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    Hollywood Actors Are Leaping Into Video Games

    Onscreen stars have increasingly been going virtual. Jodie Comer and David Harbour are making their video game debuts in a remake of the 1992 horror game Alone in the Dark.A stream of actors who built their careers in Hollywood are making their digital presence felt in video games, a once stigmatized medium that is increasingly seen as a unique storytelling platform with the ability to reach large audiences.Some are voice acting, transferring skills they may have honed in animated movies or TV shows, while others are contributing their likenesses through advanced motion-capture technology that can replicate furrowed brows and crinkled cheeks.Last year, Cameron Monaghan led Star Wars Jedi: Survivor, Megan Fox portrayed a character in Mortal Kombat 1, and Idris Elba and Keanu Reeves provided the backbone of Cyberpunk 2077: Phantom Liberty.In this month’s remake of the 1992 horror game Alone in the Dark, both Jodie Comer, who won an Emmy for “Killing Eve” and a Tony for “Prima Facie,” and David Harbour, known for his work on “Stranger Things,” are making their video game debuts. They are among the group of actors meeting younger generations where they already are.“I hope that people are still watching two-hour movies decades from now, but I know they will be playing video games,” Harbour said in an email.In a behind-the-scenes video by the game’s publisher, Comer said that working on the movie “Free Guy,” set in a fictionalized video game, gave her a newfound appreciation of the industry. “It’s so incredible to be able to kind of step out of what you usually do and explore something new, and kind of challenge yourself,” she said.We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    Mark Dodson, Voice of ‘Star Wars’ and ‘Gremlins’ Characters, Dies at 64

    He voiced Salacious B. Crumb, the monkey-lizard pet of Jabba the Hutt in “Return of the Jedi,” as well as Mogwai in both “Gremlins” films.Mark Dodson, who voiced strange puppet creatures in “Star Wars,” including Salacious B. Crumb, the cackling monkey-lizard pet of Jabba the Hutt, and “Gremlins” films, died on Saturday. He was 64.His death was confirmed in statements on social media by his agent, Peter DeLorme, and the Evansville Horror Con, the Indiana fan convention where he had been scheduled to appear over the weekend. No cause of death was given.Mr. Dodson’s voice acting career began in 1983 on “Star Wars: Return of the Jedi,” when he voiced Salacious B. Crumb, the court jester of Jabba the Hutt that was known for its maniacal laugh, as well as some of the furry forest creatures known as Ewoks.In a 2020 interview with “Screaming Soup!,” Mr. Dodson explained how he had gotten the Crumb role by accident.He was auditioning for Adm. Ackbar, a leader during the Clone Wars, but was so nervous that he asked for a break to compose himself, he said. He was then overheard using a deranged voice that the casting director thought was perfect for Crumb.That led Mr. Dodson to voice several of the Mogwai in “Gremlins,” the 1984 comedy-horror film about a young man who accidentally unleashes a horde of malevolently mischievous monsters on a small town on Christmas Eve.We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    The Emmys Signal the End of the Peak TV Era

