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    ‘The Last of Us’ Season 1, Episode 3: One More Good Day

    This week’s episode, starring Nick Offerman and Murray Bartlett, stepped away from the main action, offering a melancholy vignette about companionship.‘The Last of Us’ Season 1, Episode 3: ‘Long Long Time’In last week’s episode of “The Last of Us,” Ellie waded through a flooded hotel lobby, delighting in the decaying grandeur of a social institution she had only read about. This week, she spends a few hours in an elegant old house, filled with vintage furniture and a piano. She has no context — not even from books — for what a home like this really means.Joel, on the other hand, has dined with and traded with the house’s former residents, Bill (Nick Offerman) and Frank (Murray Bartlett), many times over the previous 15 years. Joel keeps his feelings to himself, but it is easy to imagine that for him this home was a portal to a safer, cozier past, like the one he lived back in Austin.How must Joel feel then, when he finds Bill and Frank dead?This is the first episode in this season to skip the pre-credits scene, which in the previous two weeks had been devoted to a brief flashback. Instead, most of the 70-minute running time is spent on one long journey into the past, stretching from the frantic early days of the cordyceps plague, in 2003, to one quietly bittersweet day in 2023, not long before Joel and Ellie knock on Bill and Frank’s door. Over that 20-year stretch, we see the story of a love affair — doubling as a short, sweet lesson about what survival really means.As someone whose favorite post-apocalyptic movie is George Romero’s “Dawn of the Dead” — with all of its long scenes of survivors constructing a combination fortress-oasis in a shopping mall — I could have lingered forever in this episode’s 2003 segment. After the government has evacuated his neighbors, Bill, a doomsday prepper in a quaint Massachusetts town, raids the Home Depot, the gas plant and the wine store, and he eventually builds a fence around his neighborhood and its nearby shops, fortifying it with security cameras, electric fencing and booby traps.With his gardening and hunting skills, Bill has all he needs to survive. But he lacks a larger sense of purpose. Four years later, when a stranger, Frank, falls into one of his pits, Bill softens. Frank, a refugee from Baltimore’s failed Quarantine Zone, persuades his captor to give him some food and let him take a shower. With someone — at last — to show off his skills to, Bill delivers an elegant gourmet rabbit lunch, paired with a fine Beaujolais.Inside the Dystopian World of ‘The Last of Us’The post-apocalyptic video game that inspired the TV series “The Last of Us” won over players with its photorealistic animation and a morally complex story.Game Review: “I found it hard to get past what it embraces with a depressing sameness, particularly its handling of its female characters,” our critic wrote of “The Last of Us” in 2013.‘Left Behind’: “The Last of Us: Left Behind,” a prologue designed to be played in a single sitting, was an unexpected hit in 2014.2020 Sequel: “The Last of Us Part II,” a tale of entrenched tribalism in a world undone by a pandemic, took a darker and unpredictable tone that left critics in awe.Playing the Game: Two Times reporters spent weeks playing the sequel in the run-up to its release. These were their first impressions.Later, the two men take turns playing the piano and singing the Gary White love song “Long, Long Time,” made famous by Linda Ronstadt. The lyrics prove prescient. After Frank coaxes Bill to admit that he has never acted on his attraction to men, they slip into bed together, with Frank promising, “I’m going to start with the simple things.”What follows are two more poignant vignettes, from 2010 and 2013, showing the comfortable life these two lovers settle into. Bill can’t entirely shake his fear of losing everything to the authorities or to the infected — a paranoia more intense now that he has someone to protect. But Frank nevertheless urges him to make their immediate surroundings more attractive and permanent. Then he invites over some friends he met on the radio: Joel and Tess. All this domesticity leads Bill to worry that taking pleasure in basic human interactions will be a distraction from his mission to survive, leading to near-fatal mistakes — like the night when raiders try to infiltrate the compound, and Bill gets shot.But Bill survives that attack, and instead it’s Frank who falls apart, succumbing to some unspecified illness in 2023. In their house, now filled with Frank’s paintings instead of Bill’s mother’s cross-stitch samplers, the men agree to have “one more good day” together before drinking wine laced with a lethal dose of painkillers.Some time later — perhaps weeks — Joel and Ellie find the couple’s dirty dishes, along with a note urging them not to open the bedroom door and see the corpses. (We never see them either. The episode closes with a shot drifting backward into their