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    The Man Behind the Legendary Donkey Kong Country Soundtracks

    David Wise turbocharged the Super Nintendo for scores inspired by the Glenn Miller Orchestra, Prokofiev, Duran Duran and more.The initial hype about Donkey Kong Country, which was released for the Super Nintendo 30 years ago this week, was centered on its impressive 3-D-ish graphics. But the game’s legacy proved to be its soundtrack.As players led a brawny ape and a cartwheeling monkey through jungles, ancient ruins and snowscapes, they were treated to a musical smorgasbord of atmospheric tunes. The self-taught British composer David Wise, with valuable contributions from Robin Beanland and Eveline Fischer, had managed to coax a richer variety of sounds than had ever emanated from a game console.“Dave really knew the S.N.E.S. inside out, so he could push it as hard as he could to make it do things that people hadn’t heard before,” the video game composer Grant Kirkhope said. At the core of Wise’s music, though, is “melody, melody, melody.”Wise joined the studio Rare in 1985 and composed for its games, including several entries in the Donkey Kong franchise, until 2009. He has continued to work in the industry, with his latest score accompanying Nikoderiko: The Magical World.A legion of gamers cherishes the music for Donkey Kong Country and its sequel, which are a bit like the “Revolver” and “Sgt. Pepper” of video game music. In a recent interview, Wise unpacked the process and inspirations, musical and otherwise, behind his music for the first two Donkey Kong Country games.‘DK Island Swing’We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    6 Performances Our Classical Critics Can’t Stop Thinking About

    Watch and listen to symphonies by Mahler, a new opera by Missy Mazzoli, Ray Chen’s take on video game music and more.The New York Times’s classical music and opera critics attend far more performances than they review. Here are some that hooked them during the past month.Mahler FirstsThe Boston Symphony Orchestra performing ‘Veni, Creator Spiritus’ at Symphony Hall.JOSHUA BARONE Despite years of hearing live music, we both had Mahler firsts this month; for me, the Eighth Symphony and for you the Third. Maybe it says something, that a composer so often performed still has his rarities.ZACHARY WOOLFE Certainly these pieces are difficult to mount; they’re as large in scale as symphonic music gets.Mahler’s Third SymphonyFrom the Philadelphia Orchestra’s performance at Marian Anderson HallBARONE True. I saw the Eighth at the Boston Symphony Orchestra, and it was mind-boggling to witness how much money it must have cost. This piece calls for eight vocal soloists, all of which were luxuriously (though imperfectly) cast, two standard choirs and a children’s choir. Mahler described it as having a Barnum & Bailey quality, which I don’t see as an advantage. At Symphony Hall, the opening felt as though it couldn’t have been anything other than an impenetrable wall of sound.We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    ‘The Remarkable Life of Ibelin’ Review: More Real Than Reality

    An unconventional documentary tells the story of a Norwegian gamer — and of how we live life on the internet.Almost from the start, the internet scrambled our sense of reality. You could never really know if whoever you were talking to was the person they said they were. Now it’s hard to know if they’re even a person.This is destabilizing and frightening, and also the premise for a good movie. But there has to be more to the story than just the scary parts. No, we don’t exist physically on the internet, but our virtual selves do things that have real-world consequences, and our emotions and minds, in some phenomenological way, extend into cyberspace, too. For better or worse, the internet is a place in which we live and love and rage and mourn. We bring our humanity with us, the bad parts but also the good ones.Movies haven’t always captured this aspect of 21st-century life well, in part because rendering the internet visually is weird and tricky. I loved Joe Hunting’s 2022 documentary “We Met in Virtual Reality,” filmed entirely inside a V.R. platform, for how it captured love and generosity in virtual space. And now we have Benjamin Ree’s “The Remarkable Life of Ibelin,” which is a rare and beautiful thing: a moving documentary that excavates the question of the “real” in a profoundly humanistic and unconventional way.“The Remarkable Life of Ibelin” is about Mats Steen, a Norwegian man who died in 2014 at the age of 25. Mats lived out his final years nearly immobilized, the result of being born with Duchenne muscular dystrophy, a rare inherited disease which presently has no cure. Mats’s family knew him as smart and loving, but grieved while watching him grow more withdrawn as his symptoms progressed. He would spend most of his waking hours on his computer, playing games. “Our deepest regret was that he would never experience friends, love, or make a difference in other people’s lives,” his father, Robert, tells Ree.Mats’s family were loving, attentive and supportive of him to the very end. But they were wrong about the friends and making a difference part. Oh, were they wrong.We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    In Lorelei and the Laser Eyes, Puzzles Retrace the Past