    The Emmys on Monday night felt in many ways like a bookend to one of the defining features of the streaming era: a never-ending supply of new programming.As “Succession” cast members marched up to the Emmy stage on Monday night to grab their statues for the show’s final season, they used it as one last opportunity to say goodbye.Kieran Culkin, after kissing his co-star Brian Cox on the lips, gave a tearful speech while accepting the award for best actor in a drama. Matthew Macfadyen and Sarah Snook, who each won acting awards as well, gave loving tributes to fellow cast members. And Jesse Armstrong, the creator of “Succession,” capped off the night by accepting the best-drama award for the third and final time and noting: “We can now depart the stage.”It all punctuated an end-of-era feeling at the Emmy Awards on Monday night. “Succession” was one of many nominated shows that had farewell seasons, joined by a list that included “Ted Lasso,” “Better Call Saul,” “Barry,” “Atlanta” and “The Marvelous Mrs. Maisel.”But that was not the only reason that there was an elegiac theme to Monday night. The ceremony felt in many ways like a bookend to the so-called Peak TV era itself.Nearly every year from 2010 through 2023, the number of TV programs rose in the United States, reaching 599 scripted television shows last year.It may never hit those heights again.For more than a year now, studios and networks — including streaming giants like Netflix, cable stalwarts like HBO and FX, and the broadcast channels — have hit the brakes on ordering new series. Executives, worried about hemorrhaging cash from their streaming services, customers cutting the cable cord and a soft advertising market, have instead placed more emphasis on profitability. The monthslong screenwriter and actor strikes last year also contributed to the slowdown.With a more frugal approach, there is widespread fear throughout the industry about the fallout from a contraction.The Emmy nomination submission list gives a snapshot. The number of dramas that the networks and studios submitted for Emmy consideration dropped 5 percent, according to the Television Academy, which organizes the awards. Entries for limited series fell by 16 percent, and comedies by 19 percent.At after-parties on Monday night, there was considerable angst at just how much thinner the lineup would probably be for the next Emmys.Some television genres seem to be in some degree of peril. Limited series — six to 10 episodes shows that became a sensation over the past decade, particularly after the 2014 debut of “True Detective,” the 2016 premiere of “American Crime Story: The People vs. O.J. Simpson” and the 2017 start of “Big Little Lies” — have been a hallmark of the Peak TV era. The shows stood out in part because of the big stars and lavish budgets involved.At the 2021 Emmys, the statue for best limited series was the final award presented. This had long been a designation for best drama, and it signaled an admission by organizers that the category had become television’s most prestigious prize.Not anymore.As part of programming budget cuts, executives now see significantly less benefit to deploying lavish resources to a show that ends after a matter of weeks.Once again, investing in series with lots of seasons is a much bigger priority. And there is a good chance that television may start to look a lot like television from a couple of decades ago.Executives at Max, the Warner Bros. Discovery streaming service formerly known as HBO Max, are looking for a medical drama. “Suits,” a 2010s legal procedural from the USA Network, became an unexpected streaming hit last summer, after millions of people began watching reruns of the show on Netflix. “Next year, you’ll probably see a bunch of lawyer shows,” Netflix’s co-chief executive, Ted Sarandos, said at an investor conference last month.To wit, Hulu recently ordered a project from the star producer Ryan Murphy that will chronicle an all-female divorce legal firm.Of course, Peak TV-era quality television is not going away. “The Bear,” the best-comedy winner and already the runaway favorite for the next Emmys, will return. Also coming back are “Abbott Elementary,” the beloved ABC sitcom, and “The Last of Us,” HBO’s hit adaptation of a video game, which won a haul of Emmys.Even the origin story of “Succession” seems tailor-made for the new television era. When HBO executives ordered the series, they wanted to put their spin on a classic television genre — a family drama — but had low expectations. The show did not command “Game of Thrones” or “Stranger Things” budgets. It was light on stars. Armstrong was not a brand name yet. And yet, it became a hit.Less than an hour after the Emmys ceremony ended, when Armstrong was asked at a news conference what he would turn to next, he demurred.Instead, he reflected on the past.“This group of people, I don’t expect to ever be repeated,” he said, of “Succession.” “I hope I do interesting work the rest of my life. But I’m quite comfortable with the feeling that I might not ever be involved with something quite as good.” More

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    Debussy and Final Fantasy Are Peers on This Radio Stream

    Arcade, a new project by Classical California, aims to dispel preconceptions about classical music and video game soundtracks.A treacherous puzzle that lies near the end of Myst, the 1993 point-and-click video game, involves a pipe organ and a spaceship.But Jennifer Miller Hammel, a pianist who got the game as a child for Christmas that year, did not have much trouble finding the solution. The experience even showed her that video games could deeply incorporate music.Hammel, 44, is now a trained opera singer and a host at Classical California, a classical musical radio network that is a collaboration between KUSC in Los Angeles and KDFC in San Francisco. But she still loves video games, gravitating toward action-adventure and role-playing series like Fallout and Mass Effect. After nearly 150 hours of space exploration, she recently completed Starfield.The musical themes to Fallout 3 or Skyrim would occasionally be played at Classical California, Hammel said. But whenever she pitched an hourly show or a podcast that would dig deeper into video game music, she was told that the genre was polarizing. More

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    Before Gran Turismo Inspired a Movie, It Drove Jann Mardenborough to Greatness