room’s open window; but it never shows the bed.)It’s frankly remarkable that what is ostensibly an action-horror series could make time — in its third episode, no less — for an alternately heartwarming and heartbreaking short film about companionship. It’s as though the opening montage from the movie “Up” were extended to about 45 minutes and then dropped into the middle of “World War Z.”It’s even more remarkable that the writer Craig Mazin and the director Neil Druckmann have made this little interlude not only relevant to the plot but also potentially essential to what this series is going to be about. On a surface level, what happens here is that Joel and Ellie get access to Bill and Frank’s stash, including a truck, a lot of guns and other essential supplies. But on a deeper level, this episode is about how even amid a world-ending crisis, the taste of a fresh strawberry can make a person want to stick around for another day.“Paying attention to things — it’s how we show love,” Frank says; and Mazin and Druckmann back that up with their own small details, like how when Frank first arrives, Bill’s dining room furniture is covered in dust. But by their last day, Bill is voluntarily watering the flowers. Again: It’s the simple things.The episode is also about Joel’s growing dependency on Ellie — he is starting to need her as much as she needs him. Bill’s goodbye note says to Joel that “men like you and me” are meant to take care of people, and that so long as there is “one person worth saving,” they can live a fulfilling life. In the note, Bill tells Joel to look after Tess — a line that hits our man so hard that he has to step outside for a few minutes. (Joel won’t talk about Tess with Ellie, though at one point we do see him building a tower of rocks by a creek, presumably in her honor.)So he needs to refocus; and he needs to start caring more about Ellie, the foul-mouthed chatterbox who until now he has mostly just ordered around. (Not that she ever obeys.) This kid who is fascinated by tales of video games, restaurants and airplanes may help him see the world differently. When they hop into Bill’s truck to head off to Joel’s brother’s Firefly compound in Wyoming, Ellie is excited about everything in the vehicle, which she’s seeing for the first time. (“It’s like a spaceship!”) As they pull out of the compound, she pops in a cassette tape, and Joel is moved to hear “Long, Long Time,” a song that clearly means a lot to him, too, for his own unspoken reasons.Ellie, of course, has no emotional associations with this song. (“You know I don’t know who Linda Ronstadt is.”) But right there, at that moment, they are making a new connection, together.Side QuestsOn their way to Bill and Frank’s, Ellie pesters Joel with questions about the pandemic, and he explains to her — and to us — more about what happened. Although the origins of the cordyceps mutation remain unknown, many believe the fungus contaminated some common worldwide grocery staple, like flour. Infections began taking hold on a Thursday. By the following Monday, society collapsed, as people were either herded into Quarantine Zones or slaughtered by the military. Everything happened so fast that no one had time to prepare. Rash choices made during a frenzied weekend still linger.Those radio broadcasts that let Joel know about trouble outside the Q.Z.? It turns out they originated from Bill and Frank’s place. (The decade-specific pop music code was Frank’s idea.)In a parallel to the sequence in which Bill fortifies his neighborhood, we see Joel and Ellie stock up for their road trip, grabbing clean clothes, toilet paper, deodorant and other basics. Joel won’t let Ellie take a gun; but when he isn’t looking, she finds the pistol Frank kept stashed in a writing desk, and she shoves into her backpack. This will undoubtedly appear again later.Mazin’s dialogue captures the easy affection Bill and Frank have toward each other. It’s all about their gentle pokes and running jokes — the stuff that becomes the foundation of a long relationship. It’s clear these guys are going to hit it off from the moment they meet, when Bill says he is hesitant to feed Frank because he doesn’t want other bums to come by looking for a free lunch — “This is not an Arby’s,” he grumbles. And even though Frank is facing a gun-wielding paranoiac, he can’t help but reply, “Arby’s didn’t have free lunch; it was a restaurant.” More

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    ‘The Last of Us’ Season 1, Episode 2: Exit Through the Gift Shop

