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    ‘The Last of Us’ Creators on Turning Video Games Into TV

    Hollywood has mostly failed to adapt successful video games into satisfying series and films. In an interview, the creators of this new zombie thriller explain why it can be the exception.When “The Last of Us” came out in 2013, the hit video game’s premise — a fungus turns people into zombies, leaving society in shambles, and what government remains is controlled by fascists — seemed squarely in the realm of fiction. A decade later, an HBO series based on the game is set to be released, on Sunday, to a public that has grown all too familiar with the possibility of a germ apocalypse.The reality of what the world has been through over the past three years is alluded to in a chilling opening scene in which a pair of scientists describe the risk of various pathogens to a talk show audience. After one of them describes something like Covid-19, the other silences both the fictional crowd and us when he expounds upon the ways in which a warmed-up planet could lead to something much, much worse.“Part of writing for an audience is just feeling in your bones what is cultural knowledge,” said Craig Mazin, one of the showrunners. “On the other hand, it’s not a show about the pandemic — it’s about what it means to survive and what’s the purpose of survival. So we get that out of the way pretty quickly.”Over the past decade, as video games have become more vivid and complex, developers have used the medium to spin rich, character-based stories that rival film and TV in quality. “The Last of Us,” for instance, is less about the actual outbreak than the father-daughter relationship between a smuggler named Joel (played by Pedro Pascal in the series) and a 14-year-old girl named Ellie (Bella Ramsey). Their journey across the United States, past zombies and cannibals, raises questions about the limits of love and the atrocities a parent will commit in the name of protecting a child.Acclaimed for its narrative depth, “The Last of Us,” the game, follows a smuggler named Joel and a girl named Ellie across a post-apocalyptic America.Sony Interactive EntertainmentBut while a handful of game-to-screen adaptations like the “Tomb Raider,” “Resident Evil” and “Sonic the Hedgehog” franchises have made enough money to warrant sequels, there is a sense that unlike, say, comic books, the stories in video games have never been properly translated.“A lot of them have been embarrassing,” said Neil Druckmann, who led the creation of “The Last of Us” and its 2020 sequel, “The Last of Us Part II,” and created the HBO show with Mazin. (Druckmann is also a showrunner.)For Hollywood that means a gold mine of intellectual property with a built-in audience of gamers has gone mostly unexploited. Given the pedigree of the creators — Mazin created “Chernobyl,” the Emmy-award winning mini-series, while Druckmann and his studio, Naughty Dog, are considered the benchmarks for narrative storytelling in games — fans are hoping “The Last of Us” will be different. Either way, viewers should prepare to see more games onscreen soon: Other popular video game franchises with film and TV adaptations in the works include “Twisted Metal,” “Ghost of Tsushima” and “Assassin’s Creed.”In a joint video interview late last month, Mazin and Druckmann discussed “The Last of Us,” what they changed from the game and what they didn’t, and why their philosophy for adaptation was to cut away much of the action in order to make the post-apocalyptic world feel more real. These are edited excerpts from the conversation.Inside the Dystopian World of ‘The Last of Us’The post-apocalyptic video game that inspired the TV series “The Last of Us” won over players with its photorealistic animation and a morally complex story.Game Review: “I found it hard to get past what it embraces with a depressing sameness, particularly its handling of its female characters,” our critic wrote of “The Last of Us” in 2013.‘Left Behind’: “The Last of Us: Left Behind,” a prologue designed to be played in a single sitting, was an unexpected hit in 2014.2020 Sequel: “The Last of Us Part II,” a tale of entrenched tribalism in a world undone by a pandemic, took a darker and unpredictable tone that left critics in awe.Playing the Game: Two Times reporters spent weeks playing the sequel in the run-up to its release. These were their first impressions.The “Last of Us” games are about a global pandemic in which the cordyceps fungus, a real-life fungus that can take over the bodies and minds of insects, jumps to humans and turns people into zombies. Suddenly that premise feels a lot less fantastical.CRAIG MAZIN Neil made the smart decision all these years ago to say, you know what, instead of some invented no-name zombie virus, or rage serum, or some supernatural hell-has-fallen-and-the-dead-will-walk-the-earth —NEIL DRUCKMANN Radiation!MAZIN Yeah, radiation, which is just an outrage. Instead of all that, why don’t we go find something that’s real? And he did. I mean, that’s what cordyceps does to ants. I love the science of it.“I believe that most fans are going to react positively to it, because we made it with love,” said Craig Mazin, right, on set with Lamar Johnson. “But if people don’t, I get that too.”Liane Hentscher/HBODRUCKMANN Part of the game’s success was that we try to treat it as grounded as possible. And with the show we’re able to take that philosophy even further. So I think why the pandemic [in the games] feels so real, even though it was written before our current pandemic, is we were looking at things like Katrina. Like here’s where government fails, here’s where people can get really selfish, and here’s where we can see these great acts of love.In the games, the outbreak takes place in 2013, whereas in the show it’s 2003. Given that most of the story takes place 20 years later, after the world falls apart, I’m guessing the idea was to place the show in the present day?MAZIN I have this thing about watching shows where a graphic comes up and says, “2053: London.” And I’m like, “I don’t know what 2053 is.” The notion that there’s this twist of fate, and 2023, instead of looking like this, it looks like this — there’s an immediacy to that. I probably inflated its importance in my mind, but it helped me.Gamers are generally of the opinion that