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    How ‘Star Wars’ Fan Edits Saved the Original Movies

    George Lucas wants them to fade into oblivion. But some fans spent more than a decade digitally restoring the original “Star Wars” trilogy, preserving the movies as they were shown in theaters.Han shot first.As we celebrate the most hallowed of holidays — May the Fourth, also known as “Star Wars Day” because, you know, “may the Force be with you” — let us all agree that a long time ago, in a galaxy that now feels very far away indeed, Han shot Greedo first. No amount of special editions or George Lucas declarations will change that, even if, uh, Lucas actually did change that scene. If you seek the originals, these aren’t the films you’re looking for.A rebellion began in 1997, when Lucasfilm first released altered “special editions” of the first trilogy, adding new or revised scenes, computer-generated effects and expanded worlds. Ever since, fans have clamored for high-definition releases of the unaltered movies. Lucas has resisted and has continued altering them, insisting he is fulfilling his vision for the films, which was technologically and financially impossible when they were first made — though he once called altering art “barbaric.”So if you want to see the original “Star Wars” trilogy — as they were shown in theaters, a bit softer and grainier (and with Han Solo definitely shooting the bounty hunter Greedo first, not in self-defense, as he now does) — you’ll have to rely on some rebel fans like Robert Williams.Williams, a Philadelphia-based computer programmer, is part of a group of five people called Team Negative One, one of a few “Star Wars” fan groups that, for more than a decade, have collected 35-millimeter prints of the first “Star Wars” movies and laboriously restored them in 4K. Known as Project 4K, the movies are titled by the years they were released: 4K77, 4K80 and 4K83.“Our goal was to find a way to make it look as good as the official releases,” Williams said.The restorations are not authorized and come from film reels that were meant to be returned or destroyed after cinemas were done with them. While their legality is in question, fans and preservationists argue the public has a right to view art, including film, in its original form. Lucas, however, has reportedly said to fans: “Grow up. These are my movies, not yours.”In February, Team Negative One announced the completion of the trilogy project, with a 4K version of “The Empire Strikes Back.”We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    Ahmed Best, the Actor Behind Jar Jar Binks, Is Proud of His ‘Star Wars’ Legacy

    Ahmed Best recalls the painful backlash to the “Phantom Menace” character that was considered a racial stereotype at the time, but is now embraced by fans.Ahmed Best is a futurist, an educator, a martial artist, a writer-director and the actor behind Jar Jar Binks, the most hated character in the “Star Wars” universe.Long-eared Jar Jar is a bipedal amphibianlike creature with an ungainly walk and a winning attitude. The groundbreaking, computer-generated goofball debuted in the first installment of George Lucas’s prequel trilogy, “Star Wars: Episode I — The Phantom Menace,” and instantly set off widespread criticism from both fans and the press.“It took almost a mortal toll on me. It was too much,” Best recently recalled. “It was the first time in my life where I couldn’t see the future. I didn’t see any hope. Here I was at 26 years old, living my dream, and my dream was over.”Now 50, Best is the picture of panache who could easily be mistaken for an off-duty rock star. He arrived at our interview riding a motorcycle and wearing a blue denim jacket, black jeans and stylish shades.Best has continued to play Jar Jar Binks in animated “Star Wars” shows and video games. “It’s big and it tends to overtake your life,” he said.Daniel Dorsa for The New York TimesIn the presence of Best’s self-assured demeanor, it’s even more shocking to learn that back in 1999 the vitriol fans flung at Jar Jar, and in turn at him, ravaged his mental health. But he revisited these memories a few weeks before the movie’s return to theaters on Friday to commemorate the 25th anniversary of its release.We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    Daisy Ridley Loves Every Single Track of This Stormzy Album

    When the star of the film “Sometimes I Think About Dying” listens to “This Is What I Mean,” she says, “I don’t shuffle it, nothing. It’s perfect.”For her latest movie, “Sometimes I Think About Dying,” Daisy Ridley plays Fran, a drab, standoffish, occasionally obnoxious office worker. Strangely enough, she found it exciting.“Fran is a woman who loves her job; she loves her routine,” Ridley said in a video interview from London. “She thinks about dying, but she doesn’t want to die. She has just created this very rich inner world for herself because she struggles to connect with people in a real-life way.”Then a new guy moves into a cubicle near hers.“I would not say the film is one of fireworks,” she said. “I would describe it as embers of something being ignited.”Ridley is of course better known for her role as Rey in the “Star Wars” films. She will wield her lightsaber once again in the upcoming “Star Wars: New Jedi Order,” although she hadn’t yet read the script when we spoke.“What I know is the story is really cool, really exciting and very worthwhile,” she said, before explaining why hot baths and reality TV and “Small Worlds” by Caleb Azumah Nelson and Stormzy’s “This Is What I Mean” are among her cultural necessities. “I did not think I would be coming back, but when I was told the story, I was like, ‘OK, that’s [expletive] awesome.’”These are edited excerpts from the conversation.1Back RollersI did a film called “Young Woman and the Sea,” about the first woman to swim the [English] Channel, a German American called Trudy Ederle. I was doing an awful lot of swimming, and my body was pretty messed up afterward. My spine felt like it had been a bit compressed. So since that movie, whenever I roll, my back goes crrrkk the whole way. But there’s nothing nicer than the feeling.We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber? Log in.Want all of The Times? Subscribe. More

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    Disney Is a Language. Do We Still Speak It?

