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    Epic Games, Who's Behind Fortnite, Buys Bandcamp

    Epic Games is acquiring an online music platform that has been embraced by musicians for its eclectic offerings and a payment system that favors artists.The world of independent music got a jolt on Wednesday when Bandcamp, the platform that has been a haven for musicians during the pandemic, announced that it had been acquired by Epic Games, the company behind blockbuster online video games like Fortnite.Terms of the deal were not disclosed. In a statement, Epic said that Bandcamp “will play an important role in Epic’s vision to build out a creator marketplace ecosystem for content, technology, games, art, music and more.”While a small player compared to giants like Spotify, Apple or YouTube, Bandcamp has become a favorite outlet among musicians for letting them control how their music is shared and sold and giving artists the bulk of the income they receive from those transactions. According to Bandcamp, artists collect an average of 82 percent of every sale, and the company says that since it went online in 2008, its payments to artists and labels are “closing in on $1 billion.” By comparison, last year Spotify said it had paid out $5 billion to music rights holders in 2020 alone.For listeners, Bandcamp has also become a cherished smorgasbord, filled with obscure but wonderful music they may find nowhere else.But as streaming has become the dominant format for music, artists have begun complaining, loudly, that they are not receiving their fair share of the bounty. According to industry estimates, Spotify pays record labels, music publishers and other rights holders about one-third of a cent for every click of a song; what portion of that money makes its way into a musician’s pocket is determined by their deals with those labels and publishers.On Bandcamp, on the other hand, artists can upload their own work and set the pricing rules for downloads of their own work — pay-what-you-wish pricing is common. During the pandemic, Bandcamp has waived its fees once a month on “Bandcamp Fridays,” bringing the company waves of goodwill. Even more surprising, Bandcamp says it has been profitable since 2012. (Last year, Spotify had $10.7 billion in revenue and lost about $276 million, according to company reports.)Epic Games, which is based in Cary, N.C., and is privately owned, said little about its plans for music, and a company spokeswoman declined to answer further questions about the deal. But Epic’s statement on Wednesday indicated that it was interested in Bandcamp as a direct-to-consumer marketplace. “Epic and Bandcamp share a mission of building the most artist-friendly platform that enables creators to keep the majority of their hard-earned money,” the company wrote.Fortnite, Epic’s flagship game, has been one of the most innovative outlets for music in video games, allowing artists to appear virtually, often in elaborately produced segments In April 2020, the rapper Travis Scott made what was widely seen as a breakthrough appearance, drawing 28 million players to his virtual performance. For Halloween that year, the Latin pop star J Balvin gave a campy concert dressed as a green-haired Frankenstein’s monster, backed by dancers in costume as ghosts and zombie Cyclopes.Epic has also taken center stage in one of the most high-profile debates in current tech policy. The company sued Apple in 2020, saying that the terms of its App Store — which takes payment commissions of up to 30 percent — were unfair. Epic also fought the public-relations battle around that lawsuit with slick, meme-ready content like “Nineteen Eighty-Fortnite,” a parody of Apple’s famous “1984” TV ad that introduced its Mac computer as a joyful disrupter of gray tech monopolies.Last year, in a split decision, a federal judge ordered Apple to give app developers a way for their customers to pay for services that could bypass Apple’s system. Both Apple and Epic Games have appealed that decision.In a statement on Bandcamp’s website, Ethan Diamond, Bandcamp’s chief executive and co-founder, seemed to pre-emptively dispel worries about his platform’s future, and about its value to artists.“Bandcamp will keep operating as a stand-alone marketplace and music community, and I will continue to lead our team,” Diamond wrote, telling artists that “you’ll still have the same control over how you offer your music, Bandcamp Fridays will continue as planned, and the Daily will keep highlighting the diverse, amazing music on the site.” The deal with Epic Games, he said, would help Bandcamp expand internationally and “push development forward across Bandcamp.”As news of the deal spread, some independent artists sounded a note of cautious optimism. Tom Gray of the British band Gomez, who has been a leading critic of Spotify and of the streaming economy in general, tweeted a request for Epic Games: “Please think seriously and long,” he wrote, “about whatever you do with the one place independent artists can always rely on for direct income from recorded music.” More