game adaptations are pretty horrible. You both seem to agree, and I’m wondering why you think they’ve been such a failure.MAZIN There’s a lot of cringe out there.DRUCKMANN Sometimes the source material is just not strong enough for a direct adaptation. So all you’re left with is a name that has some value to it, but really you’re starting from scratch. Other times it’s that the people in charge are not gamers. They don’t understand what made this thing special. They hang on to really superficial things and they think, for example, plenty of players want to see that one gameplay moment or this one gun from the game.MAZIN Terrific video games are terrific because of their gameplay, but conceptually they may already be copies of something. A copy of “Aliens.” A copy of “Raiders of the Lost Ark.” You adapt that and you have a copy of a copy and can just feel a lack of freshness to it.Bella Ramsey, left and Anna Torv in “The Last of Us.”Liane Hentscher/HBOSo what did you try to do differently?DRUCKMANN The most important thing was to keep the soul of it, what it’s about: these relationships. What makes the show are the characters, the philosophical arguments of, “Do the ends justify the means?” And, “How big is your tribe that you’re going to care for?”The least important part was the gameplay. In the game we have long action sequences to get you into a flow state, which gets you to better connect with the character — you see yourself as that character. But if you just try to throw that on the screen in the passive medium, it’s not going to work. And that’s the thing that people often get wrong. The conversation with Craig and with HBO, the encouragement, which I loved, was, “Don’t focus on the action.”Given how many failures there have been, at least creatively, why do you think the appetite for game to TV or movie adaptations is suddenly so large?MAZIN There’s two possible reasons, one good and one not so good. The video game industry has been putting out some remarkable work. It seems natural that once these games achieve this impressive narrative space, you can start to think about porting them over. That’s the good reason.Here’s the bad reason: Somebody in a room who doesn’t know anything about playing video games looks at a PDF of how many copies are sold, and they go, “Well, let’s just do that. We need the title and the character, and the character should look like the guy in the game, and then, whatever, we’ll hire some people.”What are some of the differences in how you build a character for an interactive medium versus a passive one?DRUCKMANN With a game, there are certain constraints. Joel [the game’s main playable character] needs to be capable enough to mirror what you’re doing in the game. So, for example, he’s crouching and he’s killing. If all of a sudden we had a scene where he’s complaining about his knees, then there’s this disconnect. The Joel in the show, because you don’t have to support him crouch-walking or having to fight all these people, there was this idea of, “What if we explore his age and how broken down he is over the years?” Physically, he becomes a different person that’s more realistic than what we could have done in the game.When translating the game into a TV narrative, “the least important part was the gameplay,” Druckmann said.Sony Interactive EntertainmentMAZIN There are parts of games that, because of their design, have to violate reality. In “The Last of Us” — or really any game where you’re playing somebody that has guns, and you’re fighting against other people that have guns — you’re going to get shot. And then you’re going to heal yourself with a bandage, some pills, power-ups, whatever. So exploring the fragility of the body is part of how we honor this different medium. A single gunshot, if it’s not fatal, can permanently damage you as a human being. There is no bandage for this.Are you anxious about how fans of the game will react to changes?MAZIN My job was to be connected with my own fandom and to think about myself as representative of a lot of people, and to ask what would be important to me, what would hurt if it weren’t in the show. I believe that most fans are going to react positively to it, because we made it with love. But if people don’t, I get that too. It’s part of being deeply connected to something.DRUCKMANN My fear, and this just gets into a general conversation around fandom, is that our cast or anybody from our crew will get attacked or insulted as we make certain changes. After “The Last of Us II,” nothing anybody says online can get to me anymore. But I hate when anybody else gets it.You’re referring to the online harassment, including death threats, surrounding, among other things, the gender and sexuality of certain characters in the “Last of Us” games, which is also explored in the show.DRUCKMANN I’ve learned to just accept it and not to give it too much weight. I tend to not be driven by fear. If anything, I lean the opposite. When there’s a certain backlash to an idea, I’m like, then it’s an idea worth exploring.As a fan of the games, I found myself having a kind of reverse uncanny valley type reaction to Ellie in the show, where I was like, “But that’s not Ellie.” It made me realize how deeply I’ve connected to the game version of Ellie, who is voiced by Ashley Johnson but is a digital character. Unlike a live actress, who you realize is a person and might see in other things, you don’t see Ellie anywhere else, so she almost seems to belong to the story.MAZIN What I said to Bella is, people are going to probably have a reaction to you, not unlike Joel’s reaction, which is: “Who is this? This isn’t my daughter. This isn’t the person I love. The person I love looks like this and acts like this, and you’re not it … but I guess I’m stuck with you for a bit.”And then: “Well, you’re kind of growing on me … Actually, I think you’re pretty great … You know what? I would kill anyone to protect you.”That’s kind of how it works with Joel and Ellie, and that’s kind of how I think it’s going to work with the part of the audience that, like you and like me, has such an attachment to the Ellie that Neil and Ashley created in the game. That’s what Bella does magically. Bella does not beg for your approval — I’m talking about her Ellie — she just is that character and you, like Joel, are falling in love with her. More