    This week brought a more in-depth look at post-apocalyptic Boston as well as more details about what exactly has happened to the planet.‘The Last of Us’ Season 1, Episode 2: ‘Cordyceps Ordo Seclorum’For a few tantalizing seconds in the middle of last week’s “The Last of Us,” we got a brief glimpse at how the post-apocalyptic Boston looks outside the Quarantine Zone. This week features more of a grand tour — and honestly, it’s kind of awesome. A big reason so many people are drawn to movies and TV shows about the End Times is that there’s something both exciting and eerie about seeing the bones of our world, gnarled and repurposed.As Joel and Tess escort Ellie on what they hope will be an uneventful hike up to a Firefly compound on Beacon Hill, they trek through a crumbling city, where some skyscrapers have collapsed and others have been overtaken by unchecked nature. In Ellie’s first appearance in this episode, she is curled up in a patch of grass, bathed in sunlight, with a butterfly fluttering by. Only when the camera angle changes can we see that she is actually asleep indoors, in one of those rotting old buildings.Ellie, of course, has never known anything but this. She grew up with it, was shaped by it and — perhaps more than anyone, given her immunity to the dreaded fungal infection — has figured out how to thrive within it.This episode offers several good “get to know you” scenes for Ellie, who was initially introduced as a sassy detainee, aloof and angry. She’s still sassy this week, teasing Joel and Tess about their plague-paranoia at one point by pretending to twitch like an infected person. But she also makes amusingly dry little jokes. (Asked where she learned to juggle a sharp knife, she cracks, “The circus.” Told that their path to Beacon Hill can go “the long way” or “the ‘we’re dead’ way,” she replies, “I vote ‘long way,’ just based on that limited information.”) Because she talks incessantly, by the time the travelers hit their first big roadblock, she has explained a lot about what her life has been like up until now: spending her days in classes with the other QZ kids, learning about the culture they can’t see firsthand and spending her free time exploring the places she’s not supposed to go.This is also in some ways a “moving pieces into place” episode, establishing more details about what the heck has happened to the planet Earth, while getting the characters to the next big pivot-point in the story — which will see Joel and Ellie leaving Boston on their own, with no Fireflies and no Tess.Inside the Dystopian World of ‘The Last of Us’The post-apocalyptic video game that inspired the TV series “The Last of Us” won over players with its photorealistic animation and a morally complex story.Game Review: “I found it hard to get past what it embraces with a depressing sameness, particularly its handling of its female characters,” our critic wrote of “The Last of Us” in 2013.‘Left Behind’: “The Last of Us: Left Behind,” a prologue designed to be played in a single sitting, was an unexpected hit in 2014.2020 Sequel: “The Last of Us Part II,” a tale of entrenched tribalism in a world undone by a pandemic, took a darker and unpredictable tone that left critics in awe.Playing the Game: Two Times reporters spent weeks playing the sequel in the run-up to its release. These were their first impressions.Once again there is a pre-opening credits prologue, set in Jakarta in 2003, revealing the origins of the mayhem we heard about on Joel’s radio in Austin last week. A professor of mycology, Ibu Ratna (Christine Hakim), is brought in by the government to examine the corpse of a woman who had gone on a murderous rampage under the apparent influence of “cordyceps” — a mushroom with bad vibes that is generally unpleasant to be around. The doctor warns there is no medicine for this, and that the best remedy is to bomb any city where the fungus takes hold.This is what happened in Boston, where the bombing “worked,” inasmuch as the government was able to stop the spread long enough to establish a safe area. But as Joel and Tess explain to Ellie — who only knows about the plague from what she has read in books and heard through the grapevine — there are still large numbers of mindless infected killing machines all across the city, writhing on their bellies in the streets in order to stay connected to an underground fungal network. And as they also explain, while Ellie may be the one person who can’t be “turned” by one of these humanoid beasts, “You’re not immune from being ripped apart.”So, with the risks well-established, this taut, tense episode follows what is meant to be a simple mission: Ellie is to be delivered to the Fireflies, who will then take her to a base out west to be a resource for a potential humanity-saving vaccine, while Joel and Tess will receive a gassed-up, battery-charged truck that they can use for their own personal business.An important point to keep in mind: Joel in particular has no altruistic impulse here. He would hand over Ellie to authorities in an instant if they offered a similar reward, or if he had to do it to save his own life. He has no bond with her — at least not yet. There is a scene about halfway through this episode when Tess leaves the other two behind to scout for a pathway behind some rubble, and Joel and Ellie’s awkward conversation is almost painful to witness.Not long after this moment, the plan goes haywire. When “the long way” proves impassable, the trio tries to sneak through an old museum, and in the process they awaken the mushroom