    President Dwight D. Eisenhower once praised Walt Disney for his “genius as a creator of folklore.” When Disney died in 1966, the line made it into his obituary, evidence of its accuracy. Folklore, defined broadly, is an oral tradition that stretches across generations. It tells people who they are, how they got here and how they should live in the future. The company Disney created appointed itself keeper of these traditions for Americans, spinning up fresh tales and (more often) deftly repackaging old ones to appeal to a new century.It started with Mickey Mouse, but as his company turns 100, Disney’s legacy — advanced in hundreds of films and shorts and shows, mass-produced tie-in merchandise, marvelous technical advancements, gargantuan theme parks around the world — was the production of a modern shared language, a set of reference points instantly recognizable to almost everyone, and an encouragement to dream out loud about a utopian future. Walt Disney was a man who gazed backward and forward: speaking at the opening of Disneyland in 1955, he proclaimed: “Here age relives fond memories of the past, and here youth may savor the challenge and promise of the future.” But what happens when that promise is broken and the reference points are siloed? When his company struggles at the box office like a regular studio and faces cultural headwinds like any artist?Walt Disney at the opening of Disneyland, extolling the hope of a brighter tomorrow.USC Libraries/Corbis, via Getty ImagesDisney told stories of folk heroes (Davy Crockett, Paul Bunyan), princes and princesses, and even, occasionally, a mouse, all while leading the pack on ever-shifting technologies. (He was, among other things, the first major movie producer to make a TV show.) A sense of optimism ruled Disney’s ethos, built on homemade mythologies. The lessons of his stories were simple, uplifting and distinctly American: believe in yourself, believe in your dreams, don’t let anyone make you feel bad for being you, be your own hero and, most of all, don’t be afraid to wish upon a star. Fairy tales and legends are often disquieting, but once cast in a Disney light they became soft and sweet, their darker and less comforting lessons re-engineered to fit the Disney ideal. It was a distinctly postwar vision of the world.And we ate it up, and we exported it, and we wanted to be part of it, too. “One of the most astounding exhibitions of popular devotion came in the wake of Mr. Disney’s films about Davy Crockett,” Disney’s obituary explained, referring to a live-action 1950s shows about the frontiersman. “In a matter of months, youngsters all over the country who would balk at wearing a hat in winter were adorned in coonskin caps in midsummer.”The coonskin caps were a harbinger of things to come. Halloween would be dominated by princesses and mermaids. Bedsheets and pajamas would be printed with lions and mopey donkeys. Adults would plan weddings at a magical kingdom in Florida. Audiences around the world would join in the legends. Once-closed countries like China would eventually open their doors, leading the company — aware that success in this new market meant fast-tracking children’s introduction to Mickey, Ariel and Buzz Lightyear — to open English-language schools using their characters and stories as the teaching tools. History would show that Eisenhower was onto something when he referred to Disney as a creator, not just a reteller, of folklore.We are having trouble retrieving the article content.Please enable JavaScript in your browser settings.Thank you for your patience while we verify access. If you are in Reader mode please exit and log into your Times account, or subscribe for all of The Times.Thank you for your patience while we verify access.Already a subscriber?  More

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    X-Wing Model From ‘Star Wars’ Fetches $3.1 Million at Auction

    After Greg Jein, an Oscar-nominated visual effects artist, died last year, his friends discovered the prop stashed in a cardboard box in his garage.A model of an X-wing fighter, which was used to film the climactic battle scene in the 1977 “Star Wars,” sold at auction on Sunday for $3,135,000, far exceeding the opening price of $400,000 and setting a record for a prop used onscreen in a “Star Wars” movie, according to Heritage Auctions.Not bad for a model spaceship found buried in some packing peanuts in a cardboard box in a garage.Friends of Greg Jein, a Hollywood visual effects artist, discovered the X-wing stashed in his garage last year after he died at age 76.It was one of hundreds of props, scripts, costumes and other pieces of Hollywood memorabilia that Mr. Jein had collected over the decades, and had left scattered throughout two houses, two garages and two storage units in Los Angeles.Heritage Auctions said the winning bidder did not want to be publicly identified. The buyer had been bidding on the floor of the auction house in Dallas, competing with another collector who was bidding over the phone.A similar model X-wing sold last year for nearly $2.4 million.More than 500 other items from Mr. Jein’s collection also sold at the auction, for a total of $13.6 million.The two-day event was the second-highest-grossing Hollywood auction in history, after the 2011 sale of memorabilia from the actress Debbie Reynolds, which grossed $22.8 million, Heritage Auctions said.Her collection included Marilyn Monroe’s billowing “subway dress” from the 1955 movie “The Seven Year Itch,” which sold for $4.6 million.The X-wing, one of the original miniature models used for close-ups, was one of hundreds of props, scripts and other pieces of Hollywood memorabilia a visual effects artist had collected.Gene KozickiMr. Jein’s collection reflected his passion for science fiction, comic books and fantasy.It included a Stormtrooper costume from the original “Star Wars” movie, which sold for $645,000, a spacesuit from the 1968 Stanley Kubrick movie “2001: A Space Odyssey,” which sold for $447,000, and a utility belt from the 1960s “Batman” television series, starring Adam West, which sold for $36,250.Mr. Jein also collected quirkier pieces, like a lace hairpiece that had been worn by William Shatner as Captain Kirk in the original “Star Trek” television series. It sold for $13,750.But the X-wing drew by far the most attention.Heritage Auctions said the 22-inch prop was used in scenes involving X-wings flown by three pilots in the Rebel Alliance’s final assault on the Death Star. The characters’ call signs were Red Leader, Red Two and Luke Skywalker’s own Red Five.It had been built by Industrial Light & Magic, the special effects studio founded by George Lucas, with motorized wings, fiber-optic lights and other features for close-up shots.But people in the visual effects industry had not seen the model in decades, according to Gene Kozicki, a visual-effects historian and archivist who worked with Mr. Jein on “Star Trek: The Next Generation” and “Star Trek: Deep Space Nine” in the 1990s.