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    Trombone Champ Makes a Hit Video Game of an Unlikely Instrument

    We asked several trombone players what they made of the popular new game, which laughs both at and with their instrument. Spoiler: They like it, too.LONDON — Backstage at the Royal Festival Hall, one of London’s grandest classical music venues, James Buckle, the bass trombonist for the Philharmonia Orchestra, braced himself to do something he’d never done before: play the familiar opening of Beethoven’s Fifth Symphony.Trombone players usually spend most of the symphony waiting in silence at the back of the orchestra, ignored by the audience, only getting the chance to play in the piece’s final, euphoric movement. But thanks to the popular new video game Trombone Champ — a sort of Guitar Hero for brass players — Buckle was having a go at its exhilarating opening as if he were one of the first violins. “I have to admit I’m a bit excited,” he said.Buckle, 29, who gamely agreed to test out Trombone Champ last weekend, gripped a mouse, which he would move up and down to change the pitch of his virtual trombone, and placed his left hand on the laptop’s space bar, which he would hit to play notes. Then, the game began. As a flurry of notes moved across the screen, from right to left, Buckle desperately tried to keep up. But things did not go according to plan, and what came out of the laptop’s speakers was less a Beethoven masterwork than an out-of-tune mess.“God, it sounds like me warming up!” Buckle said.As the tune ended, Buckle leaned back, grinning in delight. “This is going to sound really sad,” he said, “but it felt genuinely great getting to play that.”Over the past week, Trombone Champ has become a surprise phenomenon online, with the game’s fans going on social media to post clips of their fraught attempts to play “Auld Lang Syne,” “The Star-Spangled Banner” and Richard Strauss’s “Also Sprach Zarathustra.” Last week, a clip of someone mangling Rossini’s “William Tell Overture” was retweeted over 40,000 times.The game has attracted rave reviews. Christopher Livingston, in PC Gamer magazine, called it “a serious game of the year contender” (Livingston added that he wasn’t joking, in case anyone wasn’t sure). A handful of gamers have been so enamored by it, they have built trombone-shaped controllers so they can play the game more like real musicians.But what do real trombone players make of it?Trombone Champ does not take the trombone, or trombonists, very seriously. It calls the players “tromboners,” for a start. Before each song, it displays pseudofactoids about the trombone (“in England, trombone is spelt troumboune,” reads a typical one). In clips, the “tromboner” dances even while playing something serious.But Buckle, the professional trombonist, had only positive things to say about the game. “If it raises awareness or means anyone wants to pick up the trombone, it’s a great thing,” he said.Buckle, with the real thing.Alexander Coggin for The New York TimesTrombone Champ is the creation of Dan Vecchitto, a web application designer at Penguin Random House, who — in partnership with his wife, Jackie Vecchitto — in his spare time makes video games in the bedroom of his Brooklyn apartment.Vecchitto, 38, said he came up with the idea four years ago while trying to think of concepts for fun arcade games. “I just got this mental picture of an arcade cabinet with a giant rubber trombone attached,” he said. After realizing that would be difficult to make, Vecchitto set about creating a version where players use a mouse to emulate a trombone’s movements, which would allow them to slide between notes.It was immediately clear the game would be a comedy, Vecchitto said, and he took every opportunity to insert jokes.Vecchitto used to play saxophone in high school bands, but said he had no experience of the trombone. Asked if he consulted any trombonists while making the game, Vecchitto said, “I meant to,” then laughed. At one point, Vecchitto bought a plastic trombone, called a pBone, “so I had some idea what this thing actually feels like,” but that was as close as he got to in-depth research.“I was a little concerned that real trombonists might take offense,” Vecchitto said, “but for the most part they’ve been extremely supportive.”Vecchitto said he had received one negative email from a jazz trombonist telling him the game was disrespectful to the instrument, but otherwise a host of players, including several trombone YouTubers, has praised it.Several trombone players said they thought the game was a positive showcase for the instrument. Xavier Woods, a star wrestler for WWE who plays the trombone in bouts and is also a well-known gamer under the name Austin Creed, said that he had not expected the game to hold his attention, but that he had ended up playing it for hours.The trombone’s joy is its versatility, Creed said: “You can make incredible jazz on it, you can play at Carnegie Hall and the most beautiful sounds will come out of this horn, and then you can play at a kid’s clown birthday and just make everyone giggle.”Alex Paxton, a British composer, said in his London apartment that clips of Trombone Champ were so filled with out-of-tune notes and microtones that they “had all the hallmarks of great experimental music.” Paxton then sat down to try the game for himself. After a few tries, he appeared to grow weary of following its rules, and just started waggling the mouse up and down rapidly to create a barrage of noise. As he did, the screen started glowing a range of psychedelic colors. Then, Paxton went and got one of his own trombones and tried to play a duet with the game.Trombone Champ was not much like playing a real instrument, Paxton said afterward. In real life, he said, notes normally go awry for beginners when a player’s lips are in the wrong position, something the game does not approximate. Even so, the game “shows how the trombone can be a license to be weird, to be yourself,” Paxton said.Whether the game will encourage any online “tromboners” to take up the real instrument remains to be seen. At the Royal Festival Hall, Buckle, of the Philharmonia, invited a colleague, Joseph Fisher, who plays the viola in the orchestra, to give it a try. After struggling with some trombone Tchaikovsky on the laptop — and giggling when he fluffed a note and the word “Meh” appeared onscreen in big letters — he was asked if he might switch instruments.“Not to the trombone,” Fisher said, “but I’m definitely going to get the game.” More

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    ‘Diamond Hands: The Legend of WallStreetBets’ Review: Is This Loss?