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    The Score of Final Fantasy Gets Its Due at the Concert Hall

    The beloved music for this video game and others have been covered on YouTube for years. Now some are performed at classical music’s grandest venues.LONDON — At a recent concert here, the bows of the Royal Philharmonic Orchestra rose and fell like the mighty sword of Sephiroth, the silver-haired villain of Final Fantasy VII. Onstage, a 32-person choir thundered the antagonist’s name: “Sephiroth!”The audience in the 19th-century theater burst into applause when it recognized the opening notes of “One-Winged Angel,” a battle theme from the game that merges Latin opera, influences from Stravinsky’s “Rite of Spring” and caustic rock music.Almost 6,000 people of all ages attended this Final Fantasy VII Remake concert at the Royal Albert Hall on Sunday, which showcased the soundtrack to the seventh installment of the hugely popular Japanese video game.Aine McColgan dressed in cosplay for the concert.Alex Ingram for The New York TimesCharlotte Ball as the game’s protagonist, Cloud Strife.Alex Ingram for The New York TimesA group of concert goers dressed as Final Fantasy VII characters, including Rufus Shinra, Cloud Strife and Scarlet.Alex Ingram for The New York TimesAt the concert, the two worlds of gaming and classical music merged, and while some concertgoers wore suits and bow ties, others dressed in cosplay as their favorite characters from the game.Charlotte Ball, 27, attended the evening dressed as the game’s protagonist, Cloud Strife, an ex-soldier and mercenary. She spent hours laboriously researching and designing her costume, a sleeveless turtleneck with embroidered brown braces, one shoulder of armor made from foam, and a short-haired blond wig that could easily belong to a member of BTS.“Whenever I hear its music, it brings me back to when I was a kid,” Ball said of the game. “It’s a homage to my childhood.”The audience burst into applause when it recognized the opening notes of “One-Winged Angel,” a battle theme from Final Fantasy.Alex Ingram for The New York TimesFinal Fantasy VII was released in 1997 on PlayStation, and has now been bought more than 11 million times across all major platforms. The enormous popularity of its electronically synthesized score by Nobuo Uematsu evidences the huge impact video game music can have.The Final Fantasy games have an interactive, role-player format, which immerses gamers in the journeys of its heroic protagonists. These journeys are interwoven with music throughout, like a film score. As a result, “you do not just watch a game. You play it, you feel it, you embody it,” said Melanie Fritsch, a professor in media and cultural studies at Heinrich Heine University in Düsseldorf, Germany. “Sometimes, people start crying when there is a good moment in a game that’s nicely implemented with the music.”Because of this emotional connection, the influence of these scores extends far beyond the games themselves. Since 2007, there have been more than 200 official Final Fantasy concerts across 20 countries, according to Square Enix, the company behind the game.At the Tokyo Olympics opening ceremony this summer, athletes marched to songs from popular games including Dragon Quest, Kingdom Hearts, Sonic the Hedgehog and Final Fantasy, music described by its organizers as “a quintessential part of Japanese culture that is loved around the world.”Uematsu, now 62, single-handedly composed the first nine installments of Final Fantasy scores, creating music that remains a nostalgic rabbit-hole for many fans. A self-described musical omnivore without formal musical training, Uematsu’s work draws on influences from an eclectic mix of progressive rock, Led Zeppelin, Elton John, Celtic and classical music.But video game scores have often been dismissed by devotees of mainstream classical music. Even in Japan, the birthplace of modern video game music, “up until after the millennium, it was regarded as a lesser type of music,” said Junya Nakano, 50, the co-composer of the Final Fantasy X soundtrack.Yoko Shimomura, a prolific video game composer.Osamu NakamuraNobuo Uematsu, who single-handedly composed the first nine installments of Final Fantasy scores.David Wolff-Patrick/Redferns, via Getty Images“There are some melodies I composed almost 30 years ago I’ve almost forgotten,” the composer Junya Nakano said. “But fans are still playing them.”Kosuke Okahara for The New York TimesGrowing up as a video game fan who also had classical music training, Nakano aspired to join the early generation of game composers, like Uematsu and Koichi Sugiyama.For the tenth installment of Final Fantasy, Nakano worked with Uematsu on the game’s score. Released in 2001, it was the first game in the franchise to use voice actors for its characters. The challenge for Nakano was to compose the music, along with Uematsu and Masashi Hamauzu, with only a “very rough outline” of the narrative for each movie scene. “We really had to create music based on our imagination,” Nakano said. Along with its sequel, Final Fantasy X sold more than 14 million copies.Writing video game scores isn’t always respected by those in the classical music fields. After majoring in piano at the Osaka College of Music, Yoko Shimomura, 53, applied for a job as a video game composer, a career path that her professors discouraged, she said.