hordes. Much of the second half of this episode features a nail-biting scramble through the Boston ruins, as everything previously mentioned about the monsters — including their ability to communicate via the ground — comes into play.When the gang does reach the Fireflies’ base at the gold-domed Massachusetts State House, they discover that everyone they were supposed to meet there has either been infected or slaughtered. Even worse: Tess herself was bit during one of their narrow escapes. She sacrifices herself by blowing up the capitol building, keeping the creatures at bay long enough for Joel and Ellie to get clear of the danger.There is some symbolism in this explosion, which destroys a classic piece of American architecture. In fact, throughout the episode, our heroes end up trashing a lot of the past. They knock over antiquities when they scramble through a museum, and it seems like with each step forward the road behind them closes off. In other words, there is no returning to the way things were. All that matters is what Tess says before she dies: “Save who you can save.” That’s “who” — not “what.”Side QuestsGiven how amazing this show’s devastated cityscapes look, let us throw some praise to the director Neil Druckmann, the cinematographer Ksenia Sereda and the camera crew for framing up some nice low-angle shots, giving Alex Wang’s visual effects team a proper backdrop to fill.The fungal origin of this zombie-style apocalypse has also inspired some spectacularly creepy imagery, from the tiny tendrils that snake out of the infected’s mouths to the darkness-dwelling creatures whose heads look like split mushrooms. Even in the Jakarta prologue, the first real sign that something isn’t right is when the professor cuts into a subject’s leg and no blood spills out — only a fibrous white substance. Ick!As someone who is perhaps unduly fascinated by what TV and movie characters eat, I hope we get more scenes like the one in this episode where Joel and Tess gnaw on bone-dry jerky while Ellie gets to enjoy a huge, moist chicken sandwich, smuggled into the QZ for her because she’s so special.And so we say farewell to Tess — and to Anna Torv. I shall miss them both. As a “Fringe” fan who wrote reviews for nearly every episode of that series way back when, I had missed seeing Torv on my TV; and Tess was a character worthy of her talents, capturing her gift for playing tough ladies with bruised souls. More

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    ‘The Last of Us’ Creators on Turning Video Games Into TV

    Hollywood has mostly failed to adapt successful video games into satisfying series and films. In an interview, the creators of this new zombie thriller explain why it can be the exception.When “The Last of Us” came out in 2013, the hit video game’s premise — a fungus turns people into zombies, leaving society in shambles, and what government remains is controlled by fascists — seemed squarely in the realm of fiction. A decade later, an HBO series based on the game is set to be released, on Sunday, to a public that has grown all too familiar with the possibility of a germ apocalypse.The reality of what the world has been through over the past three years is alluded to in a chilling opening scene in which a pair of scientists describe the risk of various pathogens to a talk show audience. After one of them describes something like Covid-19, the other silences both the fictional crowd and us when he expounds upon the ways in which a warmed-up planet could lead to something much, much worse.“Part of writing for an audience is just feeling in your bones what is cultural knowledge,” said Craig Mazin, one of the showrunners. “On the other hand, it’s not a show about the pandemic — it’s about what it means to survive and what’s the purpose of survival. So we get that out of the way pretty quickly.”Over the past decade, as video games have become more vivid and complex, developers have used the medium to spin rich, character-based stories that rival film and TV in quality. “The Last of Us,” for instance, is less about the actual outbreak than the father-daughter relationship between a smuggler named Joel (played by Pedro Pascal in the series) and a 14-year-old girl named Ellie (Bella Ramsey). Their journey across the United States, past zombies and cannibals, raises questions about the limits of love and the atrocities a parent will commit in the name of protecting a child.Acclaimed for its narrative depth, “The Last of Us,” the game, follows a smuggler named Joel and a girl named Ellie across a post-apocalyptic America.Sony Interactive EntertainmentBut while a handful of game-to-screen adaptations like the “Tomb Raider,” “Resident Evil” and “Sonic the Hedgehog” franchises have made enough money to warrant sequels, there is a sense that unlike, say, comic books, the stories in video games have never been properly translated.