    The PlayStation video game’s realistic cars and racetracks helped Jann Mardenborough find his calling as a professional driver.Jann Mardenborough can vividly recount the first time he ever played Gran Turismo, the popular racing video game that would completely alter his life.While seeking refuge on Bonfire Night, a British holiday full of firework celebrations, an 8-year-old Mardenborough stumbled upon the game at his neighbors’ house. He selected a violet Mitsubishi 3000GT and began racing on the Autumn Ring track. Mardenborough went on to play the game all night, and then every day after that, showing up at his neighbors’ door immediately after school.“They got so fed up with me turning up at their house, one day the wife came across the street, knocked on our door and had in hand the PlayStation and GT 1, and gave it to my parents,” the 31-year-old racecar driver recently recalled during an video interview.It’s the origin story to the other origin story: the true, improbable one depicted in the film “Gran Turismo,” which was directed by Neill Blomkamp and opens on Friday. The movie dramatizes Mardenborough’s journey, from gaming in his bedroom to winning the 2011 GT Academy — an annual competition that, from 2008 to 2016, put the game’s best players in real vehicles — to driving formula cars professionally.The eight main games in the Gran Turismo franchise, which debuted in Europe and North America in 1998, are known for their scrupulously reproduced cars and exacting racing simulations. In the months before he attended GT Academy, Mardenborough upgraded from a plastic PlayStation controller to a homemade wooden racing frame along with a steering wheel and pedal that he bought with money his parents gave him for good grades.The competition was a godsend for Mardenborough, who was trying to sell car parts on eBay after losing a retail job; he had dropped out of college after realizing that studying motor sport engineering did not mean he could actually drive the cars.Even so, Mardenborough said he was skeptical of his chances. He had played Gran Turismo no more than an average teenage gamer after his initial fixation, had never competed in a tournament and had barely any experience driving a normal car. The first time he brought his rickety 1991 laser blue BMW E30 onto a highway was on his way to the competition.Mardenborough’s perspective took a visceral turn when he qualified for racing camp — a stretch depicted in the film that follows the finalists training in actual cars — and was given his first taste of the track.“After my first few laps, when I got out the car, I remember thinking, ‘I don’t want to go through life never experiencing that again,’” said Mardenborough, who served as a producer on “Gran Turismo” and as the stunt double for his own character.The director Neill Blomkamp, center, and Mardenborough, right, on the set of “Gran Turismo.” Mardenborough was the stunt driver for his own character.Gordon Timpen/Columbia Pictures/Sony Entertainment, via Associated PressMardenborough can eagerly describe the technicalities that distinguish game from reality — the sensation, for instance, of the vibration through the car seat — but said that much of the real-world feeling and reactions mirrored Gran Turismo.“When you race against real people,” he said, “everything is real.”Mardenborough, who is played by Archie Madekwe in “Gran Turismo,” went line by line with Sony over early drafts of the script, which he noted is mostly true to his life. The characters played by David Harbour and Orlando Bloom are both fictionalized but loosely based on real people. And a crash involving Mardenborough in Germany that left a spectator dead really happened, although detractors have complained about how the tragic event was translated to the screen.In the film, the crash occurs right before Mardenborough returns to the track for a podium finish at Le Mans, the famous endurance race in France — back-to-back events that form an emotional arc of setback and triumph. In reality, Mardenborough’s crash in Germany came two years after that podium finish, leading to criticism that the film’s timeline was edited to serve a narratively pat movie ending.“The order is the order, but those events happened in my life,” Mardenborough, who avoided serious injuries, said in response. “This isn’t a documentary.” He did race in Le Mans one year after the crash, and Mardenborough said the emotional battle the film constructed was consistent with his feelings.“When you believe the reason why you’re put on earth is to race a racing car, and then you’re asking yourself, ‘Do I still want to do this?’” he said. “It’s not a pleasant question to ask.”Mardenborough last competed in May and is talking to teams about potentially racing in the United States next year. And occasionally, the driver who fidgeted with a gaming steering wheel during our interview will still play Gran Turismo.If he were to race against his 19-year-old self in the game right now, who would win? Mardenborough thought for a moment.“Me,” he said with a competitive smirk. “If I put in the amount of hours I did back then, considering my experience in real life, I would be quicker. But all it is is hours.” More

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    PlayStation and BTS Help Lea Salonga Clear Her Head