    In this documentary, the Reddit users who spawned the GameStop gold rush recall their speculation creation.The documentary “Diamond Hands: The Legend of WallStreetBets” starts with the onset of the Covid-19 pandemic, as new traders began to use their stimulus checks to try the stock market. The most bullish traders gathered on the subreddit WallStreetBets, where get-rich-quick dreamers share tips for undervalued stocks. At the end of 2020, GameStop was among their juiciest prospects.The amateur investors who made the first GameStop recommendations are an eclectic and irreverent bunch, from a grocery store worker to a day trader who wears a metal helmet to protect his identity. As this group of outsiders saw it, GameStop had been targeted by hedge funds for short investments, essentially making it a stock that earned established investors money if the business went bankrupt. But if the stock rose, those who bought in could benefit from the bubble while generating huge losses for hedge fund managers.It was the dream meme stock, and the film’s subjects recall using the trading app Robinhood to execute their plan to rob the rich and give to themselves. Some made millions. Others failed to cash out, and experienced the consequences of speculation.The filmmakers Zackary Canepari and Drea Cooper primarily build the story through their interviews, but they are savvy to match the film’s style to the hyper-online vernacular of their gain-obsessed subjects. Interviews are intercut with the memes that these cheery forum trolls shared when they believed they were in for a fortune. It’s a zippy, entertaining approach that offers a surprising degree of insight into the psychology that produced the GameStop phenomenon. Investors played with serious money, but their mind-set was a farcical dive into hyperspace — a week of gambling in a cyber-Vegas that, for some, was worth the hangover.Diamond Hands: The Legend of WallStreetBetsNot rated. Running time: 1 hour 29 minutes. Watch on Peacock. More

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    Epic Games, Who's Behind Fortnite, Buys Bandcamp

    Epic Games is acquiring an online music platform that has been embraced by musicians for its eclectic offerings and a payment system that favors artists.The world of independent music got a jolt on Wednesday when Bandcamp, the platform that has been a haven for musicians during the pandemic, announced that it had been acquired by Epic Games, the company behind blockbuster online video games like Fortnite.Terms of the deal were not disclosed. In a statement, Epic said that Bandcamp “will play an important role in Epic’s vision to build out a creator marketplace ecosystem for content, technology, games, art, music and more.”While a small player compared to giants like Spotify, Apple or YouTube, Bandcamp has become a favorite outlet among musicians for letting them control how their music is shared and sold and giving artists the bulk of the income they receive from those transactions. According to Bandcamp, artists collect an average of 82 percent of every sale, and the company says that since it went online in 2008, its payments to artists and labels are “closing in on $1 billion.” By comparison, last year Spotify said it had paid out $5 billion to music rights holders in 2020 alone.For listeners, Bandcamp has also become a cherished smorgasbord, filled with obscure but wonderful music they may find nowhere else.But as streaming has become the dominant format for music, artists have begun complaining, loudly, that they are not receiving their fair share of the bounty. According to industry estimates, Spotify pays record labels, music publishers and other rights holders about one-third of a cent for every click of a song; what portion of that money makes its way into a musician’s pocket is determined by their deals with those labels and publishers.On Bandcamp, on the other hand, artists can upload their own work and set the pricing rules for downloads of their own work — pay-what-you-wish pricing is common. During the pandemic, Bandcamp has waived its fees once a month on “Bandcamp Fridays,” bringing the company waves of goodwill. Even more surprising, Bandcamp says it has been profitable since 2012. (Last year, Spotify had $10.7 billion in revenue and lost about $276 million, according to company reports.)Epic Games, which is based in Cary, N.C., and is privately owned, said little about its plans for music, and a company spokeswoman declined to answer further questions about the deal. But Epic’s statement on Wednesday indicated that it was interested in Bandcamp as a direct-to-consumer marketplace. “Epic and Bandcamp share a mission of building the most artist-friendly platform that enables creators to keep the majority of their hard-earned money,” the company wrote.Fortnite, Epic’s flagship game, has been one of the most innovative outlets for music in video games, allowing artists to appear virtually, often in elaborately produced segments In April 2020, the rapper Travis Scott made what was widely seen as a breakthrough appearance, drawing 28 million players to his virtual performance. For Halloween that year, the Latin pop star J Balvin gave a campy concert dressed as a green-haired Frankenstein’s monster, backed by dancers in costume as ghosts and zombie Cyclopes.Epic has also taken center stage in one of the most high-profile debates in current tech policy. The company sued Apple in 2020, saying that the terms of its App Store — which takes payment commissions of up to 30 percent — were unfair. Epic also fought the public-relations battle around that lawsuit with slick, meme-ready content like “Nineteen Eighty-Fortnite,” a parody of Apple’s famous “1984” TV ad that introduced its Mac computer as a joyful disrupter of gray tech monopolies.Last year, in a split decision, a federal judge ordered Apple to give app developers a way for their customers to pay for services that could bypass Apple’s system. Both Apple and Epic Games have appealed that decision.In a statement on Bandcamp’s website, Ethan Diamond, Bandcamp’s chief executive and co-founder, seemed to pre-emptively dispel worries about his platform’s future, and about its value to artists.“Bandcamp will keep operating as a stand-alone marketplace and music community, and I will continue to lead our team,” Diamond wrote, telling artists that “you’ll still have the same control over how you offer your music, Bandcamp Fridays will continue as planned, and the Daily will keep highlighting the diverse, amazing music on the site.” The deal with Epic Games, he said, would help Bandcamp expand internationally and “push development forward across Bandcamp.”As news of the deal spread, some independent artists sounded a note of cautious optimism. Tom Gray of the British band Gomez, who has been a leading critic of Spotify and of the streaming economy in general, tweeted a request for Epic Games: “Please think seriously and long,” he wrote, “about whatever you do with the one place independent artists can always rely on for direct income from recorded music.” More