“It was like ‘Holy cow, we found an X-wing, a real, honest-to-goodness X-wing,’” Mr. Kozicki said last month, recalling the moment he and several others pulled the X-wing out of a box in Mr. Jein’s garage. “We were carrying on like kids on Christmas.”Mr. Jein’s cousin, Jerry Chang, who attended the auction and spoke on a panel about his cousin’s life and career, said he appreciated that Heritage Auctions “made it a point to honor Greg in everything they did, not just the items up for sale.”Mr. Kozicki said the collection was a testament to Mr. Jein’s love of collecting, which started with baseball cards when he was 5 years old.As his collection spread to Hollywood memorabilia, he was drawn to props and costumes that were made by artisans and craftspeople before the advent of digital special effects, Mr. Kozicki said.Greg Jein, who died last year, in 2008. He was nominated for an Academy Award in 1978 for his work on Steven Spielberg’s “Close Encounters of the Third Kind.”Stephen Shugerman/Getty ImagesIt was an art that Mr. Jein knew well.He was nominated for an Academy Award in 1978 for his work on Steven Spielberg’s “Close Encounters of the Third Kind.” Mr. Jein led the team that built the model of the alien “mother ship” that appears in the movie. The piece is now in the collection of the National Air and Space Museum.In 1980, Mr. Jein was nominated for another Academy Award in visual effects for his work on Mr. Spielberg’s “1941,” which was filmed with model tanks, buildings and a runaway Ferris wheel.“Greg famously said ‘I have a hard time throwing anything away,’ and I think in a way he kept the collection going so the recognition of those craftspeople wouldn’t be discarded like a prop,” Mr. Kozicki said in an email on Monday. “I can only hope that the new owners keep that spirit going.” More

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    Princess Leia’s Dress From the Original ‘Star Wars’ Is Up for Bids

    A ceremonial gown worn by Carrie Fisher was believed to be destroyed after the production of “A New Hope,” but it was recently found in an attic and restored.The long, white dress worn by Carrie Fisher as Princess Leia in the final scene of the original 1977 “Star Wars” movie, “A New Hope,” was once thought to have been long gone, destroyed after the film’s production.But the iconic dress was recently found in a London attic and will go up for sale at a live auction on Wednesday. It could sell for as much as $2 million, according to an estimate by Propstore, a company that sells film and TV memorabilia and is organizing the auction.In the film, Princess Leia wore the dress, a ceremonial gown that was made from lightweight silk and styled with a silver belt, during an awards ceremony. In the scene, the princess, who is a leader of the Resistance, honors Han Solo, played by Harrison Ford, and Luke Skywalker, played by Mark Hamill, with medals for their work in helping to save the galaxy.The dress was thought to have been destroyed after filming for the movie had been completed. Brandon Alinger, chief operating officer of Propstore, said it was common during filmmaking in the 1970s for costumes to be destroyed or returned if they were rented.“There was not a great focus on saving this material when that first movie was made,” Mr. Alinger said.The dress was among the items that had been slated to be destroyed, but a crew member of the set recognized it and held on to it. The dress had been stored for years, until recently, when it was found in an attic at the home of the movie crew member in London, Mr. Alinger said.Textile conservators spent months restoring the Princess Leia dress after it was found in “a poor state” in an attic in London, said Brandon Alinger, chief operating officer at Propstore. He wore white gloves to handle the dress at the company facility in Valencia, Calif.Frederic J. Brown/Agence France-Presse — Getty Images“When we first saw it, it was in something of a poor state,” Mr. Alinger said.After the dress was found, textile conservators in London spent eight months working to restore it, removing dust and dirt that had accumulated on it and restitching open seams, according to Propstore.“This is sort of very painstaking work,” Mr. Alinger said. “Imagine someone bent over with a microscope or a magnifying lens, studying the little holes and trying to fill those holes with a similar material.”The dress was conceived of by John Mollo, who won the award for best costume design for “Star Wars” at the Academy Awards in March 1978.“It’s incredibly important because it’s literally the last thing that you see in the original ‘Star Wars’ film,” Mr. Alinger said of the dress. “I think if you’re a ‘Star Wars’ fan, you look at it and it just gels for you.”There are no words spoken in the final scene of the movie — except for guttural noises from the Resistance fighter Chewbacca and beeps from the droid R2-D2.In that scene, the leading characters, Luke Skywalker and Han Solo, walk down a long hall, where a crowd has gathered for the ceremony. Princess Leia places a medal over Solo and then another over the neck of Skywalker. Skywalker and Solo bow before Princess Leia, and then turn around and face those gathered in the hall as they applaud the heroes.The auction for the dress, which began on May 31 for online proxy bids, started at $500,000, and an absentee offer was submitted for $750,000, according to Propstore. Bids can be submitted online or in person at the Petersen Automotive Museum in Los Angeles.The dress is among more than $12 million worth of TV and film memorabilia that will be sold at the auction, with bids ending on Friday. Items include a shield from the 2004 movie “Troy” that was worn by Brad Pitt while playing the main character, Achilles. More

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    How Science Fiction Movies Prepared Us for the Nuclear Fusion Breakthrough