    In addition to its gaming influences, Lorelei and the Laser Eyes contains traces of postmodern novels and the French New Wave.The puzzle game Lorelei and the Laser Eyes opens with the protagonist — a well-dressed woman with the solemnity of a catwalk model — inside a forest where boreal owls roam. Ahead looms a secluded hotel whose secrets include art exhibits, mathematical puzzles and a pettable Labrador.That mysterious estate, which has its roots in horror games like Resident Evil, is a place shaped as much by its own architecture as by character psychology and surrealism.In addition to reflections about the medium itself, Lorelei contains traces of postmodern novels and the cinema of the French New Wave. The video game is “like wandering in memories and dreams,” said Simon Flesser, one of the founders of the game’s developer, Simogo.Simogo has acknowledged an eclectic list of inspirations, including “The Cabinet of Dr. Caligari,” “Twin Peaks: The Return,” The Legend of Zelda: Link’s Awakening and John Fowles’s 1965 novel, “The Magus.”Other references include the parallel realities in Paul Auster’s fiction and the enigmas of “Last Year at Marienbad,” an Alain Resnais film from the early 1960s in which characters explore palatial spaces and contemplate the past. (The name of the game’s hotel is Letztes Jahr, which is German for “Last Year.”)The minigames within Lorelei almost included Nim, an ancient combinatorial game that appears in “Last Year at Marienbad.” In the film, memories intrude and elude; interpersonal dynamics shift unpredictably, like Nim’s matchsticks. Yesterday’s pastime is tomorrow’s existential crisis.We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    Video Games Are a Playwright’s Muse, Not Her Hobby

    In Bekah Brunstetter’s new play “The Game,” women withhold sex from their partners who are obsessed with a Fortnite-like game. Her previous work includes “The Oregon Trail.”The writer Bekah Brunstetter is decidedly not a video game aficionado. Her personality type — “psychotically obsessed with productivity,” as she put it — has sealed off all gaming rabbit holes for the past 25 years.And yet Brunstetter, perhaps best known for her television work on “This Is Us” and the book for the current Broadway adaptation of “The Notebook,” has now written not one but two plays about the ways that video games can hinder or facilitate human connection.“The Game,” which is currently having its world premiere, is about a fictionalized version of Fortnite Battle Royale, a third-person shooter where each round ends with only one survivor. It comes seven years after Brunstetter’s “The Oregon Trail,” inspired by the game that condemned countless 1990s middle schoolers to an array of awful deaths (cholera, dysentery, snake bites, etc.) as they tried to replicate the grueling 19th-century passage west from Independence, Mo.In “The Oregon Trail,” Brunstetter paralleled the modern-day struggles of a young woman with the higher-stakes perils of her video game counterpart. With “The Game,” she is taking the outsider perspective, focusing on a support group of wives who decide to withhold sex to get their partners off Fortnite — or The Game, as it is called here. (The play is a very loose adaptation of “Lysistrata,” the ancient Greek comedy in which the sex strike is designed to end the Peloponnesian War.)Brunstetter, 41, spoke over a video call about “The Game” the day after its final dress rehearsal at Playmakers Repertory Company in Chapel Hill, N.C. She discussed the two plays, her learning curve and the TV show that might lure her back into the world of gaming.Here are edited excerpts from the conversation.Megan Ketch and Lucas Dixon in “The Game,” in which a group of women try to get their partners to stop playing a video game that resembles Fortnite.HuthPhoto, via PlayMakers Repertory CompanyWe are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    Hollywood Actors Are Leaping Into Video Games

    Onscreen stars have increasingly been going virtual. Jodie Comer and David Harbour are making their video game debuts in a remake of the 1992 horror game Alone in the Dark.A stream of actors who built their careers in Hollywood are making their digital presence felt in video games, a once stigmatized medium that is increasingly seen as a unique storytelling platform with the ability to reach large audiences.Some are voice acting, transferring skills they may have honed in animated movies or TV shows, while others are contributing their likenesses through advanced motion-capture technology that can replicate furrowed brows and crinkled cheeks.Last year, Cameron Monaghan led Star Wars Jedi: Survivor, Megan Fox portrayed a character in Mortal Kombat 1, and Idris Elba and Keanu Reeves provided the backbone of Cyberpunk 2077: Phantom Liberty.In this month’s remake of the 1992 horror game Alone in the Dark, both Jodie Comer, who won an Emmy for “Killing Eve” and a Tony for “Prima Facie,” and David Harbour, known for his work on “Stranger Things,” are making their video game debuts. They are among the group of actors meeting younger generations where they already are.“I hope that people are still watching two-hour movies decades from now, but I know they will be playing video games,” Harbour said in an email.In a behind-the-scenes video by the game’s publisher, Comer said that working on the movie “Free Guy,” set in a fictionalized video game, gave her a newfound appreciation of the industry. “It’s so incredible to be able to kind of step out of what you usually do and explore something new, and kind of challenge yourself,” she said.We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    Mark Dodson, Voice of ‘Star Wars’ and ‘Gremlins’ Characters, Dies at 64