“A lot of them have been embarrassing,” said Neil Druckmann, who led the creation of “The Last of Us” and its 2020 sequel, “The Last of Us Part II,” and created the HBO show with Mazin. (Druckmann is also a showrunner.)For Hollywood that means a gold mine of intellectual property with a built-in audience of gamers has gone mostly unexploited. Given the pedigree of the creators — Mazin created “Chernobyl,” the Emmy-award winning mini-series, while Druckmann and his studio, Naughty Dog, are considered the benchmarks for narrative storytelling in games — fans are hoping “The Last of Us” will be different. Either way, viewers should prepare to see more games onscreen soon: Other popular video game franchises with film and TV adaptations in the works include “Twisted Metal,” “Ghost of Tsushima” and “Assassin’s Creed.”In a joint video interview late last month, Mazin and Druckmann discussed “The Last of Us,” what they changed from the game and what they didn’t, and why their philosophy for adaptation was to cut away much of the action in order to make the post-apocalyptic world feel more real. These are edited excerpts from the conversation.Inside the Dystopian World of ‘The Last of Us’The post-apocalyptic video game that inspired the TV series “The Last of Us” won over players with its photorealistic animation and a morally complex story.Game Review: “I found it hard to get past what it embraces with a depressing sameness, particularly its handling of its female characters,” our critic wrote of “The Last of Us” in 2013.‘Left Behind’: “The Last of Us: Left Behind,” a prologue designed to be played in a single sitting, was an unexpected hit in 2014.2020 Sequel: “The Last of Us Part II,” a tale of entrenched tribalism in a world undone by a pandemic, took a darker and unpredictable tone that left critics in awe.Playing the Game: Two Times reporters spent weeks playing the sequel in the run-up to its release. These were their first impressions.The “Last of Us” games are about a global pandemic in which the cordyceps fungus, a real-life fungus that can take over the bodies and minds of insects, jumps to humans and turns people into zombies. Suddenly that premise feels a lot less fantastical.CRAIG MAZIN Neil made the smart decision all these years ago to say, you know what, instead of some invented no-name zombie virus, or rage serum, or some supernatural hell-has-fallen-and-the-dead-will-walk-the-earth —NEIL DRUCKMANN Radiation!MAZIN Yeah, radiation, which is just an outrage. Instead of all that, why don’t we go find something that’s real? And he did. I mean, that’s what cordyceps does to ants. I love the science of it.“I believe that most fans are going to react positively to it, because we made it with love,” said Craig Mazin, right, on set with Lamar Johnson. “But if people don’t, I get that too.”Liane Hentscher/HBODRUCKMANN Part of the game’s success was that we try to treat it as grounded as possible. And with the show we’re able to take that philosophy even further. So I think why the pandemic [in the games] feels so real, even though it was written before our current pandemic, is we were looking at things like Katrina. Like here’s where government fails, here’s where people can get really selfish, and here’s where we can see these great acts of love.In the games, the outbreak takes place in 2013, whereas in the show it’s 2003. Given that most of the story takes place 20 years later, after the world falls apart, I’m guessing the idea was to place the show in the present day?MAZIN I have this thing about watching shows where a graphic comes up and says, “2053: London.” And I’m like, “I don’t know what 2053 is.” The notion that there’s this twist of fate, and 2023, instead of looking like this, it looks like this — there’s an immediacy to that. I probably inflated its importance in my mind, but it helped me.Gamers are generally of the opinion that game adaptations are pretty horrible. You both seem to agree, and I’m wondering why you think they’ve been such a failure.MAZIN There’s a lot of cringe out there.DRUCKMANN Sometimes the source material is just not strong enough for a direct adaptation. So all you’re left with is a name that has some value to it, but really you’re starting from scratch. Other times it’s that the people in charge are not gamers. They don’t understand what made this thing special. They hang on to really superficial things and they think, for example, plenty of players want to see that one gameplay moment or this one gun from the game.MAZIN Terrific video games are terrific because of their gameplay, but conceptually they may already be copies of something. A copy of “Aliens.” A copy of “Raiders of the Lost Ark.” You adapt that and you have a copy of a copy and can just feel a lack of freshness to it.Bella Ramsey, left and Anna Torv in “The Last of Us.”Liane Hentscher/HBOSo what did you try to do differently?DRUCKMANN The most important thing was to keep the soul of it, what it’s about: these relationships. What makes the show are the characters, the philosophical arguments of, “Do the ends justify the means?” And, “How big is your tribe that you’re going to care for?”The least important part was the gameplay. In