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    The Score of Final Fantasy Gets Its Due at the Concert Hall

    The beloved music for this video game and others have been covered on YouTube for years. Now some are performed at classical music’s grandest venues.LONDON — At a recent concert here, the bows of the Royal Philharmonic Orchestra rose and fell like the mighty sword of Sephiroth, the silver-haired villain of Final Fantasy VII. Onstage, a 32-person choir thundered the antagonist’s name: “Sephiroth!”The audience in the 19th-century theater burst into applause when it recognized the opening notes of “One-Winged Angel,” a battle theme from the game that merges Latin opera, influences from Stravinsky’s “Rite of Spring” and caustic rock music.Almost 6,000 people of all ages attended this Final Fantasy VII Remake concert at the Royal Albert Hall on Sunday, which showcased the soundtrack to the seventh installment of the hugely popular Japanese video game.Aine McColgan dressed in cosplay for the concert.Alex Ingram for The New York TimesCharlotte Ball as the game’s protagonist, Cloud Strife.Alex Ingram for The New York TimesA group of concert goers dressed as Final Fantasy VII characters, including Rufus Shinra, Cloud Strife and Scarlet.Alex Ingram for The New York TimesAt the concert, the two worlds of gaming and classical music merged, and while some concertgoers wore suits and bow ties, others dressed in cosplay as their favorite characters from the game.Charlotte Ball, 27, attended the evening dressed as the game’s protagonist, Cloud Strife, an ex-soldier and mercenary. She spent hours laboriously researching and designing her costume, a sleeveless turtleneck with embroidered brown braces, one shoulder of armor made from foam, and a short-haired blond wig that could easily belong to a member of BTS.“Whenever I hear its music, it brings me back to when I was a kid,” Ball said of the game. “It’s a homage to my childhood.”The audience burst into applause when it recognized the opening notes of “One-Winged Angel,” a battle theme from Final Fantasy.Alex Ingram for The New York TimesFinal Fantasy VII was released in 1997 on PlayStation, and has now been bought more than 11 million times across all major platforms. The enormous popularity of its electronically synthesized score by Nobuo Uematsu evidences the huge impact video game music can have.The Final Fantasy games have an interactive, role-player format, which immerses gamers in the journeys of its heroic protagonists. These journeys are interwoven with music throughout, like a film score. As a result, “you do not just watch a game. You play it, you feel it, you embody it,” said Melanie Fritsch, a professor in media and cultural studies at Heinrich Heine University in Düsseldorf, Germany. “Sometimes, people start crying when there is a good moment in a game that’s nicely implemented with the music.”Because of this emotional connection, the influence of these scores extends far beyond the games themselves. Since 2007, there have been more than 200 official Final Fantasy concerts across 20 countries, according to Square Enix, the company behind the game.At the Tokyo Olympics opening ceremony this summer, athletes marched to songs from popular games including Dragon Quest, Kingdom Hearts, Sonic the Hedgehog and Final Fantasy, music described by its organizers as “a quintessential part of Japanese culture that is loved around the world.”Uematsu, now 62, single-handedly composed the first nine installments of Final Fantasy scores, creating music that remains a nostalgic rabbit-hole for many fans. A self-described musical omnivore without formal musical training, Uematsu’s work draws on influences from an eclectic mix of progressive rock, Led Zeppelin, Elton John, Celtic and classical music.But video game scores have often been dismissed by devotees of mainstream classical music. Even in Japan, the birthplace of modern video game music, “up until after the millennium, it was regarded as a lesser type of music,” said Junya Nakano, 50, the co-composer of the Final Fantasy X soundtrack.Yoko Shimomura, a prolific video game composer.Osamu NakamuraNobuo Uematsu, who single-handedly composed the first