“Adults in my generation back then had little awareness about game music,” Shimomura said in a video interview. “So they had no concept to compare it to whatsoever.”But Shimomura went on to become one of the most prolific female video game composers in the world. Her magnum opus is the eclectic score for Kingdom Hearts, first released in 2002, which combines her signature piano, opera and opening music sung by the Japanese American singer, Hikaru Utada.Outside of Japan, the “hegemonic thinking” that elevated classical music at the expense of video game compositions has also persisted, according to Fritsch, the media and cultural studies professor.“There is so much music out there in the world that is not composed by white males with wigs. And it’s good music,” said Fritsch, who also works in ludomusicology, a nascent field of academic research dedicated to the study of video game music.Since 2007, there have been more than 200 official Final Fantasy concerts across 20 countries.Alex Ingram for The New York TimesThe first installment of Final Fantasy, released in 1987, used technology that initially meant the music was limited to a handful of electronic sounds. As the technology of the game systems evolved, the music metamorphosed with it. The arrival of Final Fantasy VIII in 1999 allowed Uematsu to use recordings from a live orchestra and choir for the first time. “The fans were always aware of the quality of music,” Nakano said.Online, those fans are now giving the music new life. Previously, illegal MP3 downloads, expensive CD imports from Japan and sheet music were the only way video-game-music enthusiasts could replay their favorite songs. Now, a community of fans post videos to YouTube of covers, tutorials and their own compositions, providing a way into the often inaccessible world of classical music.“There are some melodies I composed almost 30 years ago I’ve almost forgotten,” Nakano said, “But fans are still playing them.”For 18 years, Kyle Landry has created piano arrangements of music from various anime, video games and movies on YouTube, gaining more than 700,000 followers. Shimomura’s music, and Uematsu’s in particular, have been gold mines of inspiration.“Nobuo Uematsu’s compositions have been touching my life since 2003, and contributed much inspiration for me over the years,” said Landry.Among the most prolific cover artists is the mysterious “Zohar002,” a Japanese pianist whose covers of music from Chrono Trigger — a 1995 RPG game considered the greatest of the 16-bit era — enticed a huge following on YouTube from 2007, until the account was mysteriously removed, sparking mournful odes to Zohar002’s brilliance, and rumors that they were in fact the game’s composer, Yasunori Mitsuda.“I never dreamed such a great variation would be created by so many fans,” Shimomura said of the online renditions, adding that some fan compositions were better than the originals. “It’s a really great honor for me to say that people love my music.”Hisako Ueno contributed reporting. More

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    How Disney is Chipping Away at Netflix's Dominance

    The cracks are showing in Netflix’s worldwide dominance.Netflix is still king of streaming video, but audiences are slowly shifting toward new rivals, namely the Walt Disney Company’s Disney+, according to research from Parrot Analytics.Netflix’s share of worldwide demand interest — a measure, created by Parrot, of the popularity of shows and a key barometer of how many new subscribers a streaming service is likely to attract — fell below 50 percent for the first time in the second quarter of the year.The company’s “lack of new hit original programming and the increased competition from other streamers is going to ultimately have a negative impact on subscriber growth and retention,” Parrot said in a news release before Netflix announced its quarterly earnings on Tuesday.Netflix said it had attracted 1.5 million new subscribers in the second quarter of the year, beating the low bar it had set when it told Wall Street that it anticipated adding just one million.The company said it expected to add about 3.5 million new subscribers in the third quarter, lower than the approximately 5.5 million that investors were