accompanying Nikoderiko: The Magical World.A legion of gamers cherishes the music for Donkey Kong Country and its sequel, which are a bit like the “Revolver” and “Sgt. Pepper” of video game music. In a recent interview, Wise unpacked the process and inspirations, musical and otherwise, behind his music for the first two Donkey Kong Country games.‘DK Island Swing’We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    6 Performances Our Classical Critics Can’t Stop Thinking About

    Watch and listen to symphonies by Mahler, a new opera by Missy Mazzoli, Ray Chen’s take on video game music and more.The New York Times’s classical music and opera critics attend far more performances than they review. Here are some that hooked them during the past month.Mahler FirstsThe Boston Symphony Orchestra performing ‘Veni, Creator Spiritus’ at Symphony Hall.JOSHUA BARONE Despite years of hearing live music, we both had Mahler firsts this month; for me, the Eighth Symphony and for you the Third. Maybe it says something, that a composer so often performed still has his rarities.ZACHARY WOOLFE Certainly these pieces are difficult to mount; they’re as large in scale as symphonic music gets.Mahler’s Third SymphonyFrom the Philadelphia Orchestra’s performance at Marian Anderson HallBARONE True. I saw the Eighth at the Boston Symphony Orchestra, and it was mind-boggling to witness how much money it must have cost. This piece calls for eight vocal soloists, all of which were luxuriously (though imperfectly) cast, two standard choirs and a children’s choir. Mahler described it as having a Barnum & Bailey quality, which I don’t see as an advantage. At Symphony Hall, the opening felt as though it couldn’t have been anything other than an impenetrable wall of sound.We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    ‘The Remarkable Life of Ibelin’ Review: More Real Than Reality

    An unconventional documentary tells the story of a Norwegian gamer — and of how we live life on the internet.Almost from the start, the internet scrambled our sense of reality. You could never really know if whoever you were talking to was the person they said they were. Now it’s hard to know if they’re even a person.This is destabilizing and frightening, and also the premise for a good movie. But there has to be more to the story than just the scary parts. No, we don’t exist physically on the internet, but our virtual selves do things that have real-world consequences, and our emotions and minds, in some phenomenological way, extend into cyberspace, too. For better or worse, the internet is a place in which we live and love and rage and mourn. We bring our humanity with us, the bad parts but also the good ones.Movies haven’t always captured this aspect of 21st-century life well, in part because rendering the internet visually is weird and tricky. I loved Joe Hunting’s 2022 documentary “We Met in Virtual Reality,” filmed entirely inside a V.R. platform, for how it captured love and generosity in virtual space. And now we have Benjamin Ree’s “The Remarkable Life of Ibelin,” which is a rare and beautiful thing: a moving documentary that excavates the question of the “real” in a profoundly humanistic and unconventional way.“The Remarkable Life of Ibelin” is about Mats Steen, a Norwegian man who died in 2014 at the age of 25. Mats lived out his final years nearly immobilized, the result of being born with Duchenne muscular dystrophy, a rare inherited disease which presently has no cure. Mats’s family knew him as smart and loving, but grieved while watching him grow more withdrawn as his symptoms progressed. He would spend most of his waking hours on his computer, playing games. “Our deepest regret was that he would never experience friends, love, or make a difference in other people’s lives,” his father, Robert, tells Ree.Mats’s family were loving, attentive and supportive of him to the very end. But they were wrong about the friends and making a difference part. Oh, were they wrong.We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    In Lorelei and the Laser Eyes, Puzzles Retrace the Past

