More stories

  • in

    Colin Cantwell, ‘Star Wars’ Spacecraft Designer, Dies at 90

    He created the look of the X-wing and the Death Star; he also worked on “2001: A Space Odyssey,” “Close Encounters of the Third Kind” and “WarGames.”Colin Cantwell, an animator, conceptual artist and computer expert who played significant production roles in seminal science fiction films like “2001: A Space Odyssey, “Star Wars” and “WarGames,” died on May 21 at his home in Colorado Springs, Colo. He was 90.His partner, Sierra Dall, said the cause was dementia.Mr. Cantwell’s work on several influential movies reached its peak with “Star Wars,” George Lucas’s hugely successful space opera. To impress Mr. Lucas, Mr. Cantwell built two elaborate steampunk-like spacecraft models from parts he had culled from dozens of hobbyist’s kits. He got the job before Mr. Lucas had found a studio.Mr. Cantwell produced the original designs for spacecraft familiar to fans of “Star Wars” (later retitled “Star Wars, Episode IV — A New Hope”): the X-wing, the Rebel Alliance’s starfighter; the TIE fighter, part of the Galactic Empire’s imperial fleet; the wedge-shaped Imperial Star Destroyer; the cockpit for the Millennium Falcon; and the Death Star, the Empire’s enormous battle station, with a weapon capable of destroying a planet.“Colin’s imagination and creativity were apparent from the get-go,” Mr. Lucas said in a tribute on a Lucasfilm “Star Wars” website, adding, “His artistry helped me build out the visual foundation for so many ships that are instantly recognizable today.”Describing the design of the X-wing, Mr. Cantwell said in an interview on Reddit in 2016: “It had to be ultracool and different from all the other associations with aircraft, etc. In other words, it had to be alien and fit in with the rest of the story.” He got the original concept, he said, from “a dart being thrown at a target in a British pub.”His original design of the Death Star did not include the meridian trench. But as he created the model, he realized that it would be easier to include it. And it turned out to be critical to the design: In the film, the trench contains a thermal exhaust port that proves to be the source of the Death Star’s destruction.Gene Kozicki, a visual effects historian and archivist, said that Mr. Cantwell was most likely the first person Mr. Lucas hired to design the spaceships.“George had some rough shapes in mind for the ships that would make you know these are the good guys and these are the bad guys, but the details were left to Colin to work out,” he said in a phone interview. “All his designs evolved; it was all a group effort, but Colin was the godfather of the models.”In an interview with the Original Prop Blog in 2014, Mr. Cantwell described his interplay with Mr. Lucas.“He would say, ‘Oh, I want an Imperial battle cruiser,’ and I’d say, ‘What scenes do you want to shoot with it and how big is it?’” Mr. Cantwell said. “He said, ‘Really big,’ and I’d say, ‘Is it bigger than Burbank?’”An X-wing starfighter, one of the spacecraft Mr. Cantwell designed for “Star Wars,” on display at the California Science Center in Los Angeles.Stephen Osman/Los Angeles Times via Getty ImagesColin James Cantwell was born on April 3, 1932, in San Francisco. His father, James, was a graphic artist, and his mother, Fanny (Hanula) Cantwell, was a riveter during World War II.As a child, Colin was fascinated by outer space but could not go anywhere for two years: After he was diagnosed with tuberculosis, his treatment involved being forced to sit immobilized in a dark room with a heavy vest across his chest to prevent coughing fits.“Suffice to say, nothing could slow me down after that!” he wrote on Reddit.He studied animation at the University of California, Los Angeles, where he received a bachelor’s degree in applied arts in 1957. A love of architecture led him to create building designs that he personally showed to Frank Lloyd Wright, who was impressed enough that Mr. Cantwell was invited to study at Wright’s school of architecture in Arizona. Mr. Cantwell was accepted, but when Wright died in 1959, he decided not to proceed.“Colin had no interest in working with any other architect,” Ms. Dall said in a phone interview, “so that ended his architectural career.”In the 1960s, Mr. Cantwell was a contract worker for NASA’s Jet Propulsion Laboratory, developing programs to educate the public about early space missions, and for Graphic Films in Los Angeles, which made live-action and animated films for NASA, the U.S. Air Force and industry clients. Douglas Trumbull, who died this year, had worked at Graphic Films before being hired by the director Stanley Kubrick for “2001.”Mr. Trumbull became a special photographic effects supervisor on “2001,” and Mr. Cantwell joined the crew from Graphic Films in 1967, during the last six months of its production. He organized 24-hour shifts of animation to complete the film’s animation, according to “Space Odyssey: Stanley Kubrick, Arthur C. Clarke, and the Making of a Masterpiece” (2018), by Michael Benson. Mr. Cantwell also produced some of the movie’s space sequences, suggested different camera angles to depict the arrival of a shuttle on the film’s space station, and worked with Mr. Trumbull to depict Jupiter’s moons.And, Mr. Benson wrote, Mr. Cantwell’s conversations with Kubrick about Ingmar Bergman’s filmmaking led Mr. Cantwell to produce a tightly symmetrical animated shot that appeared in the “Dawn of Man” sequence early in the film: a low-angle view of the mysterious black monolith on Earth, with clouds beyond it, the sun rising and a crescent moon above.For “Close Encounters of the Third Kind” (1977), Mr. Cantwell contributed technical dialogue and created early computer-generated imagery of unidentified flying objects strafing the landing site at Devils Tower in Wyoming, for a sequence late in the film. His U.F.O. imagery did not make it into the film — Steven Spielberg, the director, relied instead on old-fashioned special effects technology created by Mr. Trumbull — but the subject of U.F.O.s intrigued Mr. Cantwell, who claimed to have once been part of a group that witnessed a mysterious object in the night sky.In a provenance letter for an auction of his artifacts and memorabilia in 2014, he described the experience: “A silent intense light rose in the east, climbing to our zenith where, instantly doubling in brightness, it launched straight upward.”Mr. Cantwell worked on two other movie projects after “Close Encounters” and “Star Wars”: “Buck Rogers in the 25th Century” (1979) and “WarGames” (1983). For “Buck Rogers,” he created a system that let animators simulate spacecraft movements as they designed space battles.“Colin’s imagination and creativity were apparent from the get-go,” George Lucas said of Mr. Cantwell.Sierra DallHe also worked as a computer consultant for Hewlett-Packard, where he helped develop the first color display systems for desktop computers. He and a team working on “WarGames” used the company’s computers to create the graphics — projected on giant screens at the North American Aerospace Defense Command facility — that appeared to show a massive nuclear attack by the Soviet Union against the United States.Mr. Cantwell also wrote two science fiction books, “CoreFires” (2016) and “CoreFires2” (2018), about what happens to humanity after it has colonized the galaxy.Ms. Dall is his only immediate survivor.A year after the release of “2001,” Mr. Cantwell played a role in the reality of space exploration. As a liaison between NASA and CBS News, he sat a few feet from the anchorman Walter Cronkite, feeding him information, during the moon landing of Apollo 11 on July 20, 1969.“Halfway through the final descent, I alerted Walter to my detection of an orbit change that would consume more fuel, but allow coasting a little further than the planned target,” Mr. Cantwell told Reddit. “When the other TV stations had the ship landed according to their NASA manual, I determined that the Apollo had not yet landed. This was later confirmed that I had the accurate version of landing.” More