    The promise of a new, bountiful energy source, not to mention the giant lasers, may sound familiar to fans of science fiction and comics.Today we step into the future. And it looks a lot like a movie we’ve all seen.Researchers at Lawrence Livermore National Laboratory announced Tuesday that they had made a major breakthrough in studying fusion, a.k.a. the thermonuclear reaction that keeps the sun going. The news, about trying to harness literal star power the likes of which Hollywood could only dream, stirred great hopes because, if replicated and controlled, it could one day provide a bountiful source of carbon-free energy.If that sounds like science fiction, well, that’s because we’ve been amply primed for this discovery in pop culture, where alternative versions of our present and fantastical imaginings of our future have shown us impossible technologies powered by some combination of special effects and incomprehensible jargon.You probably already have some familiarity with fusion thanks to movies.At the end of the 1985 sci-fi classic “Back to the Future,” Dr. Emmett Brown, played by Christopher Lloyd, soups up his tricked-out time-traveling DeLorean by feeding trash into a canister called the Mr. Fusion Home Energy Reactor attached to the top of the car. And in “Spider-Man 2,” from 2004, the well-meaning scientist Dr. Octavius (a.k.a. Doc Ock, played by Alfred Molina) creates a fusion reactor with an artificial sun at the center. But when it gets out of control, so does he, transforming into a villain who aims to re-create the dangerous machine.Pop culture’s fascination with fusion goes beyond a process that sustains robotics and machinery; our culture’s collective dreams of safe, unlimited energy have even been epitomized by some of our heroes.Comic book protagonists like Captain Atom and Doctor Solar have bodies that can manipulate atoms to create blasts of energy. Firestorm, who was a regular in the CW’s Arrowverse, can change the particle structures of any substance and transmute it; and he himself is a kind of metaphor for the power of fusion, in that he was, in his first incarnation, a combination of two different people, Ronnie Raymond (played by Robbie Amell) and Martin Stein (Victor Garber). The DC Comics hero Damage has a body that functions as a biochemical fusion reactor, and then there’s the Marvel Cinematic Universe’s darling, Tony Stark, an engineer who Einsteins himself a miniature arc reactor (that glowing bit of chest jewelry) to power his Iron Man suit and keep him alive.The New York City of the M.C.U. is transformed by Stark technology, most prominently the arc reactor. Stark Tower appears in various Marvel movies and TV shows as the symbol of an alternate reality in which energy — and possibilities, superheroic or otherwise — are limitless.The same is true in many popular science-fiction universes, like “Star Wars,” where there are mentions of fusion generators and fusion reactors, and “Star Trek,” where the engineering systems of Federation starships use a “fusion reaction subsystem.”The workings of these fictional sciences are functional, plot-wise, but not always precise, clear or accurate. No matter how many times I watch my favorite sci-fi films and series, I still can’t tell a parsec from a cylinder of drugstore plutonium. And even now that fusion energy might be in our future, my relationship with it remains unchanged: Leave science to the scientists and MacGuffins to the writers.As long as we’re not breaking any scientific laws or introducing blatant contradictions, as a viewer I’m just here for the ride. Because it will be some time before we’re using fusion reactors to power our personal supersuits and fly off to boldly go where no sci-fi creator has gone before. Still, the science of today will lead us into a tomorrow where — great Scott! — there is no cap on the possibilities. More

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    ‘Avatar’ and the Mystery of the Vanishing Blockbuster

    First it was said that James Cameron was no match for reality. In late 2009, before “Avatar” came out, skeptics warned that the visual-effects behemoth would never recoup its unearthly budget, estimated to be upward of $237 million. In just over two weeks, it grossed $1 billion, quieting doubters, at least temporarily. After that, the story reversed: Reality was no match for “Avatar.” The condition went by different names: “Avatar” Syndrome, Post-Pandoran Depression or PADS (Post-“Avatar” Depression Syndrome). It was marked by despair and suicidal ideation, brought on by the insurmountable gap between real life and Cameron’s C.G.I. Eden.This was at the dawn of the era when a small group of people acting weird online could set off a dayslong cycle of news. Here, the source was a multipage thread on the independent fan site Avatar Forums — “Ways to cope with the depression of the dream of Pandora being intangible.” By that point, January 2010, even certain well-adjusted people had seen the movie two or three times, lured back to theaters by the all-consuming tale of an ex-Marine fighting to save the Na’vi race from the venal designs of a mining corporation. For the people posting on the thread, watching was not enough; they wanted to live inside Cameron’s world, to fly through Pandora as a 10-foot-tall blue alien, in perfect symbiosis with nature. One of the afflicted, Ivar Hill, told CNN, “I was depressed because I really wanted to live in Pandora, which seemed like such a perfect place, but I was also depressed and disgusted with the sight of our world.”Hill was 17 at the time, living with his parents in Borås, Sweden. He first saw “Avatar” at the local cinema and woke up the next day feeling empty and lost. On Avatar Forums, he found others who felt trapped, who yearned for a chance to start over on Pandora or dreamed of leading a Na’vi lifestyle here on earth. Some of them recognized the futility of the sentiment. Others went searching for a feeling of escape, seeing the movie again and again and brainstorming tips for improving their own lives. “Start living like Neytiri,” one wrote, “in touch with nature, the environment, and not being greedy and wasteful.” Hill belonged to the second group. He started reading philosophy. He devoted more time to communing with nature. “I would go out into the woods and spend time there hiking,” he says. “ ‘Avatar’ made me feel like I could sit out in a forest and just be.”Though the first ‘Avatar’ was the world’s top-grossing movie, its most oft-cited claim to fame is its surprising lack of cultural impact.Hill saw “Avatar” four times, once even traveling an hour to Gothenburg, at the time the nearest city with a 3-D-equipped theater. Eventually, with two friends he met online, he started his own fan forum, Tree of Souls, named for the holy site where the Na’vi go to experience the interconnectedness of all things. In the chat room, he met