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    Brian Goldner, Hasbro Executive With Hollywood Vision, Dies at 58

    He turned a traditional maker of toys and games into an entertainment company with its own TV and movie studio.Brian Goldner, who transformed Hasbro, a traditional maker of toys and games, by rethinking its many brands as properties that could become films, television series and online games, died on Monday at his home in Barrington, R.I. He was 58.Hasbro announced the death but did not give a cause. Mr. Goldner received a diagnosis of prostate cancer in 2014 and took a leave of absence from the company the day before he died.Mr. Goldner, who was named Hasbro’s president in 2008, oversaw a company whose brands include My Little Pony, Monopoly, Dungeons & Dragons, Power Rangers and Nerf.One of his most notable successes was persuading Hollywood executives that Hasbro toys and action figures like Transformers and G.I. Joe were as film-worthy as Batman or Spider-Man.“We had relegated these brands to an experience that was limited to the playroom floor or the kitchen table,” Mr. Goldner told The New York Times in 2009. What he envisioned for the company was something more expansive.The Transformers — toy robots that can turn into vehicles or beasts, which Hasbro introduced in 1984 — were adapted into six big-budget movies that have grossed about $5 billion worldwide since the release of “Transformers” in 2007. Mr. Goldner was an executive producer on all those films and a producer on two G.I. Joe movies.Since 2007, Optimus Prime and the other Transformers, which began life as Hasbro action figures, have starred in six big-budget movies that have grossed about $5 billion worldwide.HasbroTo coincide with the opening of “Transformers: Age of Extinction” (2014), the fourth film in the franchise, he challenged his design team to recapture the toys’ original magic by making them less complex so that they could transform with the push of a button rather than in a dozen steps.“We’ve made incredibly sophisticated robots, but it can be like a 1,000-piece puzzle,” he told The Times in 2014.For much of his time at the company, which is based in Pawtucket, R.I., Mr. Goldner espoused a brand blueprint that reimagined Hasbro as a play and entertainment company.“He came into a traditional toy company that was making stuff, and he believed we weren’t in the business of making things but in the business of storytelling,” Rich Stoddart, the interim chief executive of Hasbro, said in a phone interview.But, he added, Mr. Goldner encountered some skepticism with his plans.“Some people said, ‘Yeah, yeah, it sounds nice,’” Mr. Stoddart said, but Mr. Goldner had to keep pushing to bring his vision to reality. “He didn’t waver, because he believed to his toes that it was the right strategy.”Mr. Goldner’s effort to tell stories using Hasbro brands went even further in 2019 with the $3.8 billion acquisition of Entertainment One, a Canadian production studio that is also known by the shorthand name eOne. At the time, it was producing the popular children’s series “Peppa Pig” and “PJ Masks.”The purchase of eOne gave Hasbro the ability to produce its own programming, rather than make it only in partnership with Hollywood studios, which it had done with its Transformers and G.I. Joe movies as well as with its movie “Battleship” (2012). The film was part of an ultimately failed deal with Universal Pictures that was to have included movies based on the games Monopoly and Candy Land.“What we’ve found is that as all of the big studios have streaming services, they are increasingly holding on to their own I.P.,” Mr. Goldner told CNBC this year, referring to intellectual property. “Therefore, it gives us the opportunity as an independent to go out and present world-class, powerful brand I.P. to these streaming services like Netflix, Apple, Amazon and several others who used to have access to other people’s content and are now looking for great brands.”Mr. Goldner, left, and Adam Goldman, the president of Paramount Pictures, at the premiere of the movie “G.I. Joe: Retaliation” in Los Angeles in 2013.Kevin Winter/Getty ImagesBetween 2022 and 2023, he added, eOne would produce two to three movies and three or four streamed programs every year.Among the projects in development are Power Rangers and Dungeons & Dragons films and TV series based on Transformers and the board games Risk and Clue. The animated film “My Little Pony: A New Generation,” based on that Hasbro line of toys, had its premiere on Netflix last month.Eric Handler, an analyst at the equity trading firm MKM Partners, said by phone that Mr. Goldner had taken “the Disney approach to creating a virtuous circle and monetizing brands beyond the toy aisle.”He added: “Toys are still the core of Hasbro’s business, at least for now. But Brian recognized that you can do so much more with its brands and build them