  • in

    How Gossip Is Remaking Online Hip-Hop Media

    Subscribe to Popcast!Apple Podcasts | Spotify | StitcherIn the latest iteration of online hip-hop media, actual music can often seem like an afterthought. The current wave is full of gossip-focused websites, Instagram accounts and podcasts that have lent the online conversation about rap stars (and even more often, those who are proximate to them) the air of tabloidism.This phenomenon isn’t solely happening in hip-hop media — it’s true across music media, and in other fields as well — but the scale and rate of growth of these platforms might be unmatched in this space. The changes have been rapid, the product of an ever thirstier internet and a genre that is broader and more successful than ever and has more eyeballs on it than before, too.On this week’s Popcast, a conversation about the seismic shifts that the internet has brought to the coverage of rap stars, how online clutter rewards sensationalism and the possible paths forward.Guests:Jerry Barrow, head of content at HipHopDXAndre Gee, staff writer at ComplexRob Markman, vice president of content strategy at GeniusConnect With Popcast. Become a part of the Popcast community: Join the show’s Facebook group and Discord channel. We want to hear from you! Tune in, and tell us what you think at popcast@nytimes.com. Follow our host, Jon Caramanica, on Twitter: @joncaramanica. More

  • in

    After Moving Online, BBC Three Returns to the Airwaves

    The British public broadcaster moved a youth-focused channel online, but now it’s changing course as viewing habits continue to mutate.LONDON — When the BBC took its youth-focused TV channel off the air and moved it online in 2016, the broadcaster was going where its viewers seemed to be.Streaming services like Netflix and Amazon had transformed how people — both in Britain and the U.S. — watched TV, and BBC Three’s target audience of 16- to 34-year-olds were apparently turning their backs on traditional television channels.Now, Britain’s public service broadcaster has done a U-turn: BBC Three — home to shows like “Fleabag” and “Normal People” — is back on terrestrial TV.The move reflects the continued challenges of understanding how the internet is changing TV habits. And it shows how the BBC is doubling down on youth programming as it deals with competition and potential budget cuts.Daisy Edgar-Jones and Paul Mescal in a scene from “Normal People.”Enda Bowe/HuluBBC Three was launched in 2003 as a younger sibling to the BBC’s two long-running TV channels. It produced provocative comedies like “The Mighty Boosh” and “Little Britain” that appealed to a younger audience than the more conventional programming on BBC One and Two. The decision to turn BBC Three into a streaming channel also came with a massive cut to its budget, from 85 to 30 million pounds (about $114 million to $40 million).“It was a disaster. And it was an immediate disaster,” Patrick Barwise, co-author of the book “The War Against the BBC,” said of the move.Time spent watching the channel soon fell by more than 70 percent, and it also lost the same proportion of reach among its target viewership, according to data from Enders, a research company.There is wider evidence that millions of households haven’t, in fact, moved to streaming. In an interview, Fiona Campbell, the head of BBC Three, pointed to a recent report on American TV habits from Nielsen that showed 64 percent of viewers still regularly watch cable television, compared to 26 percent who watch streaming.The idea that young people are turning their backs on traditional TV also seems more complicated than it did six years ago. BBC Three’s relaunch is also intended to make its programming more accessible, Campbell said, especially to less affluent and more rural viewers who may not have high-speed internet and are less likely to be streaming.Fiona Campbell, the head of BBC Three, said on-air broadcasting would make the channel more accessible.via BBCAccording to Barwise, many young viewers are also taking a hybrid approach. “People are watching Netflix or other video some of the time, and then they’re watching broadcast” television, he said. Despite a decline, younger viewers still watch more than one hour of live television a day, according to Ofcom, the British media regulator.During its online-only years, BBC Three still produced some of the broadcaster’s most popular shows, and the renewed investment in the channel — its programming budget will return to 80 million pounds — comes at a time when the BBC is facing pressure from several sides.The British government recently announced that the country’s license fee, which is charged each year to all households with a TV and is the main source of funding for the BBC, will be frozen for the next two years. With inflation rising fast in Britain, this is likely to mean another round of cuts, and the BBC chief Tim Davie has said that “everything is on the agenda.”“To have a freeze in the BBC license fee at precisely the time when genuine inflation is really high, and inflation in the broadcasting industry is really high, can’t be a good moment,” said Roger Mosey, a former head of BBC Television News. “Not only have you got competition from the streamers for audiences, you’ve also got competition for talent.”In this context, the public broadcaster is betting on BBC Three’s track record for producing buzzy shows in combination with the allure of traditional “linear” television. In Britain, despite the availability of seemingly infinite streaming content, viewers have been gravitating toward weekly appointment viewing.The BBC releases many of its popular programs as complete seasons on iPlayer, its streaming service, at the same time as the first episode airs on broadcast television. Charlotte Moore, the BBC’s head of content, said in a phone interview that with “The Tourist,” a drama starring Jamie Dornan, “we were still getting two million people choosing to watch it on a Sunday night even though it’s all available on iPlayer.”When the BBC Three show “Normal People” aired on the broadcaster’s traditional TV channels, it was regularly a trending topic on British social media. “When we do shows that really drive conversation,” Campbell said, “people want to be in for the live moment. And that’s why channels still have a role.”Campbell also believes there are drawbacks to only distributing shows via streaming, since viewers may be more hesitant to engage with documentaries on challenging public-service topics. Citing a recent series on revenge porn, she said, “They’re very challenging subjects, and people would be going, ‘Do I really want to go there?’ Whereas if they encounter it on linear, it can be less intimidating.”While Moore wouldn’t say whether BBC Three would be immune from the next round of budget cuts, she indicated that youth programming would remain a core focus. “Obviously we’ll look at our whole funding envelope to work out how we are going to meet all audience needs, with the money that we have,” she said. “But of course, young audiences are going to continue to be a critical part of that.”A scene from “The Fast and The Farmer(ish),” a tractor racing competition.Alleycats TV, via BBCWith its return to broadcast, Campbell also hopes to make BBC Three stand out from its commercial streaming rivals by telling stories from across Britain. Upcoming programs include “Brickies,” which follows young bricklayers in the north of England, and a tractor racing competition called “The Fast and the Farmer(ish)”, filmed in Northern Ireland and created to appeal to the 11 million young people who live in the British countryside.“You want to reflect the current challenges and pressures and difficulties people are having now, all the more so after the pandemic,” Campbell said. “If we don’t reflect that, then why do they need us in their lives?” More