a woman named Heather, who had also experienced post-“Avatar” depression. After messaging about the film, they moved on to more metaphysical concerns. “Neither of us was the kind of person who had ever been looking for a partner,” he says. “But a few weeks after we first started talking, we kind of realized, ‘Huh, we’re feeling something here.’” In 2012, the pair met for the first time at an in-person “Avatar” event in Seattle. Two years later, they were married in Sweden. The couple now live in the Pacific Northwest, where Hill, who became an American citizen last year, works as a video-game developer. “My life would be very, very different if I hadn’t randomly ended up seeing that film in 2010,” he says.Hill still operates Tree of Souls, one of the few surviving “Avatar” fan forums. The site today is mostly speculation about “Avatar: The Way of Water,” the first in a series of four long-delayed sequels that will transform “Avatar” into a franchise. “The Way of Water,” which was shot simultaneously with a yet-to-be-titled third film (and part of a fourth), arrives in theaters Dec. 16. When asked about his plans for the premiere, Hill was nonchalant. Though “Avatar” altered the course of his whole life — arguably more than even James Cameron’s — he doesn’t really think there’s anything that special about the movie. It was just the thing that happened to cross his path at the moment when he was already searching. “Maybe if it wasn’t ‘Avatar,’ something else would have come along,” Hill says. He thinks of the sequel as just another movie. “It’s going to be really interesting to see, but it’s not like I’m counting down the days.”Of all the questions raised by “Avatar: The Way of Water,” the most pressing seems to be: “Who asked for this?” Though the first “Avatar” was the world’s top-grossing movie not once, but twice, reclaiming the title from “Avengers: Endgame” after a 2021 rerelease in China, its most oft-cited claim to fame is its surprising lack of cultural impact. While films of similar scale and ambition — “Star Wars,” “Jurassic Park,” “Iron Man” — have spawned fandoms and quotable lines and shareable memes and licensed merchandise, “Avatar” has spawned mainly punch lines. On the fifth anniversary of the film, Forbes announced, “Five Years Ago, ‘Avatar’ Grossed $2.7 Billion but Left No Pop Culture Footprint.” A few years later, Buzzfeed ran a quiz titled, “Do You Remember Anything at All About ‘Avatar’?” challenging readers to answer basic questions like, “What is the name of the male lead character in ‘Avatar’?” and “Which of these actors played the male lead?”Even if you cannot answer these questions, chances are high you have seen “Avatar.” (According to a study by the consumer-research firm MRI-Simmons, an estimated one in five American adults saw it in theaters.) To jog your memory, a quick rundown of the plot: The year is 2154. Earth, as you might expect, is a husk. Four light-years away on an inhabited moon called Pandora, an outfit called the Resources Development Administration extracts a mineral called unobtanium. This is not an in-and-out mission. The air on Pandora is toxic to human lungs and mining operations are resisted by the Na’vi, an Indigenous group that lives off the land and is rightly distrustful of “the Sky People.” To learn the Na’vi mind and protect its own investments, the R.D.A. funds a side project called the Avatar Program, in which scientists create Na’vi clones that can be piloted by humans. Each of these “avatars” is matched to a single researcher’s DNA. When one researcher dies before his avatar is fully formed, his twin brother is tapped to take over his role. Jake Sully, played by Sam Worthington, is a paraplegic ex-Marine. In this avatar body, he discovers a new freedom. What follows is basically what you would expect: Guy goes native, has a change of heart, saves the local race from his own kind.“Avatar” was first mentioned in the press in 1996. Before a single frame was shot, the film was foretold as a kind of prophecy. A headline in The Tampa Bay Times announced, “Synthetic Actors to Star in ‘Avatar.’” At that point, motion-capture was practically science fiction, and C.G.I. had mainly been used to render nonhuman creatures or effects (the dinosaurs in “Jurassic Park,” for example). Cameron was promising a marriage of the two that would produce lifelike humanoids. He would soon find out that the technology was not there yet. After “Titanic” in 1997, “Avatar” was set aside as Cameron began to work out the technological kinks. In the meantime, he produced an academically disreputable documentary about the lost tomb of Jesus. He designed and built a submarine and then piloted it to the bottom of the Mariana Trench.Work on “Avatar” officially began in 2005. Cameron contracted a linguistics consultant at the University of Southern California to begin development on Na’vi — a lexicon of more than 2,800 words, drawing on the rarest structures of human language. From there, the anecdotes only got more insane: a team of botanists advising on imaginary flora; a bespoke head rig to record facial expressions; a motion-capture stage in Howard Hughes’s airplane hangar, six times larger than any seen before. Each new detail fed a tornado of hype, a low-pressure system of buzz so rapacious that it grew to encompass everything from the film’s tech — a 3-D camera system, invented by Cameron, which could mimic the spread between the human eyes — to its budget, estimates of which ranged from $237 million to $500 million. (No one could agree exactly when to start the meter — on the first day of production? With Cameron’s R.& D.? On the day of his birth?) One line that Cameron trotted around town was that watching “Avatar” would be like “dreaming with your eyes wide open.” An article in this newspaper skewered the hype: “James Cameron has been working feverishly to complete a movie that may: a) Change filmmaking forever, b) Alter your brain, c) Cure cancer.”The Return of ‘Avatar’The director James Cameron takes us back to the world of Pandora for the sequel “Avatar: The Way of Water.”What to Know: The sequel opens on Dec. 16, 13 years after “Avatar” shattered box office records. If you remember little about the original movie, here is a refresher.Holding Their Breath: Cameron and the sequel’s cast discussed what it took to get the new “Avatar” made and to bring it to life in a changed world.Sigourney Weaver: Hollywood has never quite known what to do with the actress, who has four films out this season, including the “Avatar” sequel. She spoke to us about her unusually fluid career.Back to the Theater: To help reacquaint audiences with the 3-D filmmaking that dazzled audiences in 2009, the first movie was rereleased in theaters on Sept. 23.