the game we have long action sequences to get you into a flow state, which gets you to better connect with the character — you see yourself as that character. But if you just try to throw that on the screen in the passive medium, it’s not going to work. And that’s the thing that people often get wrong. The conversation with Craig and with HBO, the encouragement, which I loved, was, “Don’t focus on the action.”Given how many failures there have been, at least creatively, why do you think the appetite for game to TV or movie adaptations is suddenly so large?MAZIN There’s two possible reasons, one good and one not so good. The video game industry has been putting out some remarkable work. It seems natural that once these games achieve this impressive narrative space, you can start to think about porting them over. That’s the good reason.Here’s the bad reason: Somebody in a room who doesn’t know anything about playing video games looks at a PDF of how many copies are sold, and they go, “Well, let’s just do that. We need the title and the character, and the character should look like the guy in the game, and then, whatever, we’ll hire some people.”What are some of the differences in how you build a character for an interactive medium versus a passive one?DRUCKMANN With a game, there are certain constraints. Joel [the game’s main playable character] needs to be capable enough to mirror what you’re doing in the game. So, for example, he’s crouching and he’s killing. If all of a sudden we had a scene where he’s complaining about his knees, then there’s this disconnect. The Joel in the show, because you don’t have to support him crouch-walking or having to fight all these people, there was this idea of, “What if we explore his age and how broken down he is over the years?” Physically, he becomes a different person that’s more realistic than what we could have done in the game.When translating the game into a TV narrative, “the least important part was the gameplay,” Druckmann said.Sony Interactive EntertainmentMAZIN There are parts of games that, because of their design, have to violate reality. In “The Last of Us” — or really any game where you’re playing somebody that has guns, and you’re fighting against other people that have guns — you’re going to get shot. And then you’re going to heal yourself with a bandage, some pills, power-ups, whatever. So exploring the fragility of the body is part of how we honor this different medium. A single gunshot, if it’s not fatal, can permanently damage you as a human being. There is no bandage for this.Are you anxious about how fans of the game will react to changes?MAZIN My job was to be connected with my own fandom and to think about myself as representative of a lot of people, and to ask what would be important to me, what would hurt if it weren’t in the show. I believe that most fans are going to react positively to it, because we made it with love. But if people don’t, I get that too. It’s part of being deeply connected to something.DRUCKMANN My fear, and this just gets into a general conversation around fandom, is that our cast or anybody from our crew will get attacked or insulted as we make certain changes. After “The Last of Us II,” nothing anybody says online can get to me anymore. But I hate when anybody else gets it.You’re referring to the online harassment, including death threats, surrounding, among other things, the gender and sexuality of certain characters in the “Last of Us” games, which is also explored in the show.DRUCKMANN I’ve learned to just accept it and not to give it too much weight. I tend to not be driven by fear. If anything, I lean the opposite. When there’s a certain backlash to an idea, I’m like, then it’s an idea worth exploring.As a fan of the games, I found myself having a kind of reverse uncanny valley type reaction to Ellie in the show, where I was like, “But that’s not Ellie.” It made me realize how deeply I’ve connected to the game version of Ellie, who is voiced by Ashley Johnson but is a digital character. Unlike a live actress, who you realize is a person and might see in other things, you don’t see Ellie anywhere else, so she almost seems to belong to the story.MAZIN What I said to Bella is, people are going to probably have a reaction to you, not unlike Joel’s reaction, which is: “Who is this? This isn’t my daughter. This isn’t the person I love. The person I love looks like this and acts like this, and you’re not it … but I guess I’m stuck with you for a bit.”And then: “Well, you’re kind of growing on me … Actually, I think you’re pretty great … You know what? I would kill anyone to protect you.”That’s kind of how it works with Joel and Ellie, and that’s kind of how I think it’s going to work with the part of the audience that, like you and like me, has such an attachment to the Ellie that Neil and Ashley created in the game. That’s what Bella does magically. Bella does not beg for your approval — I’m talking about her Ellie — she just is that character and you, like Joel, are falling in love with her. More