  • in

    Concert Drowns Out A.F.C. Halftime Analysis

    As the “NFL on CBS” crew broke down the first half of the game, a performance by the country music singer Walker Hayes was so loud, it made the commentary all but inaudible.At halftime of the A.F.C. championship game on Sunday, Kansas City led the Cincinnati Bengals, 21-10. For the Bengals to win, they would need to make some adjustments.But those hoping to listen to some halftime analysis on the CBS broadcast were unlikely to hear any commentary. It was nearly inaudible.As the “NFL on CBS” crew, made up of James Brown, Boomer Esiason, Phil Simms, Bill Cowher and Nate Burleson, were breaking down the plays of the first half, the country music singer Walker Hayes was performing the halftime show at Arrowhead Stadium.Mr. Hayes’s music was so loud, it all but drowned out the halftime analysis.When Mr. Burleson explained what changes the Bengals would need to make, the music was so loud that his colleague beside him, Mr. Esiason, couldn’t help but laugh.“I have no idea what you just said,” Mr. Esiason said after Mr. Burleson finished his comments. “I can’t hear a thing that anybody said.”The indiscernible commentary quickly drew attention online, with clips garnering tens of thousands of views on Twitter.Sarah Spain, a commentator on ESPN, said on Twitter that she couldn’t hear a word of the halftime broadcast.“Yikes, don’t think CBS realized how disruptive the Walker Hayes halftime show would be during *their* halftime show,” she wrote. Craig Miller, a sports radio host in Dallas, said on Twitter that the “halftime show audio disaster” was “highly entertaining.”CBS did not immediately respond to a request for comment on Sunday night.In a dramatic overtime finish, the Bengals defeated Kansas City, 27-24, with a game-winning field goal that will take them to the Super Bowl to face the Los Angeles Rams. Thankfully, for the “NFL on CBS” crew and those watching at home, there was no live musical performance to interrupt any postgame analysis. More

  • in

    Can Works Like 'Don't Look Up' Get Us Out of Our Heads?

    In the doomsday smash and Bo Burnham’s pandemic musical “Inside,” themes of climate change, digital distraction and inequality merge and hit home.An Everest-size comet is hurtling toward Earth, and in exactly six months and 14 days, the planet will be shattered to pieces, leaving every living creature to perish in a cataclysm of fire and flood. In “Don’t Look Up,” Netflix’s hit climate-apocalypse film, this news largely bounces off the American public like a rubber ball. And they return to their phones with a collective “meh” — opting to doomscroll instead of acknowledging certain doom IRL.With the hope of snapping the masses from their stupor, Jennifer Lawrence’s character, a young scientist with a Greta Thunberg-like disdain for the apathetic, screams into the camera during a live TV appearance: “You should stay up all night every night crying when we’re all, 100 percent, for sure, going to [expletive] die!” She’s swiftly dismissed as hysterical, and an image of her face is gleefully seized on for the full meme treatment. (More spoilers ahead.)What the internet has done to our minds and what our minds have done to our planet (or haven’t done to save it) are two dots that have been circling each other for some time. Now, onscreen at least, they’re colliding, resonating with audiences and tapping into a particular psyche of our moment.In “Don’t Look Up,” a satirical incision from Adam McKay with only humor as an anesthetic, these themes are lampooned in equal measure and in no uncertain terms. Though heavy with metaphors — most important, the comet signifying climate change — its message is clear and not open to interpretation: Wake up!That the movie amassed 152 million hours viewed in one week, according to Netflix, which reports its own figures, suggests a cultural trend taking shape. There’s a hunger for entertainment that favors unflinching articulation and externalization over implication and internalization — to have our greatest fears verbalized without restraint, even heavy-handedly, along with a good deal of style and wit.Learn More About ‘Don’t Look Up’In Netflix’s doomsday flick, Leonardo DiCaprio and Jennifer Lawrence are two astronomers who discover a comet headed straight for Earth.Review: It’s the end of the world, and you should not feel fine, writes the film critic Manohla Dargis.A Metaphor for Climate Change: With his apocalyptic satire, the director Adam McKay hopes to prompt the audience to action. Meryl Streep’s Presidential Turn: How the actor prepared to play a self-centered scoundrel at the helm of the United States.A Real-Life ‘Don’t Look Up’ Moment: The film revives memories of a nail-biting night in the Times newsroom two decades ago.Look at “Inside,” Bo Burnham’s pandemic comedy-musical masterpiece from Netflix last year, in which he pools themes of climate disaster with Silicon Valley’s commodification of our thoughts and feelings, and its reliance on keeping us jonesing for distraction. (In the 2020 documentary “The Social Dilemma,” tech experts who had a hand in building these structures sounded an alarm over what they’d done.)Bo Burnham skewers the internet’s effects on humanity and the planet throughout his Netflix special “Inside.” NetflixIn his sobering song “That Funny Feeling” which has more than 6.7 million views on YouTube alone, Burnham sums it up in one lyric: “The whole world at your fingertips, the ocean at your door.”“Twenty-thousand years of this,” he goes on, “seven more to go.” Most likely a nod to the Climate Clock, which displays messages like “the Earth has a deadline.”At the start of Jim Gaffigan’s new Netflix comedy special, “Comedy Monster,” he responds to opening applause by saying, “That almost makes me forget we’re all going to be dead in a week. I’m kidding. It’ll probably be a month” — seemingly referencing both the pandemic and general vibe.And “Squid Game,” a wildly violent, rich-eat-the-poor satire from South Korea that was a global smash for Netflix last year, while not about climate change, explored many of the same themes as “Don’t Look Up” — wealth inequality, greed, desensitization and voyeurism — flicking at the same anxieties and offering a similar catharsis.As with “Squid Game, ” some critics were lukewarm about “Don’t Look Up” — for being too obvious, shallow and shouty — but many climate scientists were moved and appreciative. In therapy, we’re often told that the best way to address our demons is to speak them out loud, using words that don’t skirt the issues or make excuses for them. Otherwise, they will never seem real, thus can never be dealt with. In “Don’t Look Up,” most people don’t snap out of their daze until the comet is finally in physical view. Do the popularity of shows and movies that don’t mince messages reveal a growing readiness to bring our common dread out of the deep space of our subconscious — to see it, to say it, to hear it?We’ve long been enveloped by a 24-hour news cycle that unfurls in tandem with social media feeds that give near equal weight to all events: Clarendon-tinged vacation photos, celebrity gossip, snappy memes and motivational quotes are delivered as bite-size information flotsam that sails alongside news of political turmoil, mass shootings, social injustice and apocalyptic revelations about our planet.“Squid Game,” a global streaming sensation last year, explores themes of wealth inequality, greed and desensitization.NetflixAs Burnham, personifying the internet in his song “Welcome to the Internet,” with more than 62 million YouTube views, asks: “Could I interest you in everything all of the time?”Next month, Hulu will premiere the mini-series “Pam & Tommy,” a fictionalized account of the release of Pamela Anderson and Tommy Lee’s personal sex tape, which was stolen from their home in 1995 and sold on what was then called the “World Wide Web.” The show presents the tape as helping the web become more mainstream by appealing to base human compulsions — an on-ramp to what would lie ahead.The pandemic has sent us further down this rabbit hole in pursuit of distraction, information, connection, all the while we try to shake that sense of impending doom.At one point in “Inside,” while curled up in the fetal position on the floor under a blanket surrounded by jumbles of cords — an image worthy of a pandemic-era time capsule — Burnham, his eyes closed, ruminates on the mess we’re in.I don’t know about you guys, but, you know, I’ve been thinking recently that, you know, maybe allowing giant digital media corporations to exploit the neurochemical drama of our children for profit — you know, maybe that was a bad call by us. Maybe the flattening of the entire subjective human experience into a lifeless exchange of value that benefits nobody, except for, you know, a handful of bug-eyed salamanders in Silicon Valley — maybe that as a way of life forever, maybe that’s not good.In “Don’t Look Up,” the chief “bug-eyed salamander,” a Steve Jobs-like character and the third richest man on the planet, is almost completely responsible for allowing the comet to collide with Earth; his 11th-hour attempt to plumb the rock for trillions of dollars worth of materials fails. In the end, he and a handful of haves escape on a spaceship, leaving the remaining billions of have-nots to die.Juxtaposed with Jeff Bezos, one of the richest men on Earth, launching into space on his own rocket last year — a trip back-dropped by pandemic devastation (and a passing blip on the cultural radar) — is beyond parody … almost.Near the end of “Don’t Look Up,” Leonardo DiCaprio’s character, an awkward astronomer turned media darling, delivers an emotional monologue. Staring into the camera, he implores: “What have we done to ourselves? How do we fix it?” Funny. We were just asking ourselves the same thing. More