“Avatar” premiered on Dec. 18, 2009, at No. 1, bringing in a respectable, if not astounding, $73 million. Celebrities logged on to newly ascendant Twitter to spread the word (Michael Moore), announce their plans to see it on peyote (John Mayer) or lament their sad fate to not bed a Na’vi (Rainn Wilson). The Los Angeles Times suggested that the film had done for 3-D technology what “The Jazz Singer” did for sound. By the first week of January, “Avatar” surpassed $1 billion, setting a record for reaching that milestone. By the end of the month, it was the first movie to ever gross $2 billion. In China, a quartz-sandstone pillar in Zhangjiajie National Forest Park was renamed Avatar Hallelujah Mountain. In Palestine, people put on blueface to protest an Israeli separation barrier. Oscar nominations flooded in, along with a wave of “Avatar” porn, suggesting a strong libidinal undercurrent to the hype. In April 2010, when two sequels were announced, it came as no surprise to anyone.These sequels would be repeatedly delayed, reportedly on account of: two sequels expanding into three (2013); delays in script delivery (2015); three sequels ballooning to four (2016); the epicness of this quadripartite undertaking, which Cameron at one point likened to “building the Three Gorges Dam” (2017); Disney’s acquisition of 20th Century Fox, which demanded a shake-up in the rollout strategy, to better harmonize with the “Star Wars” release schedule (Disney, by then, also owned Lucasfilm) (2019); and finally, the novel coronavirus (2020). (Disney disputed some of these accounts but declined to directly address the cause of the delays.) Over this 13-year period, the entertainment industry underwent a transformational shift, the beginning of which almost exactly coincided with the moment that “Avatar” was released. In 2008, “Iron Man” came out, the first of the 30 (and counting) movies that today make up the Marvel Cinematic Universe. As “Avatar” promised one future for film — ​original world building, envelope-​pushing effects, the theater as the site of cinematic innovation — Marvel, and other endeavors that would follow, went on to develop a very different one.Illustration by Kristian HammerstadIn this vision, any given movie was merely one installment in a more complex cultural product called the franchise. The on-again-off-again Disney chief executive Bob Iger defined the franchise as “something that creates value across multiple businesses and across multiple territories over a long period of time.” A franchise is an ecosystem oriented toward an infinite horizon, in which a common set of characters and stories are constantly refreshed and reworked across platforms. From 2008 to today, entertainment brands, old and new, turned themselves over to the new model. “Harry Potter” turned seven books and eight movies into three spinoff movies, more than 30 video games, a Broadway show, five theme-park worlds, an interactive website and more; “Star Wars” turned the original trilogy into the nine-film “Skywalker Saga” plus two more stand-alone films, an animated movie, nearly 20 TV shows, action figures, trading cards, a hotel — the list goes on.According to data from Franchise Entertainment Research, in 2019, franchise movies made up 42 percent of Hollywood’s new wide releases and accounted for 83 percent of global box-office proceeds. The ascent of this networked form of entertainment has had far-reaching cultural effects on everything from the tone and plot structure of movies, to what it means to be a fan, to how we calculate success. If “Avatar” feels irrelevant today, it has less to do with the film itself and more to do with how the world has changed around it.After the success of “Avatar,” there were naturally some attempts to expand the brand under the franchise model that was emerging. Even when these brand extensions were thoughtful, few could withstand the long wait for the sequel. A novelization by the science-fiction author Steven Charles Gould was announced in 2013 but hasn’t yet materialized. “Avatar: The Game,” which was set before the events of the film, sold decently, but by 2014, its servers were shut down. Even the Mattel toys had problems: The Na’vi figures were produced at the wrong scale; the lack of young children’s toys overlooked future audiences. Those who might have shelled out for collectibles might not have been eager to do so for the articulated figurine of an R.D.A. bureaucrat, played by Giovanni Ribisi, putting a golf ball.In July, when I first started working on this article, a search on Amazon for “Avatar” returned only products for “Avatar: The Last Airbender,” an unrelated franchise owned by Nickelodeon. Today just one major vestige of the fandom still survives, Pandora: World of “Avatar,” a detailed 12-acre simulacrum rising from the flatlands of Orlando, Fla. The theme park offers the most fleshed-out look at how “Avatar” might remake itself in the age of the franchise.Pandora is inside Disney’s Animal Kingdom, an attraction that combines the pious conservationism of a zoo with the wacky extremity of a carnival. When it opened in 2017, about halfway through the sequel delays, it was widely regarded as Disney’s response to Universal Studios’ Wizarding World of “Harry Potter.” Wizarding World is all-encompassing, inviting its guests to live as Potter does, down to even mundane tasks like exchanging Muggle currency for galleons. With Pandora, Disney aimed to raise the bar, promising not just a world but an entire alien world to explore.Pandora is one of five “lands” within Animal Kingdom, the other four being “Africa,” “Asia,” “Discovery Island” and “DinoLand U.S.A.” In the spatial arrangement of this taxonomic nightmare, Pandora is in the southwest of the park, on a plot of land rumored to have originally been reserved for a never-built zoo of mythical beasts. The first thing I saw upon landing on the planet was a signpost offering a welcome in Na’vi: “OEL NGATI KAMEIE (I See You).” As fodder for an immersive theme-park experience, the plot of “Avatar” presents certain challenges, namely regarding the role of the immersed in light of the fact that the movie concludes with the Na’vi’s kicking major human ass and banishing their colonizers back to earth. To square the race-war thing with the hordes of human guests, the park is set more than a generation after the first movie, following a yet-to-be-cinematically-​depicted armistice. The sign cleared this up with