    In addition to its gaming influences, Lorelei and the Laser Eyes contains traces of postmodern novels and the French New Wave.The puzzle game Lorelei and the Laser Eyes opens with the protagonist — a well-dressed woman with the solemnity of a catwalk model — inside a forest where boreal owls roam. Ahead looms a secluded hotel whose secrets include art exhibits, mathematical puzzles and a pettable Labrador.That mysterious estate, which has its roots in horror games like Resident Evil, is a place shaped as much by its own architecture as by character psychology and surrealism.In addition to reflections about the medium itself, Lorelei contains traces of postmodern novels and the cinema of the French New Wave. The video game is “like wandering in memories and dreams,” said Simon Flesser, one of the founders of the game’s developer, Simogo.Simogo has acknowledged an eclectic list of inspirations, including “The Cabinet of Dr. Caligari,” “Twin Peaks: The Return,” The Legend of Zelda: Link’s Awakening and John Fowles’s 1965 novel, “The Magus.”Other references include the parallel realities in Paul Auster’s fiction and the enigmas of “Last Year at Marienbad,” an Alain Resnais film from the early 1960s in which characters explore palatial spaces and contemplate the past. (The name of the game’s hotel is Letztes Jahr, which is German for “Last Year.”)The minigames within Lorelei almost included Nim, an ancient combinatorial game that appears in “Last Year at Marienbad.” In the film, memories intrude and elude; interpersonal dynamics shift unpredictably, like Nim’s matchsticks. Yesterday’s pastime is tomorrow’s existential crisis.We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    Video Games Are a Playwright’s Muse, Not Her Hobby

    In Bekah Brunstetter’s new play “The Game,” women withhold sex from their partners who are obsessed with a Fortnite-like game. Her previous work includes “The Oregon Trail.”The writer Bekah Brunstetter is decidedly not a video game aficionado. Her personality type — “psychotically obsessed with productivity,” as she put it — has sealed off all gaming rabbit holes for the past 25 years.And yet Brunstetter, perhaps best known for her television work on “This Is Us” and the book for the current Broadway adaptation of “The Notebook,” has now written not one but two plays about the ways that video games can hinder or facilitate human connection.“The Game,” which is currently having its world premiere, is about a fictionalized version of Fortnite Battle Royale, a third-person shooter where each round ends with only one survivor. It comes seven years after Brunstetter’s “The Oregon Trail,” inspired by the game that condemned countless 1990s middle schoolers to an array of awful deaths (cholera, dysentery, snake bites, etc.) as they tried to replicate the grueling 19th-century passage west from Independence, Mo.In “The Oregon Trail,” Brunstetter paralleled the modern-day struggles of a young woman with the higher-stakes perils of her video game counterpart. With “The Game,” she is taking the outsider perspective, focusing on a support group of wives who decide to withhold sex to get their partners off Fortnite — or The Game, as it is called here. (The play is a very loose adaptation of “Lysistrata,” the ancient Greek comedy in which the sex strike is designed to end the Peloponnesian War.)Brunstetter, 41, spoke over a video call about “The Game” the day after its final dress rehearsal at Playmakers Repertory Company in Chapel Hill, N.C. She discussed the two plays, her learning curve and the TV show that might lure her back into the world of gaming.Here are edited excerpts from the conversation.Megan Ketch and Lucas Dixon in “The Game,” in which a group of women try to get their partners to stop playing a video game that resembles Fortnite.HuthPhoto, via PlayMakers Repertory CompanyWe are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    Hollywood Actors Are Leaping Into Video Games

    Onscreen stars have increasingly been going virtual. Jodie Comer and David Harbour are making their video game debuts in a remake of the 1992 horror game Alone in the Dark.A stream of actors who built their careers in Hollywood are making their digital presence felt in video games, a once stigmatized medium that is increasingly seen as a unique storytelling platform with the ability to reach large audiences.Some are voice acting, transferring skills they may have honed in animated movies or TV shows, while others are contributing their likenesses through advanced motion-capture technology that can replicate furrowed brows and crinkled cheeks.Last year, Cameron Monaghan led Star Wars Jedi: Survivor, Megan Fox portrayed a character in Mortal Kombat 1, and Idris Elba and Keanu Reeves provided the backbone of Cyberpunk 2077: Phantom Liberty.In this month’s remake of the 1992 horror game Alone in the Dark, both Jodie Comer, who won an Emmy for “Killing Eve” and a Tony for “Prima Facie,” and David Harbour, known for his work on “Stranger Things,” are making their video game debuts. They are among the group of actors meeting younger generations where they already are.“I hope that people are still watching two-hour movies decades from now, but I know they will be playing video games,” Harbour said in an email.In a behind-the-scenes video by the game’s publisher, Comer said that working on the movie “Free Guy,” set in a fictionalized video game, gave her a newfound appreciation of the industry. “It’s so incredible to be able to kind of step out of what you usually do and explore something new, and kind of challenge yourself,” she said.We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More