  • in

    Augmented Reality Theater Takes a Bow. In Your Kitchen.

    The Immersive Storytelling Studio at the National Theater in London is using technology to bring a miniature musical to viewers’ homes. It’s one of several high-tech British projects pushing dramatic boundaries.LONDON — Standing in front of a golden bandstand, dressed in a white satin gown and pearls, the vocalist Nubiya Brandon sashayed to a gentle beat. Stepping toward the spotlight, she took a lazy turn around the stage, singing a playful calypso number and smiling occasionally at the band behind.The weird thing about this show, called “All Kinds of Limbo,” was that Brandon appeared to be in this reporter’s kitchen. The singer was in fact an eerily realistic holographic avatar on a mobile phone screen; her performance had been recorded and was now being broadcast in augmented reality from the National Theater in London.Via the technology’s strange alchemy, which overlays digital imagery onto whatever a camera phone is pointing at, Brandon seemed to be singing and sashaying on the countertop. After she took a bow, her image evaporated and the bandstand faded into nothingness, leaving only a sink full of washing up behind.The success of digital-only theater productions has been one of the pandemic’s surprise silver linings: Audiences have been willing to try them and theater companies have found fans thousands of miles away. But could immersive technologies provide a more intriguing path forward for drama, one that will endure once Covid-19 (hopefully) subsides? Augmented reality (A.R.) and virtual reality (V.R.) are already changing gaming, music and art; might theater be next?“All Kinds of Limbo’s” director, Toby Coffey, said he hopes so. In 2016, he set up the National Theater’s Immersive Storytelling Studio, which operates as a kind of “start-up” within the company, he said in a recent interview at the studio’s modest space, which was crowded with a jumble of technical equipment. The team’s brief is to see how live theater and new technologies can interact and intersect.Toby Coffey, who founded the National Theater’s Immersive Storytelling Studio in 2016.Suzie Howell for The New York Times“Theater makers are naturally fascinated: They’re used to working in 3-D,” Coffey said. “As soon as you bring a director or stage designer or choreographer into V.R., you see their brains whirring.”The studio’s first production, “Fabulous Wonder.land,” was a V.R. music video featuring a track by the musician Damon Albarn with words by the playwright Moira Buffini. The team has since made 360-degree films of live shows, developed a one-on-one piece in which an audience member interacts with a live actor while wearing a V.R. headset and created a mixed-reality “exhibition” about government welfare cuts.“All Kinds of Limbo” came into being in 2019 after the National Theater had a hit with “Small Island,” a play about postwar Jamaican immigration to Britain. Coffey and his team commissioned Brandon, the vocalist, and the composer Raffy Bushman to create a 10-minute song sequence responding freely to the play’s themes. It was written, performed and motion-captured that year, and was initially presented as a V.R. experience in one of the theater’s event spaces.Brandon performing in a motion capture studio to record “All Kinds of Limbo.”The National TheaterWhen the pandemic shut down British performing venues in March 2020, Coffey accelerated plans to turn “All Kinds of Limbo” into an at-home experience. The retooled version can be watched via A.R. on a mobile device, via a V.R. headset, or on a regular computer. Brandon’s performance stays the same, but, depending on the device used, the experience feels subtly different.To summon some of theater’s shared intimacy, it’s being ticketed and broadcast as live, although the show is recorded. Other people attending virtually are represented by blades of moving white light and, by playing with the settings, you can move around the space and see the action from different angles.It’s a short piece, but “All Kinds of Limbo” does feel like the glimmering of a new art form: somewhere between music video, video game and live cabaret show.Over the last few years, Britain’s theater scene has become a test bed for similar experiments. Last spring, the Royal Shakespeare Company co-produced an immersive digital piece called “Dream” that featured actors performing using motion-capture technology and was watchable via smartphone or computer. Other projects, such as shows by the Almeida theater in London and the company Dreamthinkspeak in Brighton, England, require participants to turn up in person and get equipped with VR headsets.Francesca Panetta, a V.R. producer and artist who was recently appointed as the alternate realities curator at the Sheffield DocFest film festival, said in a video interview that practitioners from audio, gaming, theater, TV and other art forms were collaborating as never before. “Many different people are trying to explore this space and work out what it really is,” she said. “No one is quite sure.”One of the most keenly awaited partnerships is between the immersive theater troupe Punchdrunk, which pioneered live site-specific shows such as “Sleep No More” and “The Masque of the Red Death” in the mid-2000s, and the tech firm Niantic, best-known for the wildly successful A.R. game Pokémon Go.Speaking by phone, Punchdrunk’s co-founder Felix Barrett seemed invigorated by the creative possibilities. “We’re on the cusp of a new form of entertainment,” he said. “It’s a new genre; it just hasn’t been named yet.”Later this year, Niantic and Punchdrunk plan to unveil the first results of their collaboration. Barrett was reluctant to reveal too much, but said that it would offer participants “a citywide adventure” that will feel like an immersive video game happening in the real world. “Our goal is to try and make you the hero of your own living movie,” he said.Ambitious as such projects are, they are also — at least by theater standards — time-consuming and forbiddingly expensive. The Royal Shakespeare Company’s “Dream” wouldn’t have been possible without corporate sponsorship and a hefty grant from a roughly $55-million British government fund promoting digital arts innovation. The latest iteration of “All Kinds of Limbo” relies on a partnership with Microsoft and the livestreaming platform Dice.Production work on “All Kinds of Limbo.” The show can be watched via A.R. on a mobile device, via a V.R. headset, or on a regular computer, through Jan. 30.The National TheaterThere’s also the question of audience. Though theater-led projects such as “Dream” and “All Kinds of Limbo” have gained positive reviews, they have attracted only a tiny fraction of the 12 million viewers who watched a 2020 virtual performance by the rapper Travis Scott in the online game Fortnite. The chances of monetization at scale look slim, at least for now.And the irony is that, while the pandemic may have whetted audience appetites for digital drama, it has had devastating consequences for theater companies themselves. The National Theater’s Immersive Storytelling Studio originally had four staff members; after belt-tightening layoffs in the company, it’s now just Coffey and one full-time co-worker. “Even before the pandemic, we could have been doing 10 times more than we had resource to be able to do,” Coffey said. “We need to work within those restrictions.”What happens next is up for debate. The National Theater is working on redeploying the app and distribution platform used for “All Kinds of Limbo” into something that works for other projects. Panetta said that the metaverse, if it genuinely takes off, offers its own possibilities for live performance. “It’s difficult to see what the pathway is; I suspect it’ll be a mix of many different things,” she added.So how long until we’re watching Ibsen or Shakespeare in augmented reality at our kitchen tables? Coffey laughed, then cautioned that designing successful A.R. performances was still an emerging skill. “But some day it’ll happen, I have no doubt,” he said.All Kinds of LimboStreaming through Jan. 30; allkindsoflimbo.com. More