some slapdash world building, introducing the “Pandora Conservation Initiative,” a joint venture between “the indigenous Na’vi people” and an Earth-based venture called Alpha Centauri Expeditions. In other words, we were tourists playing tourists.Like many postcolonial people, the Na’vi now support themselves by selling a version of their culture to outsiders. On Pandora, there are three major attractions: Flight of Passage, a 3-D-simulator ride; an “It’s a Small World”-style boat tour called Na’vi River Journey; and a scale replica of the Valley of Mo’ara, the massive floating mountain range that Neytiri, Jake Sully’s love interest, calls home. (The range didn’t have a name until after the park was built.) As I entered the park, these mountains loomed above me, held aloft by steel supports disguised to look like mossy vines. The pristine green of this false Amazon was interrupted only by the teals and magentas of plastic sprayer fans and sun-protective T-shirts and quick-dry bucket hats. Families all around posed for photos. Most of the children, I guessed, were not yet born at the time the first “Avatar” was released.According to Derek Johnson, a professor of media studies at the University of Wisconsin-Madison and the author of “Media Franchising,” one major feature of a franchise versus a movie is not just its multiple sites of production — the theme park, the toy, the television show — but also its orientation toward the future. In order to survive, it must maintain a careful balance between novelty and familiarity, courting the next generation of fans without driving away too many of the old ones. By now, there are certain canonical tactics that work in service of this overarching goal: The prequel invites a new generation into an old saga. The reboot refreshes the father’s intellectual property to win the pocket change of the son. The spinoff inducts a new demographic, centering a side character (often a person of color or a woman). In between, a fandom is maintained through intermittent product tie-ins and announcements.Today it has been thoroughly demonstrated that superhero and fantasy movies are the best forms of intellectual property for the endless reiteration necessitated by the franchise model. But it was not always self-evident that they would come to dominate. In the years surrounding “Avatar,” executives were still experimenting with adapting different types of source material: the young-adult novel (“Twilight”), the theme-park ride (“Pirates of the Caribbean”), the board game (“Battleship”), the casual-​gaming app (“The Angry Birds Movie”) and even the Unicode pictogram keyboard (“The Emoji Movie”). The most successful franchises share certain principles: an epic plot, on the scale of all mankind, sweeping enough to encompass different stories; a detailed setting, with high specificity, implying a world beyond what gets shown onscreen; assorted sects and institutions, providing easy points of fan identification; a set of distinctive totems to merchandise — a scarf, a shield, a mask, a ring. One challenge facing Pandora: World of “Avatar” is the relative thinness of the actual world of “Avatar”: The movie offers few clues about Pandoran life beyond just what is shown onscreen.This was evident at the Satu’li Canteen, an air-conditioned fast-casual concession housed in a reclaimed R.D.A. mess hall. In “Avatar,” the Na’vi eat something called Spartan fruit, which grows from the fictional kuchenium polyphyllum. Short of bioengineering a new species, park designers were left to fill in the gaps for what a restaurant on Pandora might serve. This prompt was made even more challenging by a mandate that the food appear alien, while also looking and tasting familiar — or, in the words of one Imagineer, “like chicken” — enough to satisfy the average Disney visitor.The menu that day offered strange-but-​recognizable delicacies: “steamed pods” (beef bao buns), “teylu” (hot dogs wrapped in dough) and “ber’ri” (blueberry cream-cheese mousse). I ordered the crispy fried tofu bowl, which arrived topped with bright orange, fruit-flavored boba. Pandoran appeared to be a fusion cuisine: local ingredients mixed with the traditional lunch fare of Midtown. After lunch, I went outside for a drink at Pongu Pongu. On tap was a Pandoran craft beer called Mo’ara High Country Ale. I ordered the Night Blossom, a nonalcoholic slushie, presumably conceived as Pandora’s answer to Butterbeer at the Wizarding World of “Harry Potter” — a soft drink so delicious and successful it sold one million units in six months, substantially offsetting the cost of the park. Night Blossom tasted the way your teeth feel after eating a Jolly Rancher. Suffice to say, it would not be paying for Pandora. As I took three sips and threw it in the trash, I struggled to picture a Na’vi onscreen sucking one down under the Tree of Souls.After lunch, I downloaded an app and scheduled reservations for both rides. Conventional wisdom about Avatar’s cultural irrelevance notwithstanding, the park was swamped, and the first available time slot was hours away. I wandered into Windtraders gift shop, curious to see which elements from the preindustrial world of “Avatar” might lend themselves to merchandising. In one corner, I found T-shirts that said “Pandora” in the type style of a national park, riffing on the tourists-playing-tourists conceit. In another corner hung a wall of light-up “woodsprites,” the omniscient seeds from the Tree of Souls, which play a pivotal role in the film. Bioluminescence — in the form of light-up toys, black-light Christmas ornaments and glow-in-the-dark sweatshirts — was a key feature of “Avatar” merch. This choice made sense, in the way that light evokes the 3-D spectacle that real dimensionality cannot. Still, it was hardly a light saber.Leaving the gift shop, I strolled back through the mountains, dreading the hours I still had to kill until my scheduled ride reservations. I walked around in desperate search of a Na’vi. I studied a replica of the mech suit worn by the movie’s forgettable villain. Eventually, I just got in line. Waiting, by that point, seemed more entertaining than spending the rest of my evening in the park. As it turns out, a 3-D simulacrum of a 3-D movie kind of cancels itself out. Divorced from the dazzle of visual effects, I could see the aesthetic universe of “Avatar” for what it was: a glorified World Market sale section. The Na’vi alone were just a tiki-bar mishmash of traits that white people perceive as foreign: dreadlocks, beadwork, body mods, loincloths, feathers, cowrie shells. Compared with that of Hogwarts