    The “Here Lies Love” actress finds inspiration in Alex Newell’s “Shucked” performance and a good night’s sleep in the sounds of “Forensic Files.”Lea Salonga was feeling under the weather earlier this month.“I had to miss shows, which is unfortunate,” she said before one of her final performances in the Broadway disco musical “Here Lies Love.” “But I was still able to stand over a stove and cook this soup that had a lot of garlic and a lot of ginger,” she recalled during a phone interview from her Manhattan home. “It’s called tinola, which is a Filipino chicken soup. It’s what would be cooked every time I was sick at home.”That connection to the Philippines — where Salonga was born and raised — is one she also feels with “Here Lies Love,” which recounts the rise and fall of the country’s ousted leader and first lady, Ferdinand and Imelda Marcos.“Normally, if I’m watching a theater piece, I could just feel whatever feelings there are, or that the show wants me to feel,” said Salonga, 52, who on Saturday finishes her guest run as Aurora Aquino, the mother of Benigno Aquino Jr., Ferdinand’s political rival. “But with something like this, where there is actual history of my country entwined in the story, my brain didn’t know what to do.”Though Salonga has had a long and distinguished Broadway career, winning a Tony Award in 1991 for her performance in “Miss Saigon” as the doomed Vietnamese mother Kim, “Here Lies Love” is the first time she has played a Filipino onstage and the first time she has served as a producer.Salonga, who next heads to London to begin rehearsals for the West End musical revue “Stephen Sondheim’s Old Friends,” discussed 10 of her cultural essentials, including her surprise love affair with BTS and how Alex Newell turned her world upside down in “Shucked.” These are edited excerpts.1PlayStation 5It’s a great way for me to escape after a show, to kind of cleanse my mind, especially if I’m doing a show that’s exhausting mentally and emotionally. Lately I’ve been playing Horizon Forbidden West; I still have to finish the downloadable content.2BTSAbout six months into the pandemic, I saw “Dynamite.” I can’t remember how I stumbled onto it, but I couldn’t move and I was like, “I have to finish this now.” The dancing and the synchronization and the charm — obviously, they’re beautiful people. It was a great way to find joy and something to look forward to when I woke up for the day in the midst of the world falling apart.3Leche FlanWhen I was growing up in the Philippines, my grandma would make leche flan, which was always so creamy and so delicious. So over the pandemic, when I was living in the Philippines, I learned how to make it. I would send samples of it over to my mother’s house to taste-test, and she would say, “No, that’s too sweet, can you bring down the sugar content?” When I finally got it right, I had to make sure I had written the recipe down!4Essential OilsThey help make me feel relaxed and grounded. You can choose different ones depending on what you feel you need — sometimes I need a little respiratory help, so there are certain oils I’ll either diffuse or massage or rub onto my body, which calm my mind. I gifted everyone in the company of “Here Lies Love” with a little vial of something to remind everyone to just breathe.5Cute PajamasSometimes I don’t really want to dress in a pair of jeans and a shirt to go down and pick something up from the communal pantry in a hotel. If I’m wearing cute pajamas, I can throw on a hoodie or a jacket, and I’ll still look presentable. My cousin gifted me “Family Guy” pajamas — a Stewie T-shirt and matching pants.6Portable PeripheralsI bring a Bluetooth keyboard and mouse to use when I’m traveling, which make it much easier to type. Because I text bilingually sometimes, a voice memo is not able to grab everything.7Over-the-Ear HeadphonesAs much as I love the portability of my earbuds, my ears tend to get irritated after lengthy use. I have the Apple AirPods Max in light green, which are over-the-ear, Bluetooth-enabled and comfortable. I like that there’s a button you can just push so you can hear what’s going on around you.8‘Forensic Files’I find things like chromatography and DNA analysis fascinating. But also, Peter Thomas’s voice has lulled me to sleep more times than I can count.9‘Steven Universe’I just adore it for its themes of queer acceptance and girl power. Not to mention the number of musical theater folks that voice characters on it, including Patti LuPone and Christine Ebersole.10Alex Newell in ‘Shucked’Dear God, Alex Newell is every single thing. That is a cultural reset to see what it’s like when this superstar stops the show and commands a standing ovation in the middle of the first half. But it’s Alex Newell — of course the show’s going to stop! More

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    Video Games at MoMA: Do They Belong There?