  • in

    The Boy King of YouTube

    Over the protests of my fellow concerned parents, I want to admit something: I don’t care all that much about screen time, the great child-rearing panic of the 21st century. So many of us have come to believe that if our children spend more than a certain amount of time staring at a screen, whether television, phone or iPad, they will succumb to some capitalist plot to turn them all into little consumption monsters with insatiable appetites for toys, sugar, more screen time. This seems absurd to me, but as the father of a 4-year-old, I have not been immune to screen-time shaming — it upsets me to see my child watching a vapid show like “Paw Patrol” on our iPad. These moments of protest usually come, it should be noted, when I’m sitting beside her, staring at my own phone, scrolling through Twitter.“This show is dumb,” I’ll sometimes say. She almost always ignores me. Her stony silence then prompts me to try to think of a show that’s not dumb, which is an impossible task — because what kids’ programming isn’t dumb?For the last two years, her favorite show has been “Octonauts,” about a diverse band of animals who explore the oceans and swamplands in vessels called GUPs. They help whales and eels and flamingos in need. What’s left unsaid, but certainly seems clear enough to me, is that the Octonauts have colonized the Vegimals, a species of squeaking underwater creatures who all resemble one sort of vegetable or another. The Vegimals’ oppression does not register with my daughter, who has watched every “Octonauts” episode multiple times, owns a small fortune in toy GUPs and goes to her preschool dressed in a sweater with Kwaazi, an incorrigible pirate cat, knit across the front. I have not yet talked to her about how the Vegimals are portrayed as infantile, loyal beings who love to bake kelp cakes all day, but I plan on doing so soon.What effect do all these television shows have on the developing brain of a 4-year-old? I don’t honestly know, but I try not to worry too much about it. Life is long and full of different stimuli. I spent most of my preteen years reading horny fantasy books by Piers Anthony and the science fiction of L. Ron Hubbard. The “good” books I read mostly involved warrior mice who were probably also colonialists. I’m fine now. A wary ambivalence seems like the most healthful way to go.There is one type of video I refuse to let my daughter watch: toy videos. Parents with kids of a certain age will certainly know what I’m talking about here, but for the rest, a toy video is an internet genre, usually found on YouTube, that features someone playing with another plastic monstrosity, often one with tie-ins to “Paw Patrol.” The genre has spawned many toy-video variants: Some feature adults; others, kids. Some have even been deliberately packaged to hide their true content from concerned, but perhaps less than vigilant, parents.On occasion, especially on long drives, I’ll hand my daughter the iPad. She watches “Peppa Pig,” which I, of course, hate — those British pigs with their phallic noses prattling on about nothing. Invariably, after about 20 minutes or so, I’ll look back and see her, still strapped into her car seat, brow furrowed, jabbing at the screen with her finger. Then I’ll hear the same high-pitched nonsense, but in a much worse British accent, and know she has switched from Peppa proper to a video of some adult with Peppa toys who, for God knows what reason, is re-enacting a scene in which Peppa and her brother, George, go jump in muddy puddles or whatever.“No!” I yell.My daughter then looks up, annoyed.There’s no real logic to this, of course. What’s the difference between watching the Anglophone silliness of Peppa, a show that exists only to sell toys, and a video of someone playing with the toys themselves?Until recently, my daughter and I were somehow able to avoid the king of toy videos: Ryan Kaji. There’s no one way to describe what Kaji, who is now 10 years old, has done across his multiple YouTube channels, cable television shows and live appearances: In one video, he is giving you a tour of the Legoland Hotel; in another, he splashes around in his pool to introduce a science video about tsunamis. But for years, what he has mostly done is play with toys: Thomas the Tank Engine, “Paw Patrol” figures, McDonald’s play kitchens. A new toy and a new video for almost every day of the week, adding up to an avalanche of content that can overwhelm your child’s brain, click after click.Kaji has been playing with toys on camera since Barack Obama was in the White House. Here are a few of the companies that are now paying him handsomely for his services: Amazon, Walmart, Nickelodeon, Skechers. Ryan also has 10 separate YouTube channels, which together make up “Ryan’s World,” a content behemoth whose branded merchandise took in more than $250 million last year. Even conservative estimates suggest that the Kaji family take exceeds $25 million annually. But we’re a full decade into being stunned by YouTuber incomes, and I’m not sure these numbers should be alarming, or even surprising.Ryan Kaji and his parents, Loann and Shion, on the set of Nickelodeon’s “Ryan’s Mystery Playdate” last summer.Ilona Szwarc for The New York TimesRyan’s parents, Shion and Loann Kaji, met while they were undergraduates at Texas Tech University. Shion, the son of a microchip executive, moved to the United States from Japan when he was in high school and still speaks with a slight accent. Loann’s family escaped Vietnam on a boat and shuttled through refugee camps in Malaysia and Singapore before they made it to the United States; she grew up in Houston wanting to be a teacher. After college, Shion left to get his master’s in engineering at Cornell, but he returned to Texas within a year, after Ryan was born. (He would complete his master’s degree online.) They moved in together and began the uncertain and difficult work of trying to piece a family together.Which is all to say, these aren’t your stereotypical parents of a child star, who, frustrated with their own crashed Hollywood dreams, put their kid through singing and dancing lessons in the living room of a bungalow in Van Nuys. But neither are they just an adorable couple who stumbled into fame and fortune. They’re much cannier than that.In his first-ever video, Ryan Kaji, then just 3, squats on the floor of the toy aisle at Target. He looks very cute, doe-eyed with a Beatles mop cut. He’s being filmed by Loann. “Hi, Ryan,” she says brightly.“Hi, Mommy,” Ryan says.