or Tatooine, the logic of their world seemed to lack imagination: What were the odds that, galaxies away, a society not only had two genders, but those genders were “male” and “female” — and the females were stacked?Six weeks later, on Sept. 23, Disney rereleased “Avatar” into theaters, in an ostensible effort to revive the intellectual property and prime the viewing public for “The Way of Water.” I went to see it with a group of 20 friends. In two rows of recliners, as the previews played, we took turns leaning over and asking, “Are we supposed to wear the 3-D glasses for this part?” The action did not leap from the screen so much as stumble forward in a seasick kind of way. I worried that I would not make it three hours, but from the first moment Jake Sully appeared, my skepticism slipped away, replaced with sudden, overwhelming understanding of why people once lost their minds for “Avatar.”Here is probably a good place to disclose that when I first started working on this article, I had never seen “Avatar.” The film came out my senior year of high school, when I was still committed to the thought that nothing popular could ever be good. (I have spent my life revising and re-​revising this position.) My plan was to see it for the first time in 3-D, as it was intended to be seen, but all my attempts to make this happen led nowhere. I ended up watching “Avatar” for the first time on a laptop screen in my hotel room in Orlando. Everything I had heard seemed accurate — the plot was rote; the dialogue, forgettable. The experience was so unremarkable it left me questioning my own humanity: Was the movie’s success a global mass delusion or was I lacking in some fundamental trait that would let me even understand why it was loved?Watching in 3-D was a different experience. As Jake and Neytiri darted through the forest, the special effects brought me into their world. The action did not just come forward as one frame, but instead wove me into the movement onscreen, the tendrils of plants and falling drops of water each reaching out from a different point in space. The Na’vi bodies appeared to have mass. It was hard to discern what was real or C.G.I., which led me to wonder, “Why even distinguish?” This, in turn, produced a twisted surge of delight at the prospect of man’s becoming God.The history of recorded images might be described as an incremental quest to master the building blocks of consciousness — first sight, then motion, then sound, then color. With “Avatar,” Cameron revealed that human ingenuity could marshal even more: physics, light, dimensionality; the ineffable sense of an object being real; the life force that makes a thing feel alive. As Sully soared through the floating mountain range, I thought of those apocryphal Victorians, ducking as a train appeared to rush out from the screen. I thought of all the geegaws and novelties and illusions of the latter part of the last millennium: the magic lantern show, electric lights, the Ferris wheel, color television and Pong. I didn’t know that I could still be dazzled.This is not to say that “Avatar” is good. The movie is basically a demo tape, each plot point reverse-engineered to show off some new feat of technology. The awe it inspires was not just about itself but rather the hope of new possibilities. It was easy to imagine someone in 2009 leaving the theater and asking: “What if we made more movies like this? What if we made good movies like this?” The year 2009 was a relatively optimistic one: Obama had just won on the audacity of “hope.” Climate change still felt far away. The forever wars were going to end. Surely we would fix whatever caused the recession. “Avatar” pointed toward a widening horizon — better effects, new cinematic worlds, new innovations in 3-D technology. It did not yet seem incongruous to wrap a project based in infinite progress around a story about the perils of infinite growth.Watching that day, I could still access these feelings but they were tied to a sense of melancholy, knowing that “The Way of Water” will emerge into an almost total deferment of that dream. Today, 3-D is niche (at best); digital effects are used to cut costs; home streaming is threatening the theater; and projects of ambitious world-building are overlooked in favor of stories with existing fanbases. We did not get here by pure chance: The Telecommunications Act of 1996 deregulated broadcast media, allowing companies to form megaconglomerates. In this world of mergers and acquisitions, the franchise blossomed into a highly efficacious product, allowing companies to maximize intellectual property across their numerous platforms. As the economy grew more financialized, and even movie studios began behaving more like banks — promising profits quarter over quarter — the franchise product became even more appealing. Because franchises have a ready audience, they effectively functioned as a way to manage risk, allowing companies to bet bigger and win bigger.Pulling a tactic from the franchise playbook, the screening ended with a post-credit sequence previewing “The Way of Water.” The movie takes place 15 years after the events of the first film (but still before the world of the theme park), following Sully, Neytiri and their children on some sort of partly undersea adventure. Most of what we know about the movie comes from a decade of tabloid oddities — it was shot in a 265,000-gallon ocean simulator! Sigourney Weaver plays a teenager! Kate Winslet trained to hold her breath for seven and a half minutes! The preview showed a young Na’vi splashing alongside a whale-like creature. It felt obvious that the clip had been chosen to show off Cameron’s latest innovation: underwater motion capture. The ocean was rendered so effectively it was hard to remember I was seeing something new.The story of “Avatar,” however hacky it may be, still suggests that humanity can save itself in the face of rapacious profiteering. This is something we have a moral imperative to keep believing. In today’s franchise movies, visions of the future are inherently constrained by the mandate to keep the franchise up and running — a project that forecloses any story line critiquing growth, consumerism or globalization. If the business of the franchise points toward an ever-widening horizon, the movies produced within its logic must do the opposite. Their vision of life is necessarily circular, always pointing back to itself.Jamie Lauren Keiles is a contributing writer for the magazine. They are currently working on a book about the rise of gender-neutral pronouns and nonbinary identity in America. More