nine installments of Final Fantasy scores.David Wolff-Patrick/Redferns, via Getty Images“There are some melodies I composed almost 30 years ago I’ve almost forgotten,” the composer Junya Nakano said. “But fans are still playing them.”Kosuke Okahara for The New York TimesGrowing up as a video game fan who also had classical music training, Nakano aspired to join the early generation of game composers, like Uematsu and Koichi Sugiyama.For the tenth installment of Final Fantasy, Nakano worked with Uematsu on the game’s score. Released in 2001, it was the first game in the franchise to use voice actors for its characters. The challenge for Nakano was to compose the music, along with Uematsu and Masashi Hamauzu, with only a “very rough outline” of the narrative for each movie scene. “We really had to create music based on our imagination,” Nakano said. Along with its sequel, Final Fantasy X sold more than 14 million copies.Writing video game scores isn’t always respected by those in the classical music fields. After majoring in piano at the Osaka College of Music, Yoko Shimomura, 53, applied for a job as a video game composer, a career path that her professors discouraged, she said.“Adults in my generation back then had little awareness about game music,” Shimomura said in a video interview. “So they had no concept to compare it to whatsoever.”But Shimomura went on to become one of the most prolific female video game composers in the world. Her magnum opus is the eclectic score for Kingdom Hearts, first released in 2002, which combines her signature piano, opera and opening music sung by the Japanese American singer, Hikaru Utada.Outside of Japan, the “hegemonic thinking” that elevated classical music at the expense of video game compositions has also persisted, according to Fritsch, the media and cultural studies professor.“There is so much music out there in the world that is not composed by white males with wigs. And it’s good music,” said Fritsch, who also works in ludomusicology, a nascent field of academic research dedicated to the study of video game music.Since 2007, there have been more than 200 official Final Fantasy concerts across 20 countries.Alex Ingram for The New York TimesThe first installment of Final Fantasy, released in 1987, used technology that initially meant the music was limited to a handful of electronic sounds. As the technology of the game systems evolved, the music metamorphosed with it. The arrival of Final Fantasy VIII in 1999 allowed Uematsu to use recordings from a live orchestra and choir for the first time. “The fans were always aware of the quality of music,” Nakano said.Online, those fans are now giving the music new life. Previously, illegal MP3 downloads, expensive CD imports from Japan and sheet music were the only way video-game-music enthusiasts could replay their favorite songs. Now, a community of fans post videos to YouTube of covers, tutorials and their own compositions, providing a way into the often inaccessible world of classical music.“There are some melodies I composed almost 30 years ago I’ve almost forgotten,” Nakano said, “But fans are still playing them.”For 18 years, Kyle Landry has created piano arrangements of music from various anime, video games and movies on YouTube, gaining more than 700,000 followers. Shimomura’s music, and Uematsu’s in particular, have been gold mines of inspiration.“Nobuo Uematsu’s compositions have been touching my life since 2003, and contributed much inspiration for me over the years,” said Landry.Among the most prolific cover artists is the mysterious “Zohar002,” a Japanese pianist whose covers of music from Chrono Trigger — a 1995 RPG game considered the greatest of the 16-bit era — enticed a huge following on YouTube from 2007, until the account was mysteriously removed, sparking mournful odes to Zohar002’s brilliance, and rumors that they were in fact the game’s composer, Yasunori Mitsuda.“I never dreamed such a great variation would be created by so many fans,” Shimomura said of the online renditions, adding that some fan compositions were better than the originals. “It’s a really great honor for me to say that people love my music.”Hisako Ueno contributed reporting. More