across franchises that cut across toys, consumer product licensing, movies, TV shows and theme park attractions.”Under Mr. Goldner, Hasbro also became a toy and game licensee for the Walt Disney Company’s Marvel universe of characters, including Iron Man and Spider-Man, and continued its licensing of “Star Wars” characters, which began in the 1970s.Brian David Goldner was born on April 21, 1963, in Huntington, N.Y., on Long Island. His mother, Marjorie (Meyer) Goldner, was an investment adviser. His father, Norman, worked at Eaton, a power management company.After graduating from Dartmouth College in 1985 with a bachelor’s degree in government, Mr. Goldner was hired as a marketing assistant at a health care company. He then worked at the J. Walter Thompson advertising agency, where he rose to director in charge of entertainment before leaving to become an executive vice president of Bandai America, a subsidiary of a Japanese toy company.He became chief operating office of Bandai but left in 2000 to join Hasbro as executive vice president and chief operating officer of its Tiger Electronics subsidiary, which makes the Furby robotic toy and many other products. He climbed quickly, becoming Hasbro’s chief operating officer in 2006. The success of the first “Transformers” movie helped lead to Mr. Goldner’s appointment in 2008 as president and chief executive. He was named chairman in 2015.He is survived by his wife, Barbara (Genick) Goldner; their daughter, Brooke Goldner; his mother; and a brother, Bradford. A son, Brandon, died of a heroin overdose in 2015.In 2018, Hasbro acquired the Power Rangers television and toy brand (originally the Mighty Morphin Power Rangers) from the billionaire Haim Saban for $522 million. For Mr. Goldner, it was a reunion: He had worked with Mr. Saban when Bandai had been the Power Rangers’ global master toy licensee.“From time to time,” Mr. Saban said when the acquisition was announced, “Brian would say to me, ‘So when are you coming to Hasbro?’”It took a while, but Mr. Goldner finally added the Power Rangers to Hasbro’s ever-widening constellation of merchandising, television and movies. More

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    'Squid Game,' the Netflix Hit, Taps South Korean Fears

    The dystopian Netflix hit taps South Korea’s worries about costly housing and scarce jobs, concerns familiar to its U.S. and international viewers.In “Squid Game,” the hit dystopian television show on Netflix, 456 people facing severe debt and financial despair play a series of deadly children’s games to win a $38 million cash prize in South Korea.Koo Yong-hyun, a 35-year-old office worker in Seoul, has never had to face down masked homicidal guards or competitors out to slit his throat, like the characters in the show do. But Mr. Koo, who binge-watched “Squid Game” in a single night, said he empathized with the characters and their struggle to survive in the country’s deeply unequal society.Mr. Koo, who got by on freelance gigs and government unemployment checks after he lost his steady job, said it is “almost impossible to live comfortably with a regular employee’s salary” in a city with runaway housing prices. Like many young people in South Korea and elsewhere, Mr. Koo sees a growing competition to grab a slice of a shrinking pie, just like the contestants in “Squid Game.”Those similarities have helped turn the nine-episode drama into an unlikely international sensation. “Squid Game” is now the top-ranked show in the United States on Netflix and is on its way to becoming one of the most-watched shows in the streaming service’s history. “There’s a very good chance it will be our biggest show ever,” Ted Sarandos, a co-chief executive at Netflix, said during a recent business conference.Culturally, the show has sparked an online embrace of its distinct visuals, especially the black masks decorated with simple squares and triangles worn by the anonymous guards, and a global curiosity for the Korean children’s games that underpin the deadly competitions. Recipes for dalgona, the sugary Korean treat at the center of one especially tense showdown, have gone viral.A shop in Seoul selling “Squid Game”-themed dalgona.Heo Ran/ReutersLike “The Hunger Games” books and movies, “Squid Game” holds its audience with its violent tone, cynical plot and — spoiler alert! — a willingness to kill off fan-favorite characters. But it has also tapped a sense familiar to people in the United States, Western Europe and other places, that prosperity in nominally rich countries has become increasingly difficult to achieve, as wealth disparities widen and home prices rise past affordable levels.