    “Never Alone,” which closes Sunday, was an important first step in breaking the firewall between art lovers and game designers. When the Museum of Modern Art began collecting video games a decade ago, curators boldly asserted that games were an artistic medium. Now contemporary culture is dominated by them.The MoMA exhibition “Never Alone: Video Games and Other Interactive Design,” which runs through Sunday, represents the museum’s cautious advance into the gaming world at a time when digital culture has overtaken its galleries. Refik Anadol’s algorithmic homage to art history still twinkles in the museum lobby; an exhibition about the importance of video swallowed the sixth floor until July 8; and galleries for its permanent collection include contemporary artifacts like the Google Maps pin and a massive schematic devoted to the interlaced chain of resources needed to create an Amazon Echo as an artificial intelligence system.However, the museum could do more to break the firewall between art lovers and game designers. After all, this is the same institution that began a film library in 1935, exhibited utilitarian toasters and cash registers as “Machine Art” in 1934 and presented modular houses in the 1950s. Curators need to unleash that same passion for games, which struggle in the current exhibition to convey the profundity, and complexity, of their designers’ thinking.On the first floor, old computer monitors cantilevered above visitors are drawn from the museum’s collection of video games. Eleven are playable; 35 games in all are viewable. Jamming buttons on their keyboards, users were hard-pressed to crane their necks to see the flickering displays above them — a series of digital experiments from the 1990s by John Maeda, a graphic designer who now serves as Microsoft’s vice president of design and artificial intelligence.MoMA’s standards for assessing the cultural importance of video games require an upgrade worthy of the medium, whose revenue is projected to reach $385 billion in 2023 and technologies contribute to the ongoing A.I. revolution.For the curators Paola Antonelli and Paul Galloway, gaming is a psychological act that has defined an era when many of our relationships are mediated through screens.SimCity 2000, from 1993, an open-ended city-building video game designed by Will Wright.Electronic Arts; via Museum of Modern ArtAnd the vision of designers like Will Wright is letting players choose what lessons they want to learn — or nothing at all. One player might experience Wright’s most popular game, The Sims (included in the MoMA exhibition), as a gateway into the worlds of architecture and interior decorating; another might focus on its family-planning aspect or its staging of murder mysteries and ghost encounters.The decision to allow games into the museum has been debated since the 2010s, when critics like Roger Ebert and Jonathan Jones declared that the medium would never rise to the status of art.“Chess is a great game, but even the finest chess player in the world isn’t an artist,” Jones opined in The Guardian, “She is a chess player.”At the center of these critiques was a belief that playtime belonged to children. A similar logic harmed performance art until museums started making the genre a staple in their programming, coincidentally, around the same time that MoMA started collecting games.“People want to be taken to a new place,” Donna De Salvo, a Whitney Museum curator said of performance art in 2012 during an interview with The New York Times. “In the age of the digital and the virtual and the mediated experience, there is something very visceral about watching live performance.”The same could be said for gaming, which embraces immersion by allowing players into their virtual worlds with the touch of a controller. The simplicity of that relationship is evident in the exhibition “Never Alone,” where Zen games like Flower ask players to weave petals through the wind on a journey across an imaginary landscape. But the concept flows through the veins of modern gaming, ever since Super Mario 64 tasked players with jumping into paintings stored within a museum-like castle to progress through its story.The video game Flower, from 2012, designed by Jenova Chen.Sony Interactive Entertainment LLC; via Museum of Modern ArtSo what prevents museums from developing more ambitious programming around games? And why has a serious institution like MoMA not staged the first major retrospective of a video game designer when it has enough material for obvious picks like Will Wright or Shigeru Miyamoto?There are a few practical reasons. Designers rarely own rights to their creations, which are held by the publishers financing their games. In an interview, Antonelli singled out other hurdles: legal negotiations, lost source codes and obsolete technology that challenge the acquisition process. And then there are the headaches involved with hard wiring all those electronic systems in the galleries.Yet there seems no better time for MoMA’s curators to show why gaming belongs in their museum and to help visitors to understand the difference between what is scholarship and what is for sale at the Nintendo store a few blocks down the street.Never Alone: Video Games and Other Interactive DesignThrough Sunday at the Museum of Modern Art, 11 West 53rd Street, moma.org. More

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    ‘Daddy’ Review: Deeper Into the Internet’s Darkest Corners