    He voiced Salacious B. Crumb, the monkey-lizard pet of Jabba the Hutt in “Return of the Jedi,” as well as Mogwai in both “Gremlins” films.Mark Dodson, who voiced strange puppet creatures in “Star Wars,” including Salacious B. Crumb, the cackling monkey-lizard pet of Jabba the Hutt, and “Gremlins” films, died on Saturday. He was 64.His death was confirmed in statements on social media by his agent, Peter DeLorme, and the Evansville Horror Con, the Indiana fan convention where he had been scheduled to appear over the weekend. No cause of death was given.Mr. Dodson’s voice acting career began in 1983 on “Star Wars: Return of the Jedi,” when he voiced Salacious B. Crumb, the court jester of Jabba the Hutt that was known for its maniacal laugh, as well as some of the furry forest creatures known as Ewoks.In a 2020 interview with “Screaming Soup!,” Mr. Dodson explained how he had gotten the Crumb role by accident.He was auditioning for Adm. Ackbar, a leader during the Clone Wars, but was so nervous that he asked for a break to compose himself, he said. He was then overheard using a deranged voice that the casting director thought was perfect for Crumb.That led Mr. Dodson to voice several of the Mogwai in “Gremlins,” the 1984 comedy-horror film about a young man who accidentally unleashes a horde of malevolently mischievous monsters on a small town on Christmas Eve.We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    The Emmys Signal the End of the Peak TV Era

    The Emmys on Monday night felt in many ways like a bookend to one of the defining features of the streaming era: a never-ending supply of new programming.As “Succession” cast members marched up to the Emmy stage on Monday night to grab their statues for the show’s final season, they used it as one last opportunity to say goodbye.Kieran Culkin, after kissing his co-star Brian Cox on the lips, gave a tearful speech while accepting the award for best actor in a drama. Matthew Macfadyen and Sarah Snook, who each won acting awards as well, gave loving tributes to fellow cast members. And Jesse Armstrong, the creator of “Succession,” capped off the night by accepting the best-drama award for the third and final time and noting: “We can now depart the stage.”It all punctuated an end-of-era feeling at the Emmy Awards on Monday night. “Succession” was one of many nominated shows that had farewell seasons, joined by a list that included “Ted Lasso,” “Better Call Saul,” “Barry,” “Atlanta” and “The Marvelous Mrs. Maisel.”But that was not the only reason that there was an elegiac theme to Monday night. The ceremony felt in many ways like a bookend to the so-called Peak TV era itself.Nearly every year from 2010 through 2023, the number of TV programs rose in the United States, reaching 599 scripted television shows last year.It may never hit those heights again.For more than a year now, studios and networks — including streaming giants like Netflix, cable stalwarts like HBO and FX, and the broadcast channels — have hit the brakes on ordering new series. Executives, worried about hemorrhaging cash from their streaming services, customers cutting the cable cord and a soft advertising market, have instead placed more emphasis on profitability. The monthslong screenwriter and actor strikes last year also contributed to the slowdown.With a more frugal approach, there is widespread fear throughout the industry about the fallout from a contraction.The Emmy nomination submission list gives a snapshot. The number of dramas that the networks and studios submitted for Emmy consideration dropped 5 percent, according to the Television Academy, which organizes the awards. Entries for limited series fell by 16 percent, and comedies by 19 percent.At after-parties on Monday night, there was considerable angst at just how much thinner the lineup would probably be for the next Emmys.Some television genres seem to be in some degree of peril. Limited series — six to 10 episodes shows that became a sensation over the past decade, particularly after the 2014 debut of “True Detective,” the 2016 premiere of “American Crime Story: The People vs. O.J. Simpson” and the 2017 start of “Big Little Lies” — have been a hallmark of the Peak TV era. The shows stood out in part because of the big stars and lavish budgets involved.At the 2021 Emmys, the statue for best limited series was the final award presented. This had long been a designation for best drama, and it signaled an admission by organizers that the category had become television’s most prestigious prize.Not anymore.As part of programming budget cuts, executives now see significantly less benefit to deploying lavish resources to a show that ends after a matter of weeks.Once again, investing in series with lots of seasons is a much bigger priority. And there is a good chance that television may start to look a lot like television from a couple of decades ago.Executives at Max, the Warner Bros. Discovery streaming service formerly known as HBO Max, are looking for a medical drama. “Suits,” a 2010s legal procedural from the USA Network, became an unexpected streaming hit last summer, after millions of people began watching reruns of the show on Netflix. “Next year, you’ll probably see a bunch of lawyer shows,” Netflix’s co-chief executive, Ted Sarandos, said at an investor conference last month.To wit, Hulu recently ordered a project from the star producer Ryan Murphy that will chronicle an all-female divorce legal firm.Of course, Peak TV-era quality television is not going away. “The Bear,” the best-comedy winner and already the runaway favorite for the next Emmys, will return. Also coming back are “Abbott Elementary,” the beloved ABC sitcom, and “The Last of Us,” HBO’s hit adaptation of a video game, which won a haul of Emmys.Even the origin story of “Succession” seems tailor-made for the new television era. When HBO executives ordered the series, they wanted to put their spin on a classic television genre — a family drama — but had low expectations. The show did not command “Game of Thrones” or “Stranger Things” budgets. It was light on stars. Armstrong was not a brand name yet. And yet, it became a hit.Less than an hour after the Emmys ceremony ended, when Armstrong was asked at a news conference what he would turn to next, he demurred.Instead, he reflected on the past.“This group of people, I don’t expect to ever be repeated,” he said, of “Succession.” “I hope I do interesting work the rest of my life. But I’m quite comfortable with the feeling that I might not ever be involved with something quite as good.” More