expecting. Netflix shares fell as much as 4 percent in after-hours trading on Tuesday before bouncing back a little.The company now has 209 million subscribers, but it lost 430,000 in the United States and Canada, its most lucrative region, over the period. It now has 73.9 million subscribers in that market, with about 66 million in the United States.In a letter to shareholders, Netflix said that “Covid-related production delays in 2020 have led to a lighter first-half-of-2021 slate.” Netflix relies on creating as many different shows and films for as many different audiences as possible, and the pandemic upset that formula, forcing the shutdown of productions around the world.Traditional media players have started to consolidate, again, potentially setting off another race for talent, studio space and production resources. In May, Discovery announced that it would buy WarnerMedia from AT&T, creating the second-largest media giant, behind Disney and ahead of Netflix. Less than two weeks later, Amazon announced that it would buy Metro-Goldwyn-Mayer, home to the James Bond franchise, for $8.45 billion, a price many analysts considered rich.In the earnings call after the report, Reed Hastings, Netflix’s co-chief executive, said he didn’t think it made sense for Netflix to jump into the consolidation game. He even offered his own analysis of some of the industry’s biggest deals, including Disney’s acquisition of the bulk of Rupert Murdoch’s 21st Century Fox.“Certainly Disney buying Fox helps Disney become more of a general entertainment service rather than just a kids and family,” he said. “Time Warner-Discovery — if that goes through — that helps some, but it’s not as significant, I would say, as Disney-Fox.”Mr. Hastings’s co-chief executive, Ted Sarandos, offered a sharper critique of these megadeals. “When are they one and one equals three? Or one and one equals four?” he asked. “Versus what most of them tend to be, which is one and one equals two.”Netflix has downplayed competition concerns even as newer entrants have chipped away at its long-held grip. Disney+ more than doubled its share of demand interest in the second quarter compared with a year earlier, and Amazon Prime Video, AppleTV+ and HBO Max are also gaining, according to Parrot.In its letter to shareholders, Netflix said the industry overall was “still very much in the early days” of the transition from traditional pay television to streaming.“We are confident that we have a long runway for growth,” it said. “As we improve our service, our goal is to continue to increase our share of screen time in the U.S. and around the world.”Mr. Hastings said competition would further stoke streaming across all companies.“As you get new competition in, you get validation — more reasons to get a smart TV or unlimited broadband,” he said. “So for at least the next several years, the growth story of streaming as a whole is very intact.”But Netflix hasn’t seen any impact from the “secular competition,” Mr. Hastings said, referring to Disney or HBO. “So that gives us comfort,” he added.Netflix, he said, is really competing against traditional television, and the “shakeout” won’t happen until streaming makes up the majority of viewing. He cited the latest study from Nielsen, which showed that streaming accounts for about 26 percent of television viewing in the United States, with Netflix making up about 6 percent. Disney+ is far behind at 1 percent.In other words: If Disney+ is hurting us, we haven’t seen it.The argument that Netflix has been competing with regular television and other streamers for a long time overlooks the fact that new rivals like Disney+ and AppleTV+ are much cheaper than Netflix (and subscription television). And although those services produce far fewer originals than Netflix, they appear to be getting more bang for their buck.In the second quarter, Disney+ got a big boost of demand interest from “The Falcon and the Winter Soldier,” a series based on the Marvel Cinematic Universe, which has thoroughly dominated the box office in recent years. “Loki,” another Marvel spinoff, also helped, according to Parrot.Amazon Prime Video got a boost in the period with “Invincible,” an animated superhero series for adults. And AppleTV+ attracted new customers with three originals: “Mosquito Coast,” a drama based on the 1981 novel; “For All Mankind,” a sci-fi series; and “Mythic Quest,” a comedy series that takes place in a game developer studio.Speaking of, Netflix said this month that it planned to jump into video games. It has hired a gaming executive, Mike Verdu, formerly of Electronic Arts and Facebook, to oversee its development of new games. It’s a potentially significant move for the company, which hasn’t strayed far from its formula of television series and films.The company called gaming a “new content category” that will be a “multiyear effort” and said it would be included as part of a subscribers’ existing plans at no extra cost. Games will first appear on its mobile app, an environment that already allows for interactivity. The vast majority of Netflix’s customers watch on big-screen televisions.Gaming isn’t meant to be a stand-alone or a separate element within Netflix. “Think of it as making the core service better,” Mr. Hastings said. “Really, we’re a one-product company with a bunch of supporting elements.” More