    In Marion Siéfert’s much-anticipated new show, the French director explores the dynamics of online grooming.The French stage director Marion Siéfert has her finger on the pulse of our digital lives. In “2 or 3 Things I Know About You,” she playfully tackled oversharing on Facebook, before turning to the perils of online streaming in “_jeanne_dark_” — a show that fell foul of Instagram’s moderation policies when it was relayed live on the platform.With “Daddy,” a sharp, no-holds-barred new production at the Odéon-Théâtre de l’Europe, in Paris, Siéfert has ventured even further into the internet’s dark corners. In it, a 13-year-old is groomed online by an older man and gets lost in a virtual reality game that exploits teenage girls for profit.It also marks a new stage in Siéfert’s career. “Daddy” is her first big-budget production for a major playhouse, and one of the Paris season’s most anticipated premieres. So Siéfert is swinging much bigger, on every level: larger cast, more atmospheric sets and a somewhat indulgent running time of three and a half hours. Yet her biting originality remains intact.Reality is no match for screen entertainment in “Daddy.” The central character, Mara, is a quiet teenager from southern France. A subtly written scene, early on, introduces her family: Her parents, a nurse and a security guard, are too exhausted by their poorly paid jobs to devote much attention to their daughters. It’s no surprise that whenever she can, Mara escapes to the brighter landscape of online gaming.In an unnamed video game, she joins Julien, a smooth-talking 27-year-old who is her frequent online partner in crime. The easy intimacy they have built is showcased through a spectacular video sequence: On a screen the size of the Odéon’s stage, we see a 3-D game designed by the video artist Antoine Briot in which Mara and Julien’s avatars who shoot at enemies with assault rifles before hopping on fluorescent skateboards.Throughout, we hear Mara and Julien banter over their headsets. “You’re the most badass girl in this game,” Julien says.The groundwork is laid for the abusive dynamic that ensues. When they first meet outside the game, on a video call, Mara confides in Julien that she dreams of being an actress. He compliments her, and tells her about “Daddy” — a new game that allows players, Julien says, to become avatars sponsored by sugar daddies, and showcase their talents to a “fan base.”Peres, right, has appeared in several French television shows and movies; Houel is a newcomer to professional acting.Mathieu BareyreSiéfert has a knack for assembling captivatingly unconventional actors, and just as “_jeanne_dark_” was tailor-made for Helena de Laurens, a shape-shifter unafraid to lean into grotesque physicality, “Daddy” owes much to its two central performers. As Mara, the 15-year-old Lila Houel, who came to the production with limited stage experience, is coarsely candid in these early scenes, with turns of phrase that emphasize the character’s working-class background. Opposite her, Louis Peres, best known as a screen actor, is a startling tech-generation descendant of Christian Bale in “American Psycho”: clean-cut, in control, smoothly scary.Siéfert’s smartest move is to leave video and special effects behind once the two enter the game world of “Daddy.” The virtual space becomes a sinister, near-empty stage dotted with what look like snow mounds, where Mara encounters other preyed-upon young women.The rules of “Daddy” aren’t wholly clear. Men invest so teenage girls can perform routines that earn them points with fans. Houel, for instance, interprets a scene from the movie “Interview with the Vampire”; the sparkling Jennifer Gold, who plays the game’s reigning star Jessica, delivers cabaret-style numbers, including Marilyn Monroe’s “My Heart Belongs to Daddy” from the 1960 film “Let’s Make Love.”The points and the fans are never shown — Siéfert keeps things deliberately vague. The focus is on the dynamics of child abuse, and the erosion of Mara’s individuality and willpower by Julien. While some scenes of verbal and physical violence are troubling enough to make you fear for Houel’s mental health, she rises to the occasion with astonishing sang-froid, quietly haunted then seething in the second act.Siéfert co-wrote “Daddy” with Matthieu Bareyre, and some of the points they make don’t need so much time to come across: Cuts would be welcome. Yet “Daddy” speaks to the zeitgeist and the lives of teenagers today with a mix of ease and critical distance that few stage directors can match.And even at 11:30 p.m., one final scene had the audience sitting up and leaning forward. After a bloody narrative twist, the back wall of the stage slid away to reveal the street outside, and a performer staggered out of the game into the Odéon’s leafy neighborhood — while a few passers-by stopped, puzzled, to peek at the action onstage. In Siéfert’s theater, the real and the virtual keep colliding in invigorating ways.DaddyThrough May 26 at the Odéon — Théâtre de l’Europe in Paris; theatre-odeon.eu. More