“What you want today?” Loann asks. “What is your pick of the week?”Ryan stands up and picks out a “Lego choo-choo train.” He does seem precocious, but not obnoxious — he doesn’t rattle off factorials or sing “Over the Rainbow” or “Tangled Up in Blue” or anything like that. Just a 3-year-old who seems a little advanced for his age, especially when it comes to expressing himself. There’s little that distinguishes this video from the millions of other family videos on YouTube, and Loann herself says she didn’t really expect anything to come from it other than something to share with her son’s grandparents. If you’re being uncharitable, you might note how “pick of the week” seems to suggest a plan for unending content.Shion saw no issue with it — why would he? — but he worried about the cost of buying toys nonstop for Ryan to play with on YouTube. And so the young couple agreed to allocate $20 a week in production costs, toys included. Loann would film everything on her phone and edit the videos on her laptop.For years, Kaji has made a new video almost every day of the week, adding up to an avalanche of content..css-1xzcza9{list-style-type:disc;padding-inline-start:1em;}.css-3btd0c{font-family:nyt-franklin,helvetica,arial,sans-serif;font-size:1rem;line-height:1.375rem;color:#333;margin-bottom:0.78125rem;}@media (min-width:740px){.css-3btd0c{font-size:1.0625rem;line-height:1.5rem;margin-bottom:0.9375rem;}}.css-3btd0c strong{font-weight:600;}.css-3btd0c em{font-style:italic;}.css-1kpebx{margin:0 auto;font-family:nyt-franklin,helvetica,arial,sans-serif;font-weight:700;font-size:1.125rem;line-height:1.3125rem;color:#121212;}#NYT_BELOW_MAIN_CONTENT_REGION .css-1kpebx{font-family:nyt-cheltenham,georgia,’times new roman’,times,serif;font-weight:700;font-size:1.375rem;line-height:1.625rem;}@media (min-width:740px){#NYT_BELOW_MAIN_CONTENT_REGION .css-1kpebx{font-size:1.6875rem;line-height:1.875rem;}}@media (min-width:740px){.css-1kpebx{font-size:1.25rem;line-height:1.4375rem;}}.css-1gtxqqv{margin-bottom:0;}.css-1g3vlj0{font-family:nyt-franklin,helvetica,arial,sans-serif;font-size:1rem;line-height:1.375rem;color:#333;margin-bottom:0.78125rem;}@media (min-width:740px){.css-1g3vlj0{font-size:1.0625rem;line-height:1.5rem;margin-bottom:0.9375rem;}}.css-1g3vlj0 strong{font-weight:600;}.css-1g3vlj0 em{font-style:italic;}.css-1g3vlj0{margin-bottom:0;margin-top:0.25rem;}.css-19zsuqr{display:block;margin-bottom:0.9375rem;}.css-12vbvwq{background-color:white;border:1px solid #e2e2e2;width:calc(100% – 40px);max-width:600px;margin:1.5rem auto 1.9rem;padding:15px;box-sizing:border-box;}@media (min-width:740px){.css-12vbvwq{padding:20px;width:100%;}}.css-12vbvwq:focus{outline:1px solid #e2e2e2;}#NYT_BELOW_MAIN_CONTENT_REGION .css-12vbvwq{border:none;padding:10px 0 0;border-top:2px solid #121212;}.css-12vbvwq[data-truncated] .css-rdoyk0{-webkit-transform:rotate(0deg);-ms-transform:rotate(0deg);transform:rotate(0deg);}.css-12vbvwq[data-truncated] .css-eb027h{max-height:300px;overflow:hidden;-webkit-transition:none;transition:none;}.css-12vbvwq[data-truncated] .css-5gimkt:after{content:’See more’;}.css-12vbvwq[data-truncated] .css-6mllg9{opacity:1;}.css-qjk116{margin:0 auto;overflow:hidden;}.css-qjk116 strong{font-weight:700;}.css-qjk116 em{font-style:italic;}.css-qjk116 a{color:#326891;-webkit-text-decoration:underline;text-decoration:underline;text-underline-offset:1px;-webkit-text-decoration-thickness:1px;text-decoration-thickness:1px;-webkit-text-decoration-color:#326891;text-decoration-color:#326891;}.css-qjk116 a:visited{color:#326891;-webkit-text-decoration-color:#326891;text-decoration-color:#326891;}.css-qjk116 a:hover{-webkit-text-decoration:none;text-decoration:none;}At the time, Ryan was watching a lot of YouTube shows. His favorites were “EvanTubeHD” and “Hulyan and Maya,” each of which served as inspiration. Children’s content on YouTube tends to be derivative in this way. Once a specific toy or activity becomes popular, copycats emerge, knowing that algorithms will pick up and spread their version of “Slime Time” or what have you. A result is a self-referential world where thousands of children do the exact same thing on thousands of separate channels.When Ryan was getting started, one of the most popular and copied trends involved a giant papier-mâché egg filled with toys. Loann says Ryan wanted to do a giant-egg video, but this would have broken the weekly budget. Loann improvised. She had a lot of old toys based on the movie “Cars” lying around, which she stuffed into the requisite papier-mâché egg. In the video, Loann wakes Ryan up from a pretend nap. He seems genuinely surprised and begins smacking away at the egg with an inflatable toy. Then he begins pulling some clearly used toys out of the egg and feigning great surprise. The video currently has over a billion views.The giant egg was Ryan’s breakthrough. His channel’s audience began growing at an explosive rate, which then placed pressure on Loann to keep feeding her son’s new fans. “I was worried,” Shion says. “Every time I looked at other YouTubers, I didn’t see the huge growth that we were seeing over a short period of time.” That growth wasn’t just limited to the United States; Ryan was becoming popular in Asia, as well. “I was concerned about how much we could keep doing this without putting too much pressure on Ryan.”Virality is mostly luck: A teenager does a dance on TikTok, and suddenly every middle- and high-school kid has seen it, and before you know it, the dancer has 100 million followers and 15 separate sponsorship deals. Some critics will divine great importance from the tiniest of details and build a theory about what the kids really want, but there’s usually nothing outside the brutal logic of algorithms and the insatiable appetites of children.When Ryan’s egg video went viral, Loann saw an opportunity to make some extra income, though she didn’t know all that much about monetizing videos. Their first paycheck from YouTube was for about $150. At the time, Shion was still working as a structural engineer, and while he wanted to help Loann, who had a job as a teacher, someone needed to earn a steady salary.But after about a year of continued growth and bigger paychecks from YouTube, Shion and Loann both realized that they needed to commit fully to influencer life or risk squandering Ryan’s rare gift. They wanted the core of their channel, at the time called Ryan’s Toys Review, to remain the same — Ryan playing with the toys he liked, from “Cars” and “Thomas & Friends” — but they needed help. So they hired a couple of editors and started a production company, Sunlight Entertainment. Loann, who was pregnant at the time with twin girls — Emma and Katie, who are now 5 years old and appear frequently in Ryan’s videos — finally quit teaching to become a full-time YouTube mom.Shion held out a little longer, but he, too, eventually left his job to manage his son’s business. “I started to feel like I was the dead weight in the family,” Shion told me. Ryan needed full support from both parents. “So that’s when I realized, OK, we need to kind of step back, and we have to see how we can support Ryan in his branding.”Shion and Loann noticed that a lot of kid YouTube channels were focused more on the brand of the toy than on the brand of the talent. They were, in plainer terms, just adding “Thomas the Train” to their titles and hoping that other kids who wanted to consume every single video about Thomas the Tank Engine would stumble upon their content. Shion thought this was backward. Ryan, not the toys, should be the brand. Shion was proposing an interesting evolution: Given Ryan’s popularity, why couldn’t he create his own brands, his own characters, his own toys? Why help Thomas when you can create your own universe of characters, diversify your content streams, ramp up merchandising and license your content to some of the biggest platforms in the world? “People are watching Ryan, not the toy he’s showing,” Shion says. “So, oftentimes, we create a new original, animated character that’s inspired by Ryan.”Today, Ryan’s World includes the separate channels “Combo Panda,” “Ryan’s World Español” and “Gus the Gummy Gator.” Ryan doesn’t put in extensive appearances in all these videos; sometimes he just gives a short introduction. In one recent video, the action starts with Ryan in his backyard holding a rubber ball. He tosses it halfheartedly in the air, watches it bounce and then says that Peck and Combo — two of the cartoon characters in Ryan’s World — are going to teach viewers about gravity. He’s