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    How Disney is Chipping Away at Netflix's Dominance

    The cracks are showing in Netflix’s worldwide dominance.Netflix is still king of streaming video, but audiences are slowly shifting toward new rivals, namely the Walt Disney Company’s Disney+, according to research from Parrot Analytics.Netflix’s share of worldwide demand interest — a measure, created by Parrot, of the popularity of shows and a key barometer of how many new subscribers a streaming service is likely to attract — fell below 50 percent for the first time in the second quarter of the year.The company’s “lack of new hit original programming and the increased competition from other streamers is going to ultimately have a negative impact on subscriber growth and retention,” Parrot said in a news release before Netflix announced its quarterly earnings on Tuesday.Netflix said it had attracted 1.5 million new subscribers in the second quarter of the year, beating the low bar it had set when it told Wall Street that it anticipated adding just one million.The company said it expected to add about 3.5 million new subscribers in the third quarter, lower than the approximately 5.5 million that investors were expecting. Netflix shares fell as much as 4 percent in after-hours trading on Tuesday before bouncing back a little.The company now has 209 million subscribers, but it lost 430,000 in the United States and Canada, its most lucrative region, over the period. It now has 73.9 million subscribers in that market, with about 66 million in the United States.In a letter to shareholders, Netflix said that “Covid-related production delays in 2020 have led to a lighter first-half-of-2021 slate.” Netflix relies on creating as many different shows and films for as many different audiences as possible, and the pandemic upset that formula, forcing the shutdown of productions around the world.Traditional media players have started to consolidate, again, potentially setting off another race for talent, studio space and production resources. In May, Discovery announced that it would buy WarnerMedia from AT&T, creating the second-largest media giant, behind Disney and ahead of Netflix. Less than two weeks later, Amazon announced that it would buy Metro-Goldwyn-Mayer, home to the James Bond franchise, for $8.45 billion, a price many analysts considered rich.In the earnings call after the report, Reed Hastings, Netflix’s co-chief executive, said he didn’t think it made sense for Netflix to jump into the consolidation game. He even offered his own analysis of some of the industry’s biggest deals, including Disney’s acquisition of the bulk of Rupert Murdoch’s 21st Century Fox.“Certainly Disney buying Fox helps Disney become more of a general entertainment service rather than just a kids and family,” he said. “Time Warner-Discovery — if that goes through — that helps some, but it’s not as significant, I would say, as Disney-Fox.”Mr. Hastings’s co-chief executive, Ted Sarandos, offered a sharper critique of these megadeals. “When are they one and one equals three? Or one and one equals four?” he asked. “Versus what most of them tend to be, which is one and one equals two.”Netflix has downplayed competition concerns even as newer entrants have chipped away at its long-held grip. Disney+ more than doubled its share of demand interest in the second quarter compared with a year earlier, and Amazon Prime Video, AppleTV+ and HBO Max are also gaining, according to Parrot.In its letter to shareholders, Netflix said the industry overall was “still very much in the early days” of the transition from traditional pay television to streaming.“We are confident that we have a long runway for growth,” it said. “As we improve our service, our goal is to continue to increase our share of screen time in the U.S. and around the world.”Mr. Hastings said competition would further stoke streaming across all companies.“As you get new competition in, you get validation — more reasons to get a smart TV or unlimited broadband,” he said. “So for at least the next several years, the growth story of streaming as a whole is very intact.”But Netflix hasn’t seen any impact from the “secular competition,” Mr. Hastings said, referring to Disney or HBO. “So that gives us comfort,” he added.Netflix, he said, is really competing against traditional television, and the “shakeout” won’t happen until streaming makes up the majority of viewing. He cited the latest study from Nielsen, which showed that streaming accounts for about 26 percent of television viewing in the United States, with Netflix making up about 6 percent. Disney+ is far behind at 1 percent.In other words: If Disney+ is hurting us, we haven’t seen it.The argument that Netflix has been competing with regular television and other streamers for a long time overlooks the fact that new rivals like Disney+ and AppleTV+ are much cheaper than Netflix (and subscription television). And although those services produce far fewer originals than Netflix, they appear to be getting more bang for their buck.In the second quarter, Disney+ got a big boost of demand interest from “The Falcon and the Winter Soldier,” a series based on the Marvel Cinematic Universe, which has thoroughly dominated the box office in recent years. “Loki,” another Marvel spinoff, also helped, according to Parrot.Amazon Prime Video got a boost in the period with “Invincible,” an animated superhero series for adults. And AppleTV+ attracted new customers with three originals: “Mosquito Coast,” a drama based on the 1981 novel; “For All Mankind,” a sci-fi series; and “Mythic Quest,” a comedy series that takes place in a game developer studio.Speaking of, Netflix said this month that it planned to jump into video games. It has hired a gaming executive, Mike Verdu, formerly of Electronic Arts and Facebook, to oversee its development of new games. It’s a potentially significant move for the company, which hasn’t strayed far from its formula of television series and films.The company called gaming a “new content category” that will be a “multiyear effort” and said it would be included as part of a subscribers’ existing plans at no extra cost. Games will first appear on its mobile app, an environment that already allows for interactivity. The vast majority of Netflix’s customers watch on big-screen televisions.Gaming isn’t meant to be a stand-alone or a separate element within Netflix. “Think of it as making the core service better,” Mr. Hastings said. “Really, we’re a one-product company with a bunch of supporting elements.” More

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    Live Your Gay Millennial Pandemic Fantasy in Stardew Valley