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    Live Your Gay Millennial Pandemic Fantasy in Stardew Valley

    In the farming RPG, I can enjoy a life of pastoral domesticity. IRL, I’m a lesbian urbanite struggling through the pandemic.Fed up with his soulless corporate job, a young man moves to the farm he inherited from his grandfather, where he joins a quaint community and meets his future husband. That’s not the plot of a new gay Hallmark movie — it’s the story of my pixelated alter ego in the video game Stardew Valley.In February 2016, Eric Barone, known online by his alias ConcernedApe, released Stardew Valley for PC. The simulation role-playing game quickly became a hit. In the pandemic, Stardew Valley fever is back with a vengeance. Thanks to the popularity of the Nintendo Switch and a massive game update released in December, it recently sold its 10 millionth copy.Since its debut, Stardew Valley has been lauded for its relaxing, immersive gameplay, a Harvest Moon-inspired simulator sure to delight lovers of Animal Crossing. Players create their own farmer avatars, who then leave the city for Stardew Valley. There, they manage their farms while honing skills, completing quests and, if the player desires, romancing an eligible villager. The game’s wholesomeness is universally appealing, but its particular blend of same-sex romance options, anti-corporate sentiment and pastoral Zen makes it even more tailored to escapists like me — gay millennial urbanites stuck in an endless pandemic slog. I grew up thinking any adult could easily have access to the simple life. Now I’m pretty sure I can only get it from a computer game.In real life, I’m a single lesbian in Brooklyn trudging through my second year working from home. My most productive days involve a move from Office A (the desk in my bedroom) to Office B (my coffee table). On Thursdays, I wake up excited to water my houseplants. I cope with stir craziness by watching TikToks of mushroom foragers, expert hikers and cottagecore lesbians. These people all seem to live in a universe sans Gmail, Zoom or masks, their rents paid by birdsong and dried lavender.In Stardew Valley, life can also be that simple. My farmer’s days usually go like this: He wakes up and gets coffee for his husband, then kisses said husband and their two toddlers before setting about his agrarian duties — collecting eggs, making goat cheese, planting sunflowers. His biggest problem right now is a voluntary quest to ship 500 fruits by the month’s end. There are no consequences for failure. I can redo any bad day with the click of a button.During same-sex weddings, the officiant charmingly stumbles through pronouncements of “husband and husband” or “wife and wife.”Stardew ValleyThough inclusive romance has increasingly become an option in open-ended, role-playing games like Stardew Valley, it is rarely the default in video games. Players take on straight male personas by rote in blowout franchises like Halo, Zelda, Grand Theft Auto and Mario. And same-sex romance — much less same-sex domesticity — is already scarce in media of all kinds. When depicted, that romance is often necessarily fraught with real-world problems: coming out, finding a community, combating prejudice. In Stardew Valley, my farmer’s gayness is a nonissue. I had him woo his husband, the town doctor, by bringing him fruits and vegetables.Yet gayness is not so embraced as to become invisible. If you have your farmer pursue a younger villager of the same sex, cut scenes sometimes show the young person shyly acknowledging their first gay crush. During same-sex weddings, the officiant charmingly stumbles through pronouncements of “husband and husband” or “wife and wife.”This balance between inclusivity and acknowledgment can feel especially heartwarming given the game’s small-town setting. A 2019 report by the think tank Movement Advancement Project found that, although between 3 and 5 percent of rural Americans identify as lesbian, gay, bisexual or transgender, their environments come with significant challenges. “On average, public opinion in rural areas is relatively less supportive of L.G.B.T. people and issues,” the report states, citing discriminatory legislation and political representation as additional barriers.There is one notable blind spot in the game’s sunny outlook: You can customize your avatar to have a darker skin tone, but your farmer would join a minority in Stardew Valley. There are only three characters