“The stories and the problems of the characters are extremely personalized but also reflect the problems and realities of Korean society,” Hwang Dong-hyuk, the show’s creator, said in an email. He wrote the script in 2008 as a film, when many of these trends had become evident, but overhauled it to reflect new worries, including the impact of the coronavirus. (Minyoung Kim, the head of content for the Asia-Pacific region at Netflix, said the company was in talks with Mr. Hwang about producing a second season.)“Squid Game” is only the latest South Korean cultural export to win a global audience by tapping into the country’s deep feelings of inequality and ebbing opportunities. “Parasite,” the 2019 film that won best picture at the Oscars, paired a desperate family of grifters with the oblivious members of a rich Seoul household. “Burning,” a 2018 art-house hit, built tension by pitting a young deliveryman against a well-to-do rival for a woman’s attention.The masked guards in “Squid Game” mete out violence during the competitions.NetflixSouth Korea boomed in the postwar era, making it one of the richest countries in Asia and leading some economists to call its rise the “miracle on the Han River.” But wealth disparity has worsened as the economy has matured.“South Koreans used to have a collective community spirit,” says Yun Suk-jin, a drama critic and professor of modern literature at Chungnam National University. But the Asian financial crisis in the late 1990s undermined the nation’s positive growth story and “made everyone fight for themselves.”The country now ranks No. 11 using the Gini coefficient, one measure of income inequality, among the members of the Organization for Economic Cooperation and Development, the research group for the world’s richest nations. (The United States is ranked No. 6.)As South Korean families have tried to keep up, household debt has mounted, prompting some economists to warn that the debt could hold back the economy. Home prices have surged to the point where housing affordability has become a hot-button political topic. Prices in Seoul have soared by over 50 percent during the tenure of the country’s president, Moon Jae-in, and led to a political scandal.“Squid Game” lays bare the irony between the social pressure to succeed in South Korea and the difficulty of doing just that, said Shin Yeeun, who graduated from college in January 2020, just before the pandemic hit. Now 27, she said she had spent over a year looking for steady work.“It’s really difficult for people in their 20s to find a full-time job these days,” she said.South Korea has also suffered a sharp drop in births, generated partly by a sense among young people that raising children is too expensive.“In South Korea, all parents want to send their kids to the best schools,” Ms. Shin said. “To do that you have to live in the best neighborhoods.” That would require saving enough money to buy a house, a goal so unrealistic “that I’ve never even bothered calculating how long it will take me,” Ms. Shin said.Characters in the show receive invitations to participate in the Squid Game.Netflix“Squid Game” revolves around Seong Gi-hun, a gambling addict in his 40s who doesn’t have the means to buy his daughter a proper birthday present or pay for his aging mother’s medical expenses. One day he is offered a chance to participate in the Squid Game, a private event run for the entertainment of wealthy individuals. To claim the $38 million prize, contestants must pass through six rounds of traditional Korean children’s games. Failure means death.The 456 contestants speak directly to many of the country’s anxieties. One is a graduate from Seoul National University, the nation’s top university, who is wanted for mishandling his clients’ funds. Another is a North Korean defector who needs to take care of her brother and help her mother escape from the North. Another character is an immigrant laborer whose boss refuses to pay his wages.The characters have resonated with South Korean youth who don’t see a chance to advance in society. Known locally as the “dirt spoon” generation, many are obsessed with ways to get rich quickly, like with cryptocurrencies and the lottery. South Korea has one of the largest markets for virtual currency in the world.Like the prize money in the show, cryptocurrencies give “people the chance to change their lives in a second,” said Mr. Koo, the office worker. Mr. Koo, whose previous employer went out of business during the pandemic, said the difficulty of earning money is one reason South Koreans are so obsessed with making a quick buck.“I wonder how many people would participate if ‘Squid Game’ was held in real life,” he said.Seong Gi-hun, the show’s protagonist, entering an arena for one of the games.Netflix More

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    It’s Hollywood Barbie’s Moment (and She’s Bringing Her Friends)