on camera for all of 35 seconds.Loann and Shion say that cameos like this are their way of limiting the amount of time Ryan needs to be on camera, which is their main concern these days. Still, there’s little doubt that he has spent most of his childhood being captured on video. Many of these appearances are banal; some are of dubious taste, like “Ryan’s First Business-Class Airplane Ride to Japan.” Others are just more videos of a cute kid playing with toys. Right now, as I am typing this, the latest entry in the Ryan’s World feed is an hourlong video in which Ryan is present for a vast majority of the screen time. He gives a few scientific facts about the strength of spiders, plays with some toys and is his usual, charming self, all while wearing a Ryan’s World T-shirt.In 2017, the Kajis established a partnership with Pocket.watch, a licensing company headed by a former executive from the Walt Disney Company. Pocket.watch handles the Ryan’s World franchise, including the deals with Walmart, Amazon and Skechers. But even as the family enterprise was expanding, Shion says, most viewers at that time still wanted to see Ryan play with familiar toys. So, Ryan continued to do — and generate a great deal of revenue from — what he had always done: picking up a popular toy and playing with it on camera. In 2019, Truth in Advertising, a consumer watchdog group, filed a complaint with the Federal Trade Commission, accusing the Kajis of “deceiving millions of young children” by not adequately disclosing their advertisers. (A spokeswoman for the family said that they “strictly follow all platforms’ terms of service and all existing laws and regulations, including advertising-disclosure requirements.”) The brand, which has continued to profit from sponsored content on its YouTube channels, also makes money from its line of Ryan’s World toys, multiple deals with streaming networks and licensing deals.Today, Sunshine Entertainment, the production company Shion and Loann created, has 30 employees. And the Kajis have traded Houston for Hawaii. When I asked Loann why they moved, she said, “Well, I always wanted to live in Hawaii, and now that we can afford it, we thought, Why don’t we just do it?”Last summer, I traveled with my daughter to Simi Valley, Calif., for a taping of the Nickelodeon show “Ryan’s Mystery Playdate,” a half-hour-long, professionally produced recapitulation of many of the motifs from Ryan’s YouTube videos. The night before the shoot, I asked my daughter to watch an old episode of the show on our iPad. She didn’t seem particularly interested at first, but when I moved to turn it off, she slapped my hand away and said she liked Ryan. Which didn’t surprise me — why wouldn’t she like him? But I admit I did feel slightly disappointed. Over the next few days, I had her sample a bit more from the Ryan Kaji media empire: A science lesson in which Ryan and his little twin sisters mix baking soda and vinegar; a game of tag played between Loann and Ryan; and the giant-egg video that started it all. She, of course, liked the egg the best.The Nickelodeon shoot was at a remote studio lot that had been made up to resemble a boulevard, with long stretches of building facades that somehow evoked historic Boston and the Wild West at the same time. Crew members in masks and plastic face shields were standing around the set, waiting for the talent to arrive. The Kajis’ tight schedule and their desire to spend as much time as possible in Hawaii means that Ryan flies to Los Angeles, films a season’s worth of shows, then heads right back home.Kaji and crew members on set of “Ryan’s Mystery Playdate.”Ilona Szwarc for The New York TimesThe conceit of “Ryan’s Mystery Playdate” is relatively simple. Ryan, Shion and Loann play a game. Ryan generally wins. Shion usually loses. Loann wins some and loses some, but she mostly hovers as a positive, encouraging presence. At some point, the mystery play date arrives. Today’s two guests were the Pie Ninja, who throws pies, and Major Mess, a burly military man who loves to make messes.A blast of cheery music sounded, then a round of recorded applause. Ryan emerged from a door wearing a pair of polarized sunglasses. Next came Loann and Shion, dressed in brightly colored jumpsuits, followed by a couple of production assistants who carried water and clipboards. The first contest was a simple memory-based matching game. Whoever missed got a pie in the face from the Pie Ninja. Before shooting started, however, Shion and the director on the set had to negotiate whether Shion would be hit with one or two pies. Shion said he didn’t really have any problem with two pies, which pleased the director.When the filming started, Ryan kept the scene together as Loann and Shion repeatedly forgot their lines. This, Loann would tell me later, is how nearly all these shoots go. Ryan rarely makes mistakes, nor does his positive attitude waver much. He spends a majority of “Mystery Playdate” with an amazed, gape-mouthed look on his face.Watching the Kajis coming together as a family to play these games reminded me of a moment from high school, when I was driving around town with a couple of classmates I didn’t know particularly well. One of them, an exemplary student who did things like run for student council, divulged that she and her parents played board games together once a week. This seemed absolutely insane to me, but I didn’t say anything about it, because you never know if your family’s dysfunction is atypical or if everyone else is just lying about their happy lives. I pictured this classmate seated on the floor of a living room, one much bigger than mine, playing Parcheesi with her bookish parents. This image persisted, and for the next year, I felt a great deal of hostility toward her. Today I play games with my daughter almost every night, but I suppose there’s still part of me that thinks about that happy family and still cannot fathom how such things could ever be possible.Why do children want to watch happy children playing with toys they can’t have? Are they responding to the toys or to the images of a happy family? Are they envisioning a life they already feel may be out of reach? And at what age does aspiration turn into resentment? I imagine my daughter will grow tired of these toy videos when she learns to feel real jealousy, which I suppose is a good reason to hope she just keeps watching them.And yet there’s something a bit unsatisfying about this explanation. Because if it were true that children just want to watch other children doing the things they most want to do, the most popular videos would show kids watching “Paw Patrol” on an iPad. The Kaji empire and its thousands of imitators, oddly enough, have created perhaps the only world in which children do not stare at screens. It’s a nice dream, I admit, but not to the extent of persuading me to allow my daughter to keep watching videos. The limits we set as parents may be arbitrary, but they are all we’ve got.Ryan’s life, despite its fictional presentation as a parade of remarkable discoveries that he shares with his enthusiastic parents, may not be all that different from my daughter’s. During the shoot in Simi Valley, after a long stretch of filming in the intense sun, I overheard a crew member say to him, “If you finish this scene, you can play Minecraft.”Jay Caspian Kang is a staff writer for the magazine and the opinion pages. He is the author of the novel “The Dead Do Not Improve,” and his latest book, “The Loneliest Americans,” was published by Crown in October. More