in the game’s preset, 41-person world with dark skin, making this pixelated paradise more alienating for people of color.There are no consequences if the avatar fails at his tasks. The player can redo any bad day with the click of a button.Stardew ValleyEven if I did want to change my career, overcome those obstacles and live out my gay farm fantasy, homeownership feels even less realistic to me, at 26. According to a recent survey, most millennials reported they do not have enough saved up to make the average U.S. down payment. Even if I could get a mortgage, it’s difficult to imagine I could pay it off with fresh dairy and organic parsnips.In Stardew Valley, corporate greed is a far more oppressive force than homophobia. JojaMart, the Amazon-meets-Walmart conglomerate from which your farmer escapes, hopes to take over the town by replacing the community center with a warehouse. Competition drives prices up at the local seed shop, and two villagers struggle with poverty and alcoholism. In order to rebuild the community, players must grow, craft and forage a series of goods. From there, it’s practically impossible to spend your hard-earned Stardew Valley cash maliciously. After exhausting your options for farm buildings and house expansions, all that remain are ways to uplift the town, like upgrading a fellow villager’s trailer home to a house.As I scroll social media, I see my peers indulging their own fantasies with mood boards and TikTok videos of beautiful weddings, humble woodland cottages and biodiverse lawns. These things are attainable in theory, but to many young gay people today, they can feel more like daydreams. I don’t think my farmer avatar will be able to harvest his 500 crops before the clock runs out, but at least he comes by those simple pleasures easily. More

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    'Colette,' From the Video Game Medal of Honor, Wins an Oscar

    “Colette,” which was featured in the virtual-reality video game Medal of Honor: Above and Beyond, took home the award for best documentary short.It was a night of firsts: First Korean actor to win an Oscar, oldest performer to win best actor, first woman of color to win best director.And, for the video game industry, its first Oscar recognition for best documentary short.The statuette was for “Colette,” a short film featured in the Oculus virtual-reality game Medal of Honor: Above and Beyond, which is also the first Oscar for Facebook. (It owns Oculus, the virtual-reality group that produced the documentary short along with EA’s Respawn Entertainment.)The 24-minute film, directed by Anthony Giacchino and produced by Alice Doyard, follows a survivor of the French Resistance, Colette Marin-Catherine, as she returns to Germany for the first time since the end of World War II to visit a concentration camp where the Nazis killed her brother, Jean-Pierre.“The real hero here is Colette herself, who has shared her story with integrity and strength,” Mike Doran, the director of production at Oculus Studios, said in a statement. “As we see in the film, resistance takes courage, but facing one’s past may take even more.”Medal of Honor, which is set during World War II and casts players as an Allied agent trying to outwit the Nazis, did not garner much acclaim as a video game. Many reviewers criticized it for its huge system requirements, which were largely the result of the inclusion of so much historical and documentary footage.But now that the film has won an Oscar — well, that might change a few minds. Or at least get it in front of the eyes of nongamers. You can watch “Colette” free online on Oculus TV or YouTube, or on the website of The Guardian, which later acquired and distributed the film.“We hope this award and the film’s reach means” that the memories of all of who resisted “are no longer lost,” Doran said. More

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    Review: Living the ‘Dream,’ on Your Laptop or Phone

    Gorgeous but thin, this half-hour experiment from the Royal Shakespeare Company turns Puck into an avatar and “theatergoers” into fireflies.Do you know of a site where the wild thyme blows? You do now.“Dream,” an interactive experience from the Royal Shakespeare Company, which runs through Saturday and lasts about as long as a power nap, transports its thousands of viewers to a sylvan grove, then to a rehearsal space in Portsmouth, England, for a live Q&A. Tickets are free, though those who prefer a lightly interactive experience can purchase seats for 10 British pounds (about $14) and appear onscreen as fireflies.Inspired by Shakespeare’s “A Midsummer Night’s Dream” — in the wispiest, most gossamer way imaginable — “Dream” signifies a bounding leap forward for theater technology and a short jog in place for theater itself.A different “Dream” was meant to open in Stratford-upon-Avon about a year ago, as a showcase for Audience of