    For 62 years, Barbie has been the hardest-working woman in the toy aisle, using a dizzying array of outfits and accessories — and, lately, changing body shapes and skin tones — while gliding from one career to the next. Astrophysicist Barbie. Ballerina Barbie. Chicken Farmer Barbie. Firefighter Barbie.But she has never pulled off the ultimate transformation: Barbie, live-action movie star.Time and again, her corporate overlords at Mattel have teamed with Hollywood studios to make a big-budget film in hopes of forging a new revenue stream while giving Barbie new relevance. Time and again, nothing has emerged, in part because Mattel has tried to micromanage the creative process, alienating filmmakers. (You want Barbie to do what?) Financial turbulence and executive turnover at Mattel haven’t helped.A similar situation has played out with other Mattel brands, including Hot Wheels, American Girl and Masters of the Universe — a humiliation given the success that other toy companies have had in Hollywood, which loves nothing more than a movie concept with a built-in fan base.The inventive “Lego Movie” took in nearly $500 million at the global box office in 2014 for Warner Bros. and the Lego Group, resulting in a sequel and two spinoffs. Paramount Pictures and Hasbro have turned the Transformers action-figure line into a $5 billion big-screen franchise over the last 14 years; a seventh installment is on the way and will undoubtedly deliver the same halo for Hasbro as the previous films, driving up the company’s stock price and turbocharging demand for Transformers toys.With money like that on the line, Mattel has clung to its Hollywood dream. “There is ‘Fast and Furious 9’ and Hot Wheels zero,” said Ynon Kreiz, Mattel’s newish chief executive, referring to Universal’s hot-rod film franchise, which has taken in $6.3 billion worldwide since 2001. “That is going to change.”There are signals — 13 of them — that Mattel is not playing around this time.Margot Robbie will star in “Barbie,” a live-action movie directed by Greta Gerwig.Pool photo by Chris PizzelloUnder Mr. Kreiz, who has overseen a stunning financial turnaround at the company since becoming its fourth chief executive in four years in 2018, Mattel has moved to turn its toys into full-fledged entertainment brands. It now has 13 films in the works with various studio partners, including “Barbie,” a live-action adventure starring Margot Robbie (“I, Tonya”) and directed by the Oscar-nominated Greta Gerwig (“Lady Bird”). Ms. Robbie, who is also one of the producers, described the big-budget film in an email as being “for both the fans and the skeptics,” a theatrical endeavor that will be “really entertaining but also completely surprising.”The script, by Ms. Gerwig and Noah Baumbach (“Marriage Story”), even pokes fun at Barbie and Ken, her plastic paramour.As in, what happened to their genitals?“I’m excited about this movie because it’s emotional and touches your heart and honors the legacy while reflecting our current society and culture — and doesn’t feel designed to sell toys,” said Toby Emmerich, chairman of the Warner Bros. Pictures Group, where “Barbie” is pointed toward a 2023 theatrical release.The dozen other films in Mattel’s pipeline include a live-action Hot Wheels spectacle; a horror film based on the fortunetelling Magic 8 Ball; a wide-audience Thomas the Tank Engine movie that combines animation and live action; and, in partnership with Sony Pictures Entertainment, a big-screen Masters of the Universe adventure about the cosmos that includes He-Man and his superheroic sister, She-Ra.Mattel also has 17 television series in production, including “Masters of the Universe: Revelation,” which arrives on Netflix on July 23.NetflixMattel, Universal and Vin Diesel are collaborating on a live-action movie based on Rock ’Em Sock ’Em Robots, a tabletop game introduced in 1966. Lena Dunham (HBO’s “Girls”) is directing and writing a live-action family comedy based on Mattel’s Polly Pocket line of micro-dolls. Lily Collins (“Emily in Paris”) will play the title role and produce; Metro-Goldwyn-Mayer is the distribution and financing partner.“Young women need smart, playful films that speak to them without condescension,” Ms. Dunham said.Mattel has also announced movies based on View-Master, American Girl and Uno, the ubiquitous card game. (If you think an Uno movie sounds like a satirical headline from The Onion, consider this: There are non-Mattel movies in development in Hollywood that are based on Play-Doh and Peeps, the Easter candy.)All or some or none of Mattel’s movie projects could connect with audiences — if they come to fruition at all. That is the nature of the Hollywood casino.