    In the farming RPG, I can enjoy a life of pastoral domesticity. IRL, I’m a lesbian urbanite struggling through the pandemic.Fed up with his soulless corporate job, a young man moves to the farm he inherited from his grandfather, where he joins a quaint community and meets his future husband. That’s not the plot of a new gay Hallmark movie — it’s the story of my pixelated alter ego in the video game Stardew Valley.In February 2016, Eric Barone, known online by his alias ConcernedApe, released Stardew Valley for PC. The simulation role-playing game quickly became a hit. In the pandemic, Stardew Valley fever is back with a vengeance. Thanks to the popularity of the Nintendo Switch and a massive game update released in December, it recently sold its 10 millionth copy.Since its debut, Stardew Valley has been lauded for its relaxing, immersive gameplay, a Harvest Moon-inspired simulator sure to delight lovers of Animal Crossing. Players create their own farmer avatars, who then leave the city for Stardew Valley. There, they manage their farms while honing skills, completing quests and, if the player desires, romancing an eligible villager. The game’s wholesomeness is universally appealing, but its particular blend of same-sex romance options, anti-corporate sentiment and pastoral Zen makes it even more tailored to escapists like me — gay millennial urbanites stuck in an endless pandemic slog. I grew up thinking any adult could easily have access to the simple life. Now I’m pretty sure I can only get it from a computer game.In real life, I’m a single lesbian in Brooklyn trudging through my second year working from home. My most productive days involve a move from Office A (the desk in my bedroom) to Office B (my coffee table). On Thursdays, I wake up excited to water my houseplants. I cope with stir craziness by watching TikToks of mushroom foragers, expert hikers and cottagecore lesbians. These people all seem to live in a universe sans Gmail, Zoom or masks, their rents paid by birdsong and dried lavender.In Stardew Valley, life can also be that simple. My farmer’s days usually go like this: He wakes up and gets coffee for his husband, then kisses said husband and their two toddlers before setting about his agrarian duties — collecting eggs, making goat cheese, planting sunflowers. His biggest problem right now is a voluntary quest to ship 500 fruits by the month’s end. There are no consequences for failure. I can redo any bad day with the click of a button.During same-sex weddings, the officiant charmingly stumbles through pronouncements of “husband and husband” or “wife and wife.”Stardew ValleyThough inclusive romance has increasingly become an option in open-ended, role-playing games like Stardew Valley, it is rarely the default in video games. Players take on straight male personas by rote in blowout franchises like Halo, Zelda, Grand Theft Auto and Mario. And same-sex romance — much less same-sex domesticity — is already scarce in media of all kinds. When depicted, that romance is often necessarily fraught with real-world problems: coming out, finding a community, combating prejudice. In Stardew Valley, my farmer’s gayness is a nonissue. I had him woo his husband, the town doctor, by bringing him fruits and vegetables.Yet gayness is not so embraced as to become invisible. If you have your farmer pursue a younger villager of the same sex, cut scenes sometimes show the young person shyly acknowledging their first gay crush. During same-sex weddings, the officiant charmingly stumbles through pronouncements of “husband and husband” or “wife and wife.”This balance between inclusivity and acknowledgment can feel especially heartwarming given the game’s small-town setting. A 2019 report by the think tank Movement Advancement Project found that, although between 3 and 5 percent of rural Americans identify as lesbian, gay, bisexual or transgender, their environments come with significant challenges. “On average, public opinion in rural areas is relatively less supportive of L.G.B.T. people and issues,” the report states, citing discriminatory legislation and political representation as additional barriers.There is one notable blind spot in the game’s sunny outlook: You can customize your avatar to have a darker skin tone, but your farmer would join a minority in Stardew Valley. There are only three characters in the game’s preset, 41-person world with dark skin, making this pixelated paradise more alienating for people of color.There are no consequences if the avatar fails at his tasks. The player can redo any bad day with the click of a button.Stardew ValleyEven if I did want to change my career, overcome those obstacles and live out my gay farm fantasy, homeownership feels even less realistic to me, at 26. According to a recent survey, most millennials reported they do not have enough saved up to make the average U.S. down payment. Even if I could get a mortgage, it’s difficult to imagine I could pay it off with fresh dairy and organic parsnips.In Stardew Valley, corporate greed is a far more oppressive force than homophobia. JojaMart, the Amazon-meets-Walmart conglomerate from which your farmer escapes, hopes to take over the town by replacing the community center with a warehouse. Competition drives prices up at the local seed shop, and two villagers struggle with poverty and alcoholism. In order to rebuild the community, players must grow, craft and forage a series of goods. From there, it’s practically impossible to spend your hard-earned Stardew Valley cash maliciously. After exhausting your options for farm buildings and house expansions, all that remain are ways to uplift the town, like upgrading a fellow villager’s trailer home to a house.As I scroll social media, I see my peers indulging their own fantasies with mood boards and TikTok videos of beautiful weddings, humble woodland cottages and biodiverse lawns. These things are attainable in theory, but to many young gay people today, they can feel more like daydreams. I don’t think my farmer avatar will be able to harvest his 500 crops before the clock runs out, but at least he comes by those simple pleasures easily. More

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    'Colette,' From the Video Game Medal of Honor, Wins an Oscar

    “Colette,” which was featured in the virtual-reality video game Medal of Honor: Above and Beyond, took home the award for best documentary short.It was a night of firsts: First Korean actor to win an Oscar, oldest performer to win best actor, first woman of color to win best director.And, for the video game industry, its first Oscar recognition for best documentary short.The statuette was for “Colette,” a short film featured in the Oculus virtual-reality game Medal of Honor: Above and Beyond, which is also the first Oscar for Facebook. (It owns Oculus, the virtual-reality group that produced the documentary short along with EA’s Respawn Entertainment.)The 24-minute film, directed by Anthony Giacchino and produced by Alice Doyard, follows a survivor of the French Resistance, Colette Marin-Catherine, as she returns to Germany for the first time since the end of World War II to visit a concentration camp where the Nazis killed her brother, Jean-Pierre.“The real hero here is Colette herself, who has shared her story with integrity and strength,” Mike Doran, the director of production at Oculus Studios, said in a statement. “As we see in the film, resistance takes courage, but facing one’s past may take even more.”Medal of Honor, which is set during World War II and casts players as an Allied agent trying to outwit the Nazis, did not garner much acclaim as a video game. Many reviewers criticized it for its huge system requirements, which were largely the result of the inclusion of so much historical and documentary footage.But now that the film has won an Oscar — well, that might change a few minds. Or at least get it in front of the eyes of nongamers. You can watch “Colette” free online on Oculus TV or YouTube, or on the website of The Guardian, which later acquired and distributed the film.“We hope this award and the film’s reach means” that the memories of all of who resisted “are no longer lost,” Doran said. More