the Future, a consortium of institutions and tech innovators assembled in 2019 and tasked with exploring new ways to make and deliver theater remotely. (Theater on your phone? They saw it first.) The 2020 “Dream” would have played to both a live audience and a remote one, integrating actors, projections and live motion-capture into a verdant whole.Jamie Morgan as Peaseblossom, a character rendered as sticks and flowers.Stuart MartinBut in-person audiences are rare these days, and this remote “Dream,” however gorgeous — and it is gorgeous, enormously gorgeous — feels thinner for it, less a forest of imagination and more a small copse of some really lovingly rendered trees. It begins with Puck (E.M. Williams), that merry wanderer of the night, imagined here as an assemblage of pebbles in the approximate shape of a human body. Why render Puck — nimble, fleet and girdling the earth in the time it takes most of us to load the dishwasher — as a pile of rocks? Dunno. Looks cool.In traveling around the forest, Puck encounters Shakespeare’s other fairies, like Moth (an accumulation of moths), Peaseblossom (sticks and flowers) and Cobweb (an eyeball inside a squirrel’s drey). Apparently, Puck also met Mustardseed (more sticks?). I missed it. And the singer Nick Cave contributed some voice acting! I missed that, too.“Dream,” performed live, is exquisite, denatured and almost entirely contentless. It isn’t quite theater, and it isn’t precisely film, though it could pass for a highbrow “Avatar” short. For stretches, it resembles a meditative video game, but it isn’t that either, mostly because the interactive elements (clicking and dragging fireflies around the landscape) are wholly inconsequential.Those who purchase tickets are represented onscreen as fireflies.Paul MumfordWatching it, I felt inexplicably cranky, like a toddler who has been offered a variety of perfectly nice snacks but doesn’t want any of them. Because maybe what the toddler really wants is to safely see an actual play in an actual theater with an actual audience. And that just isn’t available right now.So I don’t really know what to say about “Dream.” Because it represents an obviously fruitful and seemingly happy collaboration among top-of-their-game actors, directors, designers, composers and technicians, many of whom assumed some physical risk in the making of it. (Among them are Robin McNicholas, credited with direction and narrative development; Pippa Hill, credited with script creation and narrative development; and Esa-Pekka Salonen, the production’s music director and co-composer.) It also signals real progress in the use of live motion-capture (something the Royal Shakespeare Company has already experimented with) and offers a tantalizing glimpse of how that technology might be used when proper in-person theater returns.But this isn’t proper theater. Or even improper theater. It’s a sophisticated demonstration of an emergent technology. Shakespeare is the pretext, not the point. The pentameter, pushed into random virtual mouths, helps us better appreciate the software architecture — which is great if you like software and less great if you like the language itself, or the original play’s plot or characters or keen insights into our big, dumb, desiring hearts. This “Dream” is beautiful. Wouldn’t it be nice if we could all wake up now?DreamThrough March 20; dream.online More

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    ‘A Midsummer Night’s Dream,’ Sprinkled With High-Tech Fairy Dust

    AdvertisementContinue reading the main storySupported byContinue reading the main story‘A Midsummer Night’s Dream,’ Sprinkled With High-Tech Fairy DustA new online production from the Royal Shakespeare Company uses motion-capture and video game technology to create a virtual world.E.M. Williams performing in a motion-capture suit as Puck, in rehearsal for “Dream,” which will be performed live and streamed online starting Friday.Credit…Stuart Martin/Royal Shakespeare CompanyMarch 12, 2021, 7:29 a.m. ET“A Midsummer Night’s Dream” may be one of Shakespeare’s most performed plays — but its latest version from the Royal Shakespeare Company will be unlike any seen before. Titled “Dream,” the 50-minute streamed production fuses live performance with motion-capture technology, 3-D graphics, and interactive gaming techniques that let the audience remotely guide Puck through a virtual forest.As live theater sprinkled with some seriously high-tech fairy dust, “Dream” promises to bring “a most rare vision” of the play to our screens, to borrow a line from Shakespeare. It will be available to watch online once a day at various times from Friday through March 20.