“Familiarity with a toy or character is a start, but no movie makes it without clever character and story development,” said David A. Gross, who runs Franchise Entertainment Research, a movie consultancy.Toys have a surprisingly strong track record as film fodder. Other hits include the 2016 animated musical “Trolls,” based on the wild-haired dolls, and “Ouija,” which cost $5 million to make in 2014 and collected $104 million worldwide. (Pixar did not base “Toy Story” on a toy, but it has populated the franchise with classics, including Barbie.) But the genre has also had wipeouts, notably “Battleship,” which Universal and Hasbro based on the board game and cost more than $300 million to make and market. It arrived to $25 million in North American ticket sales in 2012.The head of Mattel Films, Robbie Brenner, right, with Mr. Kreiz and Richard Dickson, Mattel’s president and chief operating officer.Rozette Rago for The New York Times“UglyDolls,” adapted from a line of plush toys, was a smaller-scale box office disaster for STX Films in 2019. Mattel itself got bruised in 2016 when “Max Steel,” a modestly budgeted film based on an action figure, arrived to near-empty theaters. It received a zero percent positive score on Rotten Tomatoes, the review-aggregation site.“Unless you can make something that feels really sticky and really interesting and really authentic, there’s no point in doing it,” said Robbie Brenner, who heads Mattel Films, which was created in 2018. (Mattel’s previous movie division, Playground Productions, was started in 2013 and folded in 2016.)Ms. Brenner said she had approached all of Mattel’s properties with the same question: “How do we flip it on its side a little bit while still respecting the integrity of the brand?”Mr. Kreiz said he was not interested in making thinly disguised toy commercials. In a shift from the Mattel of the past, “we want to give our filmmaking partners creative freedom and enable them to do things that are unconventional and exciting,” he said. “Focus on making great content and the rest will follow.”He added, however, that Mattel did not “sign a deal and disappear.”The message appears to be resonating in Hollywood, allowing Mattel to attract A-plus talent. The “Barbie” team is one example. Tom Hanks has agreed to star in and produce an adaptation of Major Matt Mason, an astronaut action figure introduced by Mattel in 1966; Akiva Goldsman, the Oscar-winning writer of “A Beautiful Mind,” is working on the screenplay. Marc Forster (“World War Z”) is directing and producing that “Thomas & Friends” movie. And Daniel Kaluuya, who won an Oscar in April for his role in “Judas and the Black Messiah,” is involved with a Mattel film project based on Barney, the interminably perky purple dinosaur.Even Ms. Brenner has a sophisticated film pedigree. She produced the AIDS-medication drama “Dallas Buyers Club,” which received six Oscar nominations in 2014, including one for best picture. (It won three: actor, supporting actor, and makeup and hairstyling.) Before that, she was a senior executive at 20th Century Fox and Miramax.“Barbie DreamHouse Adventures” is already steaming on Netflix.MattelMattel’s momentum in Hollywood has resulted, in part, from a turnaround at the company as a whole. Mattel has fixed many of its core problems, making it less risk averse, according to Richard Dickson, Mattel’s president and chief operating officer.“Five years ago, the foundations that our brands were sitting on were not strong enough,” Mr. Dickson said.When Mr. Kreiz arrived in April 2018, the toymaker was reeling from gut punches, some self-inflicted. It had lost Disney’s lucrative princesses toy license to Hasbro. A crucial retail partner, Toys “R” Us, had evaporated in a cloud of bankruptcy. Millennial parents had turned on Barbie, dismissing her as vapid and noninclusive. And some of Mattel’s other stars — American Girl, the glam Monster High crew — were adrift, unsure of how to compete for the attention of a generation of iPad-wielding children.Total revenue plunged to $4.5 billion in 2018, from $6.5 billion in 2013, and a profit of more than $900 million in 2013 became a loss of $533 million.Mr. Kreiz stabilized Mattel by restructuring its supply chain and reducing costs by $1 billion over three years, in part by closing factories and laying off more than 2,000 nonmanufacturing employees. At the same time, a long-gestating modernization plan for Barbie began to pay off in a major way. She now comes with roughly 150 different body shapes, skin tones and hairstyles; Wheelchair Barbie was such a runaway success last year that Wheelchair Ken recently arrived.In 2020, with parents looking for ways to entertain children at home during the pandemic, Mattel sold more than 100 Barbie dolls a minute, Mr. Dickson said. (Juli Lennett, toy industry adviser for NPD Group, backed him up.)Revenue totaled $4.6 billion last year, and Mattel posted a profit of $127 million. In the first quarter of 2021, sales increased 47 percent from a year earlier, the company’s highest growth rate in at least 25 years. Mattel’s stock price has climbed 52 percent since Mr. Kreiz took over.Mattel, based in El Segundo, Calif., is now turning to the next phase of Mr. Kreiz’s growth plan. With a vast catalog of intellectual property, Mattel wants to become more like Marvel, which started as a comics company and transformed into a Hollywood superpower.