  • in

    Times Analyzed 3,000 Videos of Capitol Riot for Documentary

    Times Insider explains who we are and what we do, and delivers behind-the-scenes insights into how our journalism comes together.On Jan 6., as rioters were attacking the U.S. Capitol, Times journalists on the Visual Investigations team were downloading as many recordings of the violence as they could find.Over the next six months, the team, which combines traditional reporting techniques with forensic visual analysis, gathered over 3,000 videos, equaling hundreds of hours. The journalists analyzed, verified and pinpointed the location of each one, then distilled the footage into a 40-minute documentary that captured the fury and destruction moment by moment. The video, the longest the team has ever produced, provides a comprehensive picture of “a violent assault encouraged by the president on a seat of democracy that he vowed to protect,” as a reporter says in the piece.The visual investigation, “Day of Rage,” which was published digitally on June 30 and which is part of a print special section in Sunday’s paper, comes as conservative lawmakers continue to minimize or deny the violence, even going as far as recasting the riot as a “normal tourist visit.” The video, in contrast, shows up-close a mob breaking through windows, the gruesome deaths of two women and a police officer crushed between doors.“In providing the definitive account of what happened that day, the piece serves to combat efforts to downplay it or to rewrite that history,” said Malachy Browne, a senior producer on the Visual Investigations team who worked on the documentary.“It serves the core mission of The Times, which is to find the truth and show it.”Haley Willis, a producer on the team who helped gather the footage, said that some of the searches required special techniques but that much of the content was easily accessible. Many of the videos came from social media platforms like Facebook, YouTube, Twitter and Parler, a platform that was popular with conservatives and later shut down. The team also collected recordings from journalists on the scene and police radio traffic, and went to court to unseal body camera footage.“Most of where we found this information was on platforms and places that the average person who has grown up on the internet would understand,” Ms. Willis said.In analyzing the videos, the team members verified the images, looked for specific individuals or groups like the Proud Boys and the Oath Keepers, and identified when and where each one was filmed. Then they put the videos on a timeline, which allowed them to reconstruct the scenes by the minute and track the key instigators.David Botti, a senior producer, said the team wanted to use this footage to explain how the riot happened, to underscore just how close the mob came to the lawmakers and to explore how much worse it could have gotten. For example, the investigation tracked the proximity of the rioters to former Vice President Mike Pence and an aide who was carrying the United States nuclear codes.“It’s rare to get an event of this magnitude that’s covered by so many cameras in so many places by so many different types of people filming with different agendas,” Mr. Botti said. “There was just so much video that someone needed to make sense of it.”Dmitriy Khavin, a video editor on the team, said he wanted viewers to feel like they were on the scene. But he also recognized the images were graphic, so he tried to modulate the pace with slower moments and other visual elements like maps and diagrams.“This event was overwhelming,” Mr. Khavin said. “So we worked a lot on trying to make it easier to process, so it’s not like you’re being bombarded and then tuning out.”Carrie Mifsud, an art director who designed the print special section, said her goal was similar, adding that she wanted to stay true to the video’s foundation. “For this project, it was the sequence and the full picture of events,” she said. Working with the graphics editors Bill Marsh and Guilbert Gates, she anchored the design in a timeline and included as many visuals and text from the documentary as possible to offer readers a bird’s-eye view of what happened.“My hope is that the special section can serve as a printed guide to what happened that day, where it started, and the aftermath, Ms. Mifsud said.For the journalists on the Visual Investigations team, it was challenging to shake off the work at the end of the day. Mr. Khavin said images of the riot would often appear in his dreams long after he stepped away from the computer.“You watch it so many times and look at these people and notice every detail and digest the anger,” he said. “It is difficult.” More