“It’s part of our ongoing engagement with this brave new world,” said Gregory Doran, the Royal Shakespeare Company’s artistic director. In 2016, the theater’s production of “The Tempest” used live motion-capture technology to create a 3-D digital avatar that was projected above the stage.The difference this time is that everything in the play — the performers and their surroundings — will be rendered virtually.A cast of seven will perform in a specially built studio in Portsmouth, southern England, wearing Lycra motion-capture suits outfitted with sensors. They will be surrounded by a 360-degree camera rig, made up of 47 cameras, with every movement almost instantaneously rendered by digital avatars, which are relayed to viewers via the stream. These magical figures move seamlessly through a computer-generated woodland, and the action is narrated in husky tones by the Australian singer-songwriter Nick Cave as the forest’s voice.For audiences watching at home, the virtual fairies moving through a digital forest will look more like a video game or a CGI blockbuster than your average Royal Shakespeare Company show. But the performances are delivered live and in real time. Every night’s performance will be unique.With its abridged running time and a much-reduced cast of characters, “Dream” is not a full-scale production of “A Midsummer Night’s Dream”; rather, it is a narrative inspired by it, focusing on Puck and the fairies. But don’t expect any cute digital wings: These are elemental, mysterious forces of nature.Naomi Gibbs, left, and Alex Counsell, right, fine-tune E.M. Williams’s motion-capture sensors.Credit…Stuart Martin/Royal Shakespeare CompanyThe arts collective Marshmallow Laser Feast, which works with virtual, mixed and augmented reality, has created digital avatars for the actors so they look sprung from the natural world. Puck is formed of pebbles and stones, while Titania’s fairies are made up of moth wings, cobwebs, earth or roots. The fairies are shape-shifters that coalesce into recognizable human and animal forms onscreen, and grow or shrink so that they are small enough to “creep into acorn-cups,” as Puck puts it.“It’s a form of puppetry,” said the Royal Shakespeare Company’s director of digital development, Sarah Ellis. “Those avatars come alive when they breathe, and how they breathe is through the live actor.”The software that drives the performance, called Unreal Engine, is used across the video games industry and is behind popular titles like “Gears of War” and “Fortnite.” Since 2013, the company that developed it, Epic Games, has been branching out to create interactive 3-D content with the tool for film and TV, and, increasingly, for live events such as music festivals, museum exhibitions and theater productions.Layering the tech with live performance, and relaying it instantly via a web player to thousands of devices, is an experiment for both Epic Games and the Royal Shakespeare Company. And then there’s the interactive component.Up to 2,000 audience members for each performance can become part of the show, and will be invited to guide Puck through the forest. Onscreen, the chosen spectators will appear as a cloud of tiny fireflies: By using their mouse, trackpad or finger on the screen of a smart device, they will be able to move their firefly around the screen, and Puck will follow their lead through the virtual space.“Without the fireflies — the audience — Puck wouldn’t be going anywhere,” said E.M. Williams, who plays the role. “The audience are very much the fuel, the energy, of the show.”Steve Keeley operating the technical platform in rehearsal.Credit…Stuart Martin/Royal Shakespeare CompanyIn a traditional stage production, the “tech” rehearsals come last, after weeks of work by the actors on character and narrative. For “Dream,” the process began with fittings for the motion-capture suits, so the players could calibrate their movements. Their digital avatars were refected on giant LED screens around the studio to orient the performers within the virtual environment.“It looks so 3-D, like it’s coming out the screen sometimes,” Williams said of the computer-generated forest. “There are times when if I touch it, I expect to feel it. It’s thinning the veil between the technological world and the real world.”The Royal Shakespeare Company has long been seen as a bastion of traditional British theater: reverent toward text and verse, powered by great actors. Did the company anticipate any resistance to its high-tech, experimental approach? Several reviewers said its motion-capture “Tempest” was gimmicky.“There’ll be some criticism, of course,” said Doran, the company’s artistic director. But, he added, he hoped “Dream” could speak to a traditional theater audience, as well as viewers drawn in by the technology.Besides, the genius of Shakespeare means his plays can take whatever new inventions are thrown at them. “It’s the same as an experimental production of any of these plays,” Doran said. “Shakespeare is robust: He’ll still be there.”DreamPresented online by the Royal Shakespeare Company, March 12-20; dream.online.AdvertisementContinue reading the main story More