“In the mid- to long term, we must become a player in film, television, digital gaming, live events, consumer products, music and digital media,” Mr. Kreiz said.And by player he means player. Mattel has a long history in direct-to-DVD animated movies, for instance, but its television division, run by Fred Soulie, is working to capitalize on the streaming boom. The company has a long-term deal to make one or two Barbie cartoons for Netflix annually. “Masters of the Universe: Revelation,” an animated series from the filmmaker Kevin Smith (“Clerks”), arrives on Netflix on July 23.In total, Mr. Soulie has 18 shows in production, including a revamped “Thomas & Friends” and a new incarnation of “Monster High.” An additional 24 are in development.“We’ve been planting a lot of seeds,” Mr. Soulie said, “and we’re about to see the results.” More

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    Sonny Fox, Whose ‘Wonderama’ Mixed Fun and Learning, Dies at 95

    #masthead-section-label, #masthead-bar-one { display: none }The Coronavirus OutbreakliveLatest UpdatesMaps and CasesSee Your Local RiskVaccine InformationWuhan, One Year LaterAdvertisementContinue reading the main storySupported byContinue reading the main storyThose we’ve lostSonny Fox, Whose ‘Wonderama’ Mixed Fun and Learning, Dies at 95He was not a comic or a clown, just a smart and genial TV host who for almost a decade spoke to children, not at them. He died of Covid pneumonia.Sonny Fox in an undated photo. “Wonderama,” the popular New York children’s TV show he hosted from 1959 to 1967, was a dazzling mixture of cartoons, games and many other elements.Credit…BettmannJan. 30, 2021, 5:18 p.m. ETSonny Fox, who as the host of the children’s television show “Wonderama” presided over a four-hour combination of fun and learning on Sunday mornings from 1959 to 1967, died on Jan. 24 in Encino, Calif. He was 95.The cause was Covid pneumonia, his son Dana said.Mr. Fox was a veteran of television when he was hired for “Wonderama” by the New York station WNEW-TV (now WNYW). He had hosted a live local educational program in St. Louis and “Let’s Take a Trip,” on CBS, on which he took two youngsters on a field trip each week.In 1956, CBS named Mr. Fox the M.C. of “The $64,000 Challenge,” but he was fired a few months after accidentally giving a contestant an answer. He was not embroiled in the scandal that emerged two years later when it was discovered that several quiz shows, including “Challenge,” had been rigged by their producers.No such problems existed at “Wonderama,” where Mr. Fox’s mission was to tack away from the silly show it had become under previous hosts. But he was too serious at first, focusing on subjects like space exploration. Ratings began to fall.“I became so ponderously educational that the kids who had been watching turtle races” — under the previous hosts — “had no idea what I was doing,” he said in a Television Academy interview in 2008.The show, which was taped before an audience of about 50 youngsters, soon found its footing. It became a dazzling mixture of cartoons, spelling bees, games like “Simon Says,” joke-telling (by the children), contests, dramatizations of Shakespeare plays and magic. In 1964, the show held a mock Republican convention. Mr. Fox also interviewed newsmakers like Mayor John V. Lindsay of New York and Senator Robert F. Kennedy, and opened the floor to questions from the children.“Do you think all the money that we’ve been spending on this nation’s space program should be spent on this or on poverty bills and such?” an earnest boy with glasses asked Senator Kennedy in 1965.“We can make the space effort,” Mr. Kennedy said, adding that both could be done: “If there’s ever an unknown, man will search the unknown.”Mr. Fox was not a comic performer like Chuck McCann, Sandy Becker or Soupy Sales — stars of their own daytime children’s shows on WNEW at the time — and did not wear funny costumes. He was a smart and genial host who wore a suit and tie.He viewed the children in the studio not as passive observers of “Wonderama” but as integral to it, whether they were trying to stump him with a riddle or delivering news segments.Mr. Fox with two members of the “Wonderama” audience in 1961. He viewed the children in the studio not as passive observers of the show but as integral to it, Credit…Wagner International PhotosHe said Mr. Becker and Mr. Sales resented his popularity because he was not a performer.“I did nothing, apparently!” he told the online Observer in 2017. “That’s the contrast: For them, the kids were the audience; for me, the kids were the show.”The popularity of “Wonderama” meant children waited years for tickets to tapings at its studio on East 67th Street in Manhattan. Mr. Fox’s mother, Gertrude (Goldberg) Fox, sent him notes each Monday insisting